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Aqo
08-30-2006, 8:19 AM
Attention!

For over a year, the Warboards map & mod team known by the name "Starchitects" or "SCTS" has been inactive.
This is now a subject to change.

I have taken over the Starchitects, and am planning to bring this back to life.

Are you interested in being part of a Starcraft map & mod group, which will produce quality maps and mods on weekly basis? Keep on reading!

First things first, I want to see if any of the old members of the team are still interested, and would like to stay.
To avoid confusion, here is a list; if you are on this list, and are interested in being a part of the Starchitects, post in this thread. You'll obviously be immidietly accepted. If you're not interested, still post here, and I'll mark you with an X.

V AqoTrooper
V Dark_Soul74
V Sikawtic
V IceFlare
V Forsaken_One
X BSTRhino
X UED77
X Whiteknight
? EdvardMunch
? Haplo
? hidiho2
? King_Templar
? qPirateKing

Now, many of these people have left Warboards long ago, and will probably never return. That's where you come in the picture! The Starchitects needs fresh blood (:rolleyes: ).

By now it should be obvious, but I'll write it down anyway:

Starchitects is a Starcraft map & mod team. It's goal is to create quality maps and mods. If you're a mapmaker, or a modmaker, who can't seem to get his maps/mods done alone, or you'd just like to be a part of something greater, feel free to apply to join the Starchitects!
I promise you, this team will no longer be inactive. As soon as at least five people sign in, we'll already start working on a project (the first will be a mapping project, I already have it planned).

Like I said before, the Starchitects is supposed to be a quality team, so in order to apply you'll have to show understanding of the area you'd like to apply to.

Mapping is divided into two categories - Terrain and Triggers.

---

Terrain:
* In order to apply to be a terrainer of the Starchitects, you must post a 256*256 melee map and a 128*128 melee map, both made by you.
These don't have to be balanced for professional melee, but they should be playable and fair to the players on them. That's all sidenotes, though. What is important is the following: The terrain must look good. What's defined as good? Leave that to me. - Not sure if you're good enough? apply anyway. I don't bite. Rawr.
* You must show knowledge of square terraining. Along with the last two maps, also submit several maps, which should contain the following:
1. A wide badland bridge.
2. A long badland bridge.
3. Unwalkable ice. (must not use doodads.)
4. Unbuildable dirt. (must not use doodads. must be walkable.)
5. A wide ramp. (can use any terrain you want)
6. A ramp that faces northeast or northwest. (mustn't be very good looking)

---

Triggers:
* Must know what all of the actions and condition do.
* Must know how to properly use hyper triggers.
* If you see a map, you should be able to remake it from scratch by just playing it. You shouldn't not know how to do some "mapping tricks".
* When posting that you wish to apply to be a Starchitect Trigger writer, you will be given a generic triggering question, and you will have to solve it within 24 hours and PM me the answer, without asking anyone to help you in solving it.

---

Modding:
* Must be able to use TBLPad, DatEdit, and IceCC.
* Should be able to use either Memgraft, TileEdit, Smacker, or AIEditIII.

---

Other general requirements:
Must visit Warboards at least once a week.
Must be able to work in a team.
Must consider SC one of the best games of all time, if not the best ;)

---

Here is the list oh who are currently in the Starchitects:

AqoTrooper - Project coordinating, Terraining Triggering, Modding.
Dark_Soul74 (http://www.warboards.org/member.php?u=38) - Modding
Sikawtic (http://www.warboards.org/member.php?u=3534) - Triggering
MidnightGladius (http://www.warboards.org/member.php?u=11049) - Modding
U-238 (http://www.warboards.org/member.php?u=27742) - Modding
Holocaust (http://www.warboards.org/member.php?u=24668) - Modding
IceFlare (http://www.warboards.org/member.php?u=341) - Var.
Forsaken_One (http://www.warboards.org/member.php?u=23588) - his old role.?
bobbydeath (http://www.warboards.org/member.php?u=30673) - Modding
SuiCidAl-KiSmEt (http://www.warboards.org/member.php?u=9230)
Flametrooper (http://www.warboards.org/member.php?u=36748)

[updated Jan, 16, 2007]

MidnightGladius
08-30-2006, 9:29 AM
I'd like to apply for modding. I can work with TBLPad, DatEdit, IceCC, and AIEditIII, and I could probably learn the others if it came down to it - no interest in the past.

U-238
08-30-2006, 9:37 AM
I'll take a n application for modding as well. As for mapping I might be able to do terrain design. Allthough asking for a 256x256 map is a bit big?

Aqo
08-30-2006, 10:29 AM
Aight, you both are signed for modding.

U-238, a 256*256 only takes a few hours; You don't have to do it all in one day if you lack free time.

BroodKiller
08-30-2006, 10:53 AM
Is there a vacancy for a 'generic modding software designer'? :)
I think too that a 256*256 is a bit too much to ask for, if you would really like to see some quality stuff. For a terrainer, I would suggest only 1 map, preferably a non-symmetric 128x128 melee (to rather show skills and talent, and not balancing skills, I am fed up with symmetric maps) or[b] a map of any size, but with at least 2 (3?4?5?) of the elements you listed above, and for a triggerer a 128x128 UMS map [b]or a generic mapping question, preferably to be shown solved in a SCM/SCX file. But that'sjust my 2 cents, your rules look good anyways.

Holocaust
08-30-2006, 12:11 PM
I be in for modding
* Must be able to use TBLPad, DatEdit, and IceCC.

I fulfill those requirements

Dark_Soul74
08-30-2006, 2:36 PM
I'd be willing to help with mods, I guess. I think I've got stuff left over from the different ones I've worked on...

UED77
08-30-2006, 2:55 PM
Sorry, guys. Count me out. It's been fun, but I've moved on.

I will support you in spirit, though :)

Sikawtic
08-30-2006, 4:30 PM
I'm down.

We have to do an RPG this time.

Spdstr
08-30-2006, 5:02 PM
I'll help, Triggering that is ;).

~ Clint

Edit: I *can* do some mapping too, you'll see in one of my upcoming maps about interfaces ;), and I'm NOT talking about Monopoly ;).

DarkMirror
08-30-2006, 5:07 PM
Well...
I`m kinda a noob.
But, I love making maps. SO count me in!(That is, if you can afford to let me work on maps for a week and then launch them, with questionable accuracy for detail. I`m not sayingf im bad, just rthat im not the best...)

raidmax
08-30-2006, 9:04 PM
id really like to help with the mods, i know datedit, and tblpad but i really don't know iceCC that well. Also I can edit graphics if you need that. and i have a big library of .grp files that you can use. hopefully that met the requriments. if not i shall continue the slow production of my mods:(

Sikawtic
08-31-2006, 12:56 AM
Hey spdy,

ole pal... RPG time ?

Aqo
08-31-2006, 2:23 AM
Is there a vacancy for a 'generic modding software designer'? :)
SCTS create playable content, not the programs used to make it ^_>

I think too that a 256*256 is a bit too much to ask for, if you would really like to see some quality stuff.
I desagree. 256*256 allows a lot of room for different styles, and the terrainer will have to choose if either to stick to one style of terrain on that map or use many. Both require him to know what he's doing. If he's using one style, must make it not repeatetive. If he's using many, must make it not "weird" and overstuffed. Overall, it should be a fine test of someone's terraining skills.

If the map is not symmetric it's a huge plus, obviously. Symmetric maps are t3h boring.

and for a triggerer a 128x128 UMS map or a generic mapping question, preferably to be shown solved in a SCM/SCX file.
I rather the triggerers to answer my question then to create a random map.

I be in for modding
* Must be able to use TBLPad, DatEdit, and IceCC.

I fulfill those requirements
In.

I'd be willing to help with mods, I guess. I think I've got stuff
left over from the different ones I've worked on...
V.


Sorry, guys. Count me out. It's been fun, but I've moved on.
:(

I will support you in spirit, though :)
:)

I'm down.

We have to do an RPG this time.
V.

Well...
I`m kinda a noob.
But, I love making maps. SO count me in!(That is, if you can afford to let me work on maps for a week and then launch them, with questionable accuracy for detail. I`m not sayingf im bad, just rthat im not the best...)
Please read my post again. If you'd like to apply, you'll have to choose whether as a part of the team you'd like to be a terrainer, a triggerer, a modder, or a combination of some. After you apply to one, you're given a test to see if you're good enough to be a SCTS member.

id really like to help with the mods, i know datedit, and tblpad but i really don't know iceCC that well. Also I can edit graphics if you need that. and i have a big library of .grp files that you can use. hopefully that met the requriments. if not i shall continue the slow production of my mods:(
If you're not proficient in IceCC then I believe you can't apply. Datedit and TBLpad are really basic and only require you to know what each string change does, it's the IceCC knowledge that matters.

HyperDemonic
08-31-2006, 2:37 AM
i want to join, but the thing is i dont have SC to play right now(i lost the CD key) but if you add me to the list i will work with you guys as soon as i get another copy or find the code

for modding i can do want you want in the need list and i can do Memgraft.

and mapping is wat i really wanna join to help with, i can do both of wats needed as soon as i get SC agin i will make a map or two to show you

Aqo
08-31-2006, 3:38 AM
HyperDemonic, you better get Starcraft first and only then apply to the Starchitects.
Once you get it, post again, and do whatever you're required to apply (create the map for terraining, or answer a question I'll then send you about triggering, etc).

---

Now, I said the team will start working on its first project as soon as we have at least five people. We now do, but it seems like everyone are focused into modding, thus I'm changing the first project into a modding project.

I'll create a seperate thread for that, to not clutter this place;

Hawthorne
08-31-2006, 8:43 AM
Well Aqo you know I'm pretty nice with triggers. I'm best at finding bugs and stuff to add.

DiscipleOfAdun
08-31-2006, 10:43 AM
Please no more modders, it seems like we have more then enough already :)

Oh well. I wasn't going to try to sign up right away(I've got too much to being with FG)...but who else will know everything FG can do? ;)

If it does happen that you need my asm for a project and FG is done...you can contact me. Chances are that your first mod might(you all and your crazy ideas), and if that ends up being the case, my PM box/email are always open.

Aqo
08-31-2006, 12:45 PM
If you really want, you can join as a modder. I originally intended to have 15 people in the team, 5 people for each group. I only posted that message to deter people from trying to get a SCTS tag easily due to the low requirements on the modding part.

Speaking of it, I'm certain there's lots of good triggerers and terrainers on the forum... are they all not interested in the SCTS or they're just gone!?

Sikawtic
08-31-2006, 3:04 PM
DoA:

You're a shoe-in.

When you're ready to join, you're in.

raidmax
08-31-2006, 5:22 PM
:o :( :cry: Can i at least help with some edited grp's though? If you say no... thats ok, i just think i could be of some use with my grp's.

U-238
08-31-2006, 6:17 PM
Can you do 3d modeling/rendering? I'm not sure but I think that's what most of any new graphics will consist of. (rendered 3d models)

HyperDemonic
08-31-2006, 6:35 PM
thx, when i find the cd code i will apply.

one more ? do i have to pick form triggers, terrian, mods or can i help with all

raidmax
08-31-2006, 7:05 PM
Can you do 3d modeling/rendering? I'm not sure but I think that's what most of any new graphics will consist of. (rendered 3d models)

no, i just edit. anyway, i know what your gonna say, i just thought it would be cool to be in starchitects.

Fedaykin
08-31-2006, 7:06 PM
Besides I just got to know about hyper check I can't provide this.

But for all other stuff like triggers (no terrain making, this is too boring, made some at my staring days before I found out about triggers)

I am quite good and I think I can do about anything that is possible at StarCraft (no real BroodWar experience at mapping and triggers).

If you want you can test me ;-) .

King_Critter
09-01-2006, 1:32 AM
Aw... To many modders, eh? Pity.

But after you get the team a bit more balanced, I'd like to join as a modder.
Modding:
* Must be able to use TBLPad, DatEdit, and IceCC.
Check. ;)
* Should be able to use either Memgraft, TileEdit, Smacker, or AIEditIII.
Only smacker, I'm afraid...

By the way, why do you have tests for mappers, but not modders?

Aqo
09-01-2006, 2:51 AM
:o :( :cry: Can i at least help with some edited grp's though? If you say no... thats ok, i just think i could be of some use with my grp's.
no, i just edit.
Sorry, but if all you can do is copy pasting then I don't see how can you be an SCT. If you still wish to join in the future as a graphic'st, learn to use a 3D program and make GRPs. I attached one (down this post) as an example to what's the minimum for what you should do.

Oh, do not use that GRP. It's copyrighted to my TC, mmkay? ;)

one more ? do i have to pick form triggers, terrian, mods or can i help with all
You can sign into as many roles as you want.

Besides I just got to know about hyper check I can't provide this.
But for all other stuff like triggers, I am quite good and I think I can do about anything that is possible at StarCraft (no real BroodWar experience at mapping and triggers).
No Broodwar experience...? Sorry, but you'll have to be able to use Broodwar editors and be fully experienced with Broodwar-exclusive triggers, since those'll be commonly used in SCTS maps.

By the way, why do you have tests for mappers, but not modders?
So far those who signed as a modder are people I already know that fit into the position. If someone less prominent on the forum would like to join as a modder, he'll have to prove that he really does know how to use the programs in question by completing a small modding task.

Fedaykin
09-01-2006, 11:09 AM
lol I think you missunderstood, I am mapping with starforge, SC-X, SCMdraft2.

But I did just map Starcraft maps (with AI scripts, and triggers that are just able for Broodwar). But I never make Broodwarmaps because I don't like several units that are in there.
So I am not used 100% to the units that are used there I know about all that normal stuff, abilities etc. but some special things like in SC for how to destroy interceptors with a terran building, unitfloating ability of miners etc.

But I guess that is not really important for me if you just want a trigger guy.

Aqo
09-01-2006, 12:41 PM
Ah, ok then. I'll send you an application question within a few minutes.

HyperDemonic
09-01-2006, 3:15 PM
Edit: i whent out any bought SC so i got it


ll join up for triggers and mod cuz i just found that my terrain sux big time....

i can do all basic mod + memgraft..
..and ask me a trigger Question

BSTRhino
09-01-2006, 6:38 PM
Oh man, I wish I could help, but not at the moment. So you can put a cross next to my name until further notice.

ARandomKid
09-01-2006, 7:24 PM
I'm able to help with the modding part of things...I'll work on my terraining skills and probably apply for that as well later on.

School's taking up a lot of my free time, though...I might not be on much. But I'll still be on.

Whiteknight
09-02-2006, 3:31 AM
I probably will not have time to contribute greatly, but I may pop in from time to time to give some advice or thoughts on triggering or speciality terraining. Don't count on my participation, though.

Basan
09-03-2006, 7:29 PM
May I apply as a mapper? ;) Although, I might as well make it a known fact that ain't having loads of time for side projects as used to in recent past (let's say as used to have this year's beginnings).

Aqo
09-04-2006, 2:23 PM
Terrainer or triggerer, Basan? Or both?

Basan
09-04-2006, 2:41 PM
*Meh* Both? ;)

IceFlare
09-06-2006, 5:34 PM
IceFlare is in =D

DBCooper
09-15-2006, 1:24 AM
ok, some of the final few kinks are being worked out of my computer now. I only have to complete 1 things before I can take up on this offer.

I need to find my CD case so that I can install starcraft (I will write it down in case I need to format my C drive again to avoid further conflicts).

The ever so infamous vista beta is off my computer and my wireless adapter is working. Although not very proficient in modding, I will try out for whatever I can when the above problem is solved.

andre
09-17-2006, 9:04 AM
Yo, can I be on triggers?

I can remember almost all of em and recognize them, though ive goten a litle sick at their simplisity (I program javascript and wish some of the variable capabilityies were placed instead of having to program every single possibility up to the thousands, but its doable) so add me in to triggering plz, send me an e-mail with the question(s) at andrelloyd@click21.com.br.

Im also learning modding pretty fast and have a good project up, though I dont think I qualify to well fo the specifications.

thanks

IceFlare
09-17-2006, 1:20 PM
Really... I cant do modding, but if its regular mapmaking, Im pretty good with the plotlines

bomber7
09-17-2006, 9:36 PM
Okay if you ever get enough room (doubt it) *sigh* for another modder. I could be of use. What test did you want possible modders to be? I meet the requirments, that you have posted.

Aqo
09-18-2006, 4:23 AM
Yo, can I be on triggers?

I can remember almost all of em and recognize them, though ive goten a litle sick at their simplisity (I program javascript and wish some of the variable capabilityies were placed instead of having to program every single possibility up to the thousands, but its doable) so add me in to triggering plz, send me an e-mail with the question(s) at andrelloyd@click21.com.br.

Im also learning modding pretty fast and have a good project up, though I dont think I qualify to well fo the specifications.

thanks
You have to be an active Warboards member in order to be an SCTS member. At the moment, you only have 3 posts, and you ask me to email you rather then send a PM thru WB? Sorry, I don't think you can apply.

Okay if you ever get enough room (doubt it) *sigh* for another modder. I could be of use. What test did you want possible modders to be? I meet the requirments, that you have posted.
I believe we have enough modders for now :\

Puff0rx
09-18-2006, 8:13 AM
Ooh! I just found this board by searching on google, and by jove do I want to be a part of it! Unfortunately, like that guy a couple of posts ago, I only have 2 posts... but I'll work towards it!

*starts scrubbing floors*

By the way, I'm a trigger-er. SCM and SCX experience, with a small bit of modding knowledge (hopeless at terrain, part of the reason I've only ever finished two maps), and I can do that thing where once in a game on B.net, I can tell how the game was made (and I usually do tell the people I'm playing with, to their disgruntlement).

exterminator
09-25-2006, 8:01 AM
AqoTrooper, you told that you want 5 people to all categories? It seems that you have only one terrainer. I'm not cabable of doing all the things you require from terrainer, but if you give me some time, I honey my skills and meet the requirements.

What I'm trying to say is that even if you don't manage to get more than one terrainer, you will have another - of course if you think my terrain is good looking enough. I just hope you don't find 4 terrainers more until I'm ready to join... I would really want to be a part of Starchitects.

I know I haven't posted very much, but I have read posts on Warboards almost every day since my registeration.

TSOShadow
09-26-2006, 1:40 PM
I'm wondering... I've become a rather good map editor but I find trouble with balanceing a games units and such... I was wondering if maybe a Map refiner would come in any handy to ya? I find my self pretty good with details ideas and features... When i've compeleted a map i've been modding (adding on to the map) I'll see if I can send ya it as a sample and if ya like... PM me or e-mail me 4 a quick reply...

I read through alot of earlyer posts of wat ya want and I belive I have the triggering skills you would like... I'm quite confident on my ability to make a hyper trigger... (Repeating same few triggers a large amount of times... 4 example: having a lurker burrow and unburrow really fast...)

I have also play on UMS maps alot allowing me to gather other new intresting ways to trigger things...

You said you would give a triggering question so If ones gona be given I'll try to check in often...

Forsaken_One
09-26-2006, 3:11 PM
Meh, what the hell. Count me in!

Aqo
09-26-2006, 4:13 PM
Great to have another back! ;)

What will you be working on, Forsaken? Mods or maps? My memory fails me.

TSOShadow
09-29-2006, 3:13 PM
ok thx to the Map/Modding fax thread I got the hypertrigger a bit more specificly... Although I had about the same triggering in mind...

Would map refinement editor be of use to you?

Aqo
09-30-2006, 5:19 AM
I'm not sure what you mean TSOShadow.

TSOShadow
09-30-2006, 9:33 AM
Well if your gona make maps to go along with the mod I can add little diffrences to the terrain or if it's gona be UMS then I can come up with some intresting ideas for a map...

Meh... Simply I was wondering if you'd like a mapper...

DBCooper
09-30-2006, 2:28 PM
I finally found my CD case! It was buried under a pile of paper, CDs, and other shit. Well, it looks like my opportunity has passed up but if you ever need an understudy, give me a holler.

darthvadre
10-03-2006, 7:34 PM
I'd like to join for triggers, but I haven't done hypertriggers. Do I need to teach myself to make hypertriggers first?

TSOShadow
10-03-2006, 10:07 PM
Err i c what you meant on first post of thread... i fit under trigger... I've been doing things from hyper triggers (on a smaller scale to increase map speed...) And I've set up interesting triggers such as a BC that operates as a 2 group holding carrier... (extremely popular trigger I have set up...)

I'll post the map for you to look at... It's in beta stages right now as I'm still learning "details" as to what triggers r scanned first and how each player corresponds to a single switch... but I'm learning quickly and this map (although takes some experienced players...) is becoming popular... I am rather creative and spend alot of time working on my map...

So I'm apply for being a trigger man and the only thing I'm somewhat worried about is the hyper trigger :/... i nvr have come across a situation where it was needed to make a map fun :/... although it looks rather simple with just using wait triggers....

Madmikeling
10-13-2006, 3:14 PM
Hi!
Ich bin zufällig über deinen Thread gestolpert (von Starcraft.org) und der hat mich interessiert.
Wenn ich mich mal kurz vorstellen darf; Ich heisse Mike, bin 23 Jahr alt und leidenschaftlicher Starcraft- Spieler. Ich war schon auf anderen Internetforen aktiv, unter anderem für Earth 2160 und Starcraft.
Ich spiele seit 1997 Starcraft und bastle seit ungefähr sechs jahren Starcraft Maps, also ich hab etwas Erfahrung. Mit Triggern kenn ich mich auch sehr gut aus, habe mich schon an selbstgebasteleten Campagnen versucht.
Der Gedanke, Karten online zu stellen hat mich schon länger begeistert, und das könnte meine Gelegenheit sein, mich online etwas auszutoben, und vor allem was Neues zu lernen.
Zwei Karten hab ich schon kreiert, eine 256x 256 Jungle und eine 64x 128 Twilight- karte.
Also, wenn dir die Karten gefallen und du noch einen Map- Creator suchst, ich würde mich über eine "Stelle" freuen.

Greetz Madmikeling!

AJ
10-13-2006, 3:18 PM
Hallo, das Problem ist, daß sehr wenige von uns hier, wenn irgendwelche, wissen, daß Deutscher sehr gut Sie art/verstehen Sie Englisch kann?

Madmikeling
10-13-2006, 3:21 PM
So, ähh, you mean that I schould be able to speak English. Well, let me tell you that my whole studies I do are held in English, so this should not pose a problem.

Greetz

AJ
10-13-2006, 3:24 PM
Yeah, sorry about the slaughtered German, translators = poor.

Anyhow, yeah. I'm sure everyone here will be happy for your involvement, but most of us are English-speakers, so if you can, that's a huge help, I'm sure.

Welcome!

Madmikeling
10-13-2006, 3:31 PM
Yea, I should have realised that most of the threads are English :rolleyes: .
So how's the site doing? Guess I'll have to look around a bit to get to know the members and parts of the site. However, I must admit you have a really nice site here, my congrats!
Hope to hear from you guys from time to time.
Also, I'm online quite a lot, so there should be no communication problems.

Madmikeling
10-13-2006, 3:48 PM
So, yea, I should possibly translate my previous post if I want to recieve any attention. So, here's the translation:

Hi!
I have encountered your thread (from Starcraft.org) and it really caught my attention. If I may introduce myself shortly; My name is Mike, I'm 23 years old and I play Starcraft really really often. I've also been active for other Internet- forums mostly for Earth 2160 and Starcraft.
Well, I play since 1997 and I create maps since approximately six years, mostly fun- maps I play with friends over LAN. I'm also good with triggers and have created some campaigns already.
However, the thought of creating maps for an internet- community had always an impct on me, so I think this could be my chance to realise that and furthermore to learn additional things about map- making and triggers.
I've created two maps, one 256x256 jungle and a 64x128 twilight, which I have attached at the previous post (the first, german one).
So if you're intersted, I'd be glad to join Starchitects and to join my experience and expertise.

Greez Madmikeling

Madmikeling
10-14-2006, 2:47 PM
So, hello again!
What do you think of the maps?
I know the jungle map is too big for 4 players, but i can add 4 more, and i thought you would give the design of the map the major attention.

PS: is there any other option of checking for new entries besides of updating the site?

TitanWing
10-14-2006, 3:30 PM
I would like to do mapping (terrain). But I don't have much time, and I've recently become active here so you'll probably not want me.

I'm busy with my own campaigns at the moment...perhaps sometime in the future.

Aqo
10-15-2006, 7:09 AM
Madmikeling, I downloaded the maps you posted; the first one was corrupt so I was unable to view it. The second wasn't too impressive, it had lots of areas in it that were basically 1 tile, and the cliffs seem to have been made in one brushstroke.

You didn't say whether you'd like to join SCTS as a triggerer or terrainer; I assume terrainer since you posted melee, but if this is not the case please clarify.

Now, I'd expect more from a terrainer. Take a look at the maps attached and see what I mean.

Madmikeling
10-15-2006, 11:41 AM
Hmm, well, sorry for the corrupt map, don't know where that came from.
And, yes, I'd like to join for maps but basically I can do triggers aswell.
However, I'll attach the first map again, probably it will work then. (At least I hope so, otherwise there might be another way of transferring the data because i can open it on my laptop where I use SC version 1.13f ).
And feedback on my maps was what I hoped for actually because I have no one else who could give me acceptable feedback. Furthermore I've also applied here to get to know people who can teach me more of map- modeling). Howsoever, thanks for the reply and I'll try to adapt your maps into my making and to produce some nice scenarios.

Greetz, Madmikeling

Aqo
10-15-2006, 12:40 PM
The map you attached is that one the was ok. "Death Valley" was the corrupt one.

TSOShadow
10-16-2006, 7:25 PM
lookin for a trigger man?

Aqo
10-17-2006, 9:50 AM
Yeah, very. You wanna sign up for triggers? I'll send you the app in a few hours.

TSOShadow
10-17-2006, 1:31 PM
sounds cool...

Flametrooper
10-17-2006, 4:58 PM
Can I sign up for modding? I can use DatEdit, and am working on learning how to use ICECC and Memgraft. TBLPad doesn't work on my computer It said: Cannot load (or register) custom control: CLMDOG32.OCX or something like that, otherwise I would be using it.

Sikawtic
10-17-2006, 5:26 PM
I think we're hard up for IceCC scriptors... as ours just got creamed with RL. Not saying they're uncapable, just that it'd be nice to have another pair of hands or two around.

If worse comes to worse, however, I am somewhat familiar with IceCC :)

TSOShadow
10-17-2006, 6:26 PM
This was the only way I could send ya the test :/...

TSOShadow
11-07-2006, 1:59 PM
Ok I got a slim idea how the grid system works... I'll try and get around to testing it out...

Sikawtic
11-07-2006, 10:19 PM
You got a grid question? Ouch. Me too :( lol

TSOShadow
11-07-2006, 11:04 PM
It doesn't seem that hard I think... just gotta makeit so the same location switchs between each unit and performs it's condition...

I think...

Aqo
11-08-2006, 10:36 AM
Grid System is so simple, how can you not figure it out right away... I figured it "even" without a tutorial T_T

TSOShadow
11-08-2006, 1:53 PM
Well I havn't tried yet :/... I've been doing alot...

Taking high scores in arcade :p... SCdiplo.com... Playing SC... I keep my self busy :p...

McNewgin
11-08-2006, 5:15 PM
I can do either terrain or trigger. Hook me up with an application.

TSOShadow
11-08-2006, 7:00 PM
x-Tra editor.... works fine for me..

Aqo
11-09-2006, 10:20 AM
I can do either terrain or trigger. Hook me up with an application.
Well you already know what you need to submit to be qualified as a terrainer; I'll send the triggering app in a few hours.

Flametrooper
11-09-2006, 6:44 PM
I can do DatEdit, learning how to do Anim8tor and learning IceCC. I can also use TBLPad.

Can I be a part of this?

Aqo
11-10-2006, 11:44 AM
Post a mod that has a dropship shooting flames like what the firebat uses vs ground and a spray of missiles vs air and you're in.

TheNomad
11-10-2006, 11:46 AM
I assume spray as in NOT the halo rockets effect since that is too easy to copy paste me thinks :P

Aqo
11-11-2006, 8:20 AM
I never said it's hard. Make it either like the scout air attack in Doom Dragoon.

Flametrooper
11-11-2006, 8:33 AM
What does the scout do in doom dragoon?

Flametrooper
11-11-2006, 9:04 AM
Okay here is a beta version. I think I messed up somewhere because it crashes. But maybe its because my Brood War is not up to date and it can't get the patch for some reason. So here, this is without the spray rockets. Just tell me what is wrong and I will fix it because I am sure there is something wrong.

Come to think of it, I won't be much use to you guys unless you are real hard-pressed on scripters, I am just starting out and have very little knowledge of IceCC. I can learn quickly if someone teaches me, but otherwise, I will be quie useless to you guys.

Most of the time, I can't figure out whats wrong. Here for example. I tell the Dropship to attack and it crashes. I have changed everything in IceCC and stuff but it still crashes. Microsoft says that it needs a more updated version of the patch. When I ask people, they don't REALLY help. But I am certainly willing to help you guys. Check this out and we will see...

TheNomad
11-11-2006, 9:28 AM
I tell the Dropship to attack and it crashes.

Try reading the tutorial I made ;) It works as you know.
Why must everyone use a transporter as attacking unit ?! I suggest hmm... using the Wraith to do a spray attack :)

Flametrooper
11-11-2006, 10:51 AM
Urgh! What Is A Spray Attack?

Aqo
11-12-2006, 3:40 AM
-----

SilverCrusader
11-12-2006, 6:18 PM
i can be a trigger person. I know how to do that best i guess, but if there were to be a unit placement and settings cataogory, than i would do that even better. I would do terrain, but i don't have Brood War, i lost the CD, I am buying another copy really soon here.

hidiho2
11-12-2006, 7:07 PM
Wow... this was so long ago... meh, sorry but I'm out I think. I'm too oldschool, I haven't touched anything map or mod related in ages... besides, looks like there are enough modders as is.

But I wish you guys luck though.

Aqo
11-13-2006, 4:20 AM
Actually hidiho, Midnight kinda left, and Dark_Soul isn't very active, so I'm accepting more modders.

andman3000
11-13-2006, 11:34 PM
ya i had that same crash with the dropship just thought you would like to know.

SilverCrusader
11-15-2006, 3:56 PM
scm draft is the best editor.

TheNomad
11-15-2006, 4:56 PM
actually every editor is best for specific stuff. Saying editor X or Y is the best is like saying Zealot is better than Dragoon.

Sub-Focus
11-16-2006, 7:31 PM
So, what are you Starchitechts currently working on?

Aqo
11-17-2006, 7:21 AM
Midnight left WB, Dark Soul hadn't replied to any SC thread in two months, Holocaust says he's bust, U-238 made one script but seems to have gone into SCTS-inactivity again, and I don't want to work on the modding project since I'm already the one making the graphics and if I make the scripts and dat too it'll be an Aqo mod and not SCTS mod; I also asked about whether the mappers are interested in a general mapping project since I lost hope in the modding team but no one replied (other then Sikawtic in other earlier on discussions about mapping, but I haven't heard from him lately sadly).

So basically the SCTS do nothing atm. I can't force people to do things, and I already said what needs to be done -> modders: PM me so that I send you a grp to make a script for, mappers: since the original map idea was based on the mod and it turns out the mod won't be done soon I suggest you suggest your own mapping ideas and we can work on something.

Flametrooper
11-17-2006, 7:13 PM
AQo, I am an unexperienced modder, so am hereby giving up on you r assignment. MY IceCC has gone weird too. Sorry.

Bobbydeath
11-18-2006, 12:14 AM
Aqo, I've been modding for a couple of months. I can do datediting and iscripting and visit WB as often as I can. Can I be a modder for SCTS?

Aqo
11-18-2006, 5:11 AM
AQo, I am an unexperienced modder, so am hereby giving up on you r assignment. MY IceCC has gone weird too. Sorry.
:(

---

bobbydeath, just make an arbiter that doesn't cloak everything around it, shoots the archon's attack against ground units, and suicides into air units, and you're in.

Bobbydeath
11-27-2006, 7:26 AM
Ok, here's my mpq. Sorry for the late post, my PC suddenly got busted.

Aqo
11-28-2006, 12:46 PM
Not exactly what I meant, but I see you know what you're doing; gj, you're in.

Artanis1861
12-29-2006, 9:41 PM
well, i consider myself an expertish map maker. if you wanna see an example of my map making prowess, just download and try out a beta map im working on right now. I would like to work on triggering, and maybe that Terrain thing. http://starcraft.org/maps/scums/MultiplayerUMS/MultiplayerRPG/Artanis'%20RPG%20BETA

TheNomad
12-30-2006, 6:45 AM
Well, the map is a long way from being finished, so I think it is better if you show an end-product (even in beta stage). Cos I know it is an RPG, so normal placement rules don't apply, but I think it needs work on the aesthetic side.

Flametrooper
01-09-2007, 6:47 PM
Okay Aqo, here I made the dropship attack air units with Gemini Missiles and the ground with a Guass Rifle (or Gauss Rifle).

Sorry for the weird name.

Zephiroth
01-11-2007, 9:45 AM
Hi all. I would like to know if you still accept people. I am french but my english is quite good. I am very interrested in your project, because i can't work alone on a project. I am modder (memgraft, stargraft, datedit or arsenal 3, tblpad, winmpq, mpqdraft). I know the trigger too. I would like to know what is requested to enter your team. Thanks.

Aqo
01-12-2007, 10:38 AM
To join as a modder, post a mod that has a ghost that jumps while attacking air, and uses the archon's attack against ground.

For triggering, I'll PM you a trigger-question you must solve to join.

Zephiroth
01-14-2007, 6:47 AM
I am waiting for your question, but i am going to be 1 week without internet because of work. I will work on the mod and post when i will be back. And i will answer your question as soon i can go on the internet. Thanks

matefkr
01-14-2007, 4:46 PM
I intrested about modding or terrain making. Can i learn Ice_xp instead of Ice CC? What i need to post for terrain making "job"?

Aqo
01-15-2007, 8:56 AM
No, you have to be able to use IceCC.

And everything needed for terrain is explained in the first post.

matefkr
01-15-2007, 5:43 PM
Okay.
I can do ai script editing. Does it matter, or not?
(anyway, i will learn the iscript-ing)

Another one stupid question: What does mean about mellee map? Does it mean a fast map or a very "colorfull" (not a simmetric one) map (i mean maps that has at least such a "quality" as Killing fields (an orgiginal map))

Aqo
01-16-2007, 2:32 PM
Obviously it has to be a quality map. What point is there to post a bad map?

matefkr
01-17-2007, 1:25 PM
nothing point.

two more questions: what does meant unwalkable ice (?can't place ground units here?) and unguildable dirt (? the terrain part of doodadds?).

Aqo
01-17-2007, 1:47 PM
unwalkable = units can't walk on it
unbuildable = you can't build buildings on it

It's pretty self explanatory...

matefkr
01-17-2007, 1:59 PM
yeah, sure.

So this is one 128*128 ice map, for 4 player.

TheNomad
01-17-2007, 6:13 PM
my opinion as a non-SCTS-er :)

The terrain design, all-in-all is not bad, BUT...

1. there is not enough room to properly develop your base; there kinda is but it means stretching it in different directions
2. there are TOO many resources in your main...
3. there are 2 geysers... while this may not seem like a bad thing (let's consider 2 geysers, each of 2500, even though you provided 3600), even though the sum makes up of 5000 gas, the bottom line is they get gas twice as fast and if you are the slow type or someone used to getting gas from one geyser, a resource-maniac opponent will get the upper hand
4. The nat/exp is behind the base which means even more boxing-ing/turtling
5. resource-wise, Zerg get the upper hand since they can get many units in a short time, with low costs to top it... not to mention it doesn't need too much room to tech... so this is basically Zerg heaven... ON THE OTHER HAND, terrain-wise, this is good for Terrans... they can basically dump tanks on the high structures and reduce the mining by half by killing an extractor/refinery/assimilator and workers... worse is the start location at 11h... a terran can turtle there and the high dirt gives it the high ground advantage of tanks, not to mention there is no high structure there to allow others to siege his workers... protoss storm has little chance of being effective on workers, best shot is using reavers although due to the small room, u can just put some anti-air in tight spots to disallow unit dropping
6. the mineral and geyser placement is bad
7. aesthetics: you used the same mineral type (this is trivial)
8. aesthetics: no doodads (although with the small room, this is prolly better, although it feels like "something" is missing)
9. what is the point of ice on the left ? personally if you place the start position from 8h to 7h you could make it a 5 player map by replacing the ice with a base... either that or enlarge each base... (which is prolly a better idea)
10. the center exps are kinda bad... they don't leave much room to move or protect, or if you manage to, they have little minerals and the one on the left has only a geyser... they don't all have the same amount so it basically means you can take whichever is closer so that you don't go into enemy territory by accident

I played as Zerg vs computers and they really had no chance since I had troubles going below 2000 minerals with only 2 bases... if I had 3-4 I'd have prolly been able to go mass ultralisks with full upgrades :(

Although it's Aqo's opinion that matters :) But that is just a personal list of comments. Please don't get me wrong, the map is quite good, but it needs major improvement. 6/10 atm cos of those issues, 8/10 on aesthetics though

matefkr
01-18-2007, 3:52 PM
yea', yea -but this is a six-eight minute level (i takes about 8 minute to designe and create this sht).

TheNomad
01-19-2007, 4:05 AM
Well yeah, but what is the point in presenting a half-done map or something done just "because", if you want to join SCTS, I think you should present something you enjoyed making, not something rushed and then "here, but I can do better than this, this is just smth I did now". I do that only to show examples. But hey it is just my third-party opinion, so you don't have to worry about me :)

BrotherGreen
01-20-2007, 4:14 PM
Interesting. Aqo i'll have a 256x256 map for you soon.


Btw, for that ice map, if your not willing to put more than 10 minutes into a map then why ask to join the starchitects? Its pretty obvious it didnt take long, as everything is ridiculously boxy. I.e, lets look at your little ice area. Look at all the squares tehre, you just pressed the ice square into the snow square 10 times and left it...

matefkr
01-20-2007, 5:55 PM
You have right.

TheNomad
01-20-2007, 9:40 PM
Btw, for that ice map, if your not willing to put more than 10 minutes into a map then why ask to join the starchitects? Its pretty obvious it didnt take long, as everything is ridiculously boxy. I.e, lets look at your little ice area. Look at all the squares tehre, you just pressed the ice square into the snow square 10 times and left it...

My point :)

Aqo
01-21-2007, 1:04 PM
You people left nothing for me to say, everything has been said already :P

Dazer
01-21-2007, 8:14 PM
hey, im posting because i was browsing your site and thought you might want some help with some stuff on the map making and thought id try to lend you a hand. i know what the triggers in maps do and i can also do terrain, just not mods. (yet, hopefully)

I will have a map ready to show you what I can do shortly if you decide to test me. :)

Flametrooper
01-22-2007, 7:34 PM
Okay, Aqo, I am back. Here is the mod. I wasn't quite sure how to do the spray missles, so I used the antimatter missles instead. Here you are.

It changes:
Dropships Ground Attack to Flamethrower
Dropship Air Attack to Anti-Matter Missles

Hope this is a bit better,
Flametrooper

TheNomad
01-23-2007, 5:54 AM
It doesn't shoot exactly like the firebat :P But good job :)
But just so you know, it's (the air attack) not quite a spray attack.

Flametrooper
01-23-2007, 9:55 PM
Yeah I know, didn't know what a spray attack was or how to do it.

TheNomad
01-24-2007, 3:37 AM
OK... to get you close on track... There is a certain Terran air unit that does a spray attack. It's actually the only unit in SC and BW to have one.

DarkMirror
01-24-2007, 5:48 AM
valk?

TheNomad
01-24-2007, 7:21 AM
hey, you're not FlameTrooper :P

Flametrooper
01-24-2007, 8:50 AM
Oh, I didn't know that was a spray attack. Okay, I will post the mod again with the spray later on.

glupfyr2
01-25-2007, 7:54 AM
some maps for dawnload??????

i now its a bit gekko to ask abaut that but i have no maps left after a stupid hacker stole them

Aqo
01-26-2007, 8:23 AM
Actually, spray attack was referring to Launch Spin in weapons.dat. It was merely a way to see whether you really do know the program well, since after all, it's the most basic one.

Anyway, I'm accepting you into the SCTS Flametrooper, grats.

TheNomad
01-26-2007, 8:40 AM
well according to the definition of spray, I always thought it it should be a continuous flow of attacks like the valk's (it looks like a spray). The launch spin always seemed like an angled attack or arched or whatever you'd like to call it :)

But yeah, you did good FT :)

Aqo
01-26-2007, 9:03 AM
well according to the definition of spray, I always thought it it should be a continuous flow of attacks like the valk's (it looks like a spray). The launch spin always seemed like an angled attack or arched or whatever you'd like to call it :)
Eh.. :P The launch spin combined with IceCC-ing is what makes the difference between a line of projectiles and a parabule of projectiles, that's what I meant.

TheNomad
01-26-2007, 9:03 AM
Ah ! :)

DarkMirror
01-27-2007, 9:24 AM
hey, glup?
DO YOU REALY THINK ANYONE HERE IS THAT STUPID?

Flametrooper
01-27-2007, 6:17 PM
So, what is the deal? Do I ened to improve?

TheNomad
01-27-2007, 7:06 PM
Well, according to Aqo, you're in, so congratulations :)

But on long-term, you do need to improve!

Flametrooper
01-27-2007, 7:28 PM
Yes, I will for certain no problem. I am working on it right now and am trusting all of the IceCC stuff to myself in the Star Wars TC.

ExcaliburMM
03-30-2007, 4:45 AM
Hello,
Im sort of interested, i know the following:
Terrain (On occasion, not alot of extended but im talented with small detailed areas, doodads and sprites for effects)
Triggers (But i will rarely do them, but i do know what they all do and love thinking out new systems)
Modding (My main area, and what im currently really into)
-GRP (Terran and Toss buildings), -Dat, -Tbl, -Grafting (FG), -Some Iscripting (Ice and IceCC both refuse to function properly on my comp)
Learning in modding:
-LO?, BIN

I have my mod AoE on here if you need a sample of my work.

Skydragon222
04-17-2007, 5:30 PM
I do not want to rush you guys so if you can't do it just say no. As you may know there is a new modding contest going on. If you guys are able to finish before July 4th let me know. It would be pretty awesome if the new starchartects (I probably spelled that wrong) showed off their new mod on the first succesful modding contest. Also if you cant do it, it's ok. We have plenty of submitters and I dont want to rush what looks like an awesome mod.

U-238
04-17-2007, 9:10 PM
lol, actually this thing's kinda fallen by the wayside for now. I've been meaning to get on aqo's case about doing somthing with this group but I havn't had the time yet.

Skydragon222
04-18-2007, 3:15 PM
Well truly if they added an AI and put in an EXE form they could submit and get it judged.

Aqo
04-18-2007, 3:53 PM
I am unfortunately unable to gather the people on the team into the state of activity due to low enthusiasm, which leads to a team-inactivity. We need a form of dedication, but now everyone are either not interested in Starcraft anymore or working on their own projects. I've been making some of my own progress on various SCTS projects, but it was very frustrating to see 50%+ done by me, as that is not what I believe to be teamwork.

The obvious solution would be me commanding people and giving them specific "jobs", but since none have a true obligation here it won't work.

If anyone has a better suggestion, please share it.

Maybe this could work - I've reached a point in ONS-Torlan where the map is definitely playable, but requires gameplay testing to include extra features. Testing, anyone?

Skydragon222
04-18-2007, 4:04 PM
by playable do you mean it has an AI if so i'll test it if you submit it to the contest.

Aqo
04-18-2007, 5:22 PM
No it's a multiplayer map.

Skydragon222
04-18-2007, 5:26 PM
How long would it take for you to make an AI

Aqo
04-18-2007, 5:39 PM
o.0

Let me repeat myself in case I wasn't clear.

It's a multiplayer map.

Skydragon222
04-20-2007, 4:13 PM
This is a bit off of our discussion but have you ever considered that you might not need the starchitects to become a modder on your own. If you are doing so much ,than you don't need to depend on a group to make a tc.

Also if you get the trigger question (for joining) you ask wrong. How long do you have to wait before you can receive another question.

U-238
04-20-2007, 6:02 PM
I'm not sure you know who you're messing with. Aqo's one of the better graphics geniouses around here. He's already made one great mod and could make another any day.

Skydragon222
04-20-2007, 6:47 PM
Umm... I'm not messing with him. I'm telling him that if his group does nothing than he should make his own mods.

Also Aqo I want to join the starchitects as a trigger designer. Can you send me a question.

Aqo
04-21-2007, 5:12 AM
Skydragon222, I do make my own mods. And maps. As U-238 pointed out, I know what I'm doing. However, the SCTS is part of Warboard's spirit, it was the first non-staff member group created, and I promised BST I'll pour life into it. I can't be any more ashamed at the fact it just doesn't work, as people are not enthusiastic anymore.

By joining as a trigger designer, do you agree to become active often? I might as well let you pass now, without a question, as long as you're willing to spend time on the current projects :s

So, if you agree for activity - you're in. PM me and I'll send instructions for triggers ONS-Torlan requires.

andman3000
04-21-2007, 3:07 PM
If you really need some people that are active on warboards then I geuss I can join later.

Why later? Im working on SC:Infested wars, SOW, and SWTC. And having another project wont make it any better.

Thing is. Im trying to have a life now and not go on warboards 10-30 times a day. So if I get a life and finish the projects then I geuss ill join and help bring back another re-up.

Also: I will do it for BSTrhino.

Skydragon222
04-22-2007, 10:21 AM
You know I ight not be active enough to join the starchitects yet. Maybe in a few weeks. After a few of my other projects have blown over.

Flametrooper
04-22-2007, 12:59 PM
Aqo: Since you have not responded to any of my PM's, I will post here. I finished my assignment LOONNNGGGG ago and am waiting for a new one.

Skydragon222
05-15-2007, 3:39 PM
Ok I think I need to do this before someone posting here gets yelled at for reviving a dead thread. First off Aqo has either gotten bored, or become hospitilized. He needs a replacement until he can contradict me.

Secondly this is getting out of hand. Everyone is able to join the starchitects if they can do some basic stuff. You guys should change it so that someone must show an amazing amount of skill in order to join this prestigous group.

For modding Instead of just making a jumping ghost that shoots yamato blasts make them make a fairly good mod involving several modding tools.

Your trigger team should not just be able to answera trigger question make them create a map full of complicated trigger work.

I would say that you starchitects need to elect a new leader and then start a project.

You should change the admission process that makes everyone have to send in a mod that they made so that their skill can be looked at.

The starchitects are supposed to be a group of elite modders and mappers. I think you should kick everyone out and let them back in when they show their skill in the form of a UMS map, melee map, or mod

Aqo
05-16-2007, 9:56 AM
I'm not bored or hospitalized. I am desperately looking for Starcraft activity. However, most people here have their own projects that they spend time on.

As for having high a high amount of skill... back in the day I put up a medium-difficulty questionnaire for joining as a triggster. It was extremely simple to solve, at least for me, yet over 10 ambitious people failed to pass it.

Making a mod takes time, and the main problem here is teamwork. People have contradictory opinions on many matters and it's impossible to satisfy everyone. If people could actively join up (on IRC, for instance) for a discussion this won't be an issue, but it appears everyone here have different times for when they do things.

If anything, the SCTS needs to become open. It is supposed to be WB's mapping & modding team... well, WB already has "freelance" mappers & modders, might as well put them under this name.
As for skill, those who joined up have all either had decent skill in modding which they proved with mods they've previously posted, or I asked them to show me and mod passing certain certificate and they did.

My mistake is clear - I want people to be enthusiastic, constantly come up with ideas, and work on stuff in their free time for the reason alone that they WANT TO. This just doesn't work.

I am very sorry for all whom I disappointed. I have also disappointed myself.

The problem with teams, is them being teams, and the fact people have no obligation to this project. Yes, I know, I have had times when I was inactive. But why was the team silent then? It was, because people expected me to order them around, telling them what to do...
But oh, there was so much. People could step up, code their own little projects, add this to the bunch. But with the weak activity, and with me having to wait weeks or even months to receive a 10-20 minutes work task, my own dedication to this has degraded.

Flametrooper, I am sorry for not sending you new tasks. At the time when I should've sent new tasks to you, most of the team has already left without leaving a message. This would just not have went on either way.

---

---

---

This all concludes to this: The SCTS is a team, it needs teamwork, it doesn't need a leader. Back when BST was leading, the team itself was enthusiastic and would work on projects even without his presence. To make the SCTS work, not one person is needed, but rather, many. Many people who are truly willing to dedicate time for this. People who realize that no matter how busy they think they are, they still have at least once hour per day, which they could spend on this as a top priority.
If people who would not hesitate to do so, and would not forget they said they wouldn't on the next day, stepped up, huzzah. Otherwise, here is my sad smilie: :(

Skydragon222
05-16-2007, 2:39 PM
Maybe you should try and ask thes scts what they would like to work on.

Perhaps you should ditch respite of honor and set up a new mod. Also wait for the summer when kids will be out of school. Then ask the scts what they want to make.

Also I would say that in order to make a new mod make sure people submit a mod. If I were you I would make a thread for Starchitects sign up. In order to join as a modder make them create a mod on anything they want and then have a team of starcitects look at it. You could run it kind of like a contest. Also don't force them to make new mods, just make them show you a mood they have created.

For mapping do pretty much thesame thing

U-238
05-16-2007, 3:52 PM
Perhaps you should ditch respite of honor and set up a new mod. Also wait for the summer when kids will be out of school. Then ask the scts what they want to make.

Infamit blasphemy! Honestly, he's been working on it for 3 years. It's one of the very few total conversions being actively developed. You think he's going to trash it at the drop of your hat?

I agree that maybe we should start over aqo with a little more member input. The origanal idea was ok but, after a while, it just ended up being a near SC > WC conversion. :/ Maybe some new idea's could emerge?

Skydragon222
05-16-2007, 6:55 PM
I notice no work on it has been done in the past few monthes. You guys obviously need to hold a sign up.

U-238
05-17-2007, 10:17 AM
It's called a real life. Notice that, the older you get, the more your "real life" gets in the way of things. This isn't a forum full of nerdy 13 y/o's that have nothing but time on their hands and who complain of middle school being too difficult. He works on it when he's got time. It's not thie No. 1 priority on his list just like DoI isn't the No.1 on mine. Life isn't about the video games. people surely arn't going to look at your resume' and think that "supreme starcraft modder" is worth shit.

So grow up, shove off, and quit trying to dictate what goes on around here.

Skydragon222
05-19-2007, 10:29 AM
Ok I apologize for overstepping my bounds. Maybe I thought you guys were obsessed with starcraft. I apologize.

Uldyssian
05-21-2007, 8:19 PM
well i usually have nothing but time on my hands i could use something to do in my spare time maby teraining?

i'me not the best map maker and i'me not the worst but i've never had any reason to get more practice in but if i had a reason to.......

here's a map i made a whyle ago

Redhead267
05-24-2007, 10:33 AM
I would like to apply for triggering. I've been making lots of maps with many different triggers, so I'm pretty good at it.

I'm also not involved with any other projects, so I'm all yours.

ClintonM
05-27-2007, 12:13 AM
I find it odd that Starchitects is being revived in the first place, whatever happened to the *widely popular* Orbit defense?

A team for map making just doesn't work, unless it's no larger than about 3 people. Even then it's rare to see a good map produced by a small group.

wakiki
05-28-2007, 10:52 PM
Well, you seem to have people for all of the technical details, but who actually designs the thing? Like if you are making an RPG, who comes up with the story? If you are making a strategy game, who creates the concept?

Aqo
05-29-2007, 1:09 AM
The idea behind having a team was that everyone will design it together.

Redhead267
05-29-2007, 1:23 AM
Aren't I supposed to get a PM or something? I said that I'd like to apply, but nothings happened...

Aqo
05-29-2007, 5:37 PM
If you've been reading the thread, you'll notice that the team has some problem with activity right now. If you're willing to be active, I can accept you to the team right now - there are already maps that need to be worked on.

TitanWing
06-01-2007, 10:02 PM
Are the Starchitects even doing anyting?

Aqo
06-06-2007, 9:17 AM
SCTS: Currently inactive.

West
06-15-2007, 2:23 PM
uhh.. is it too late to apply?
i'd like to try apply for modding
i can do the stuff required EXCEPT iceCC, witch i'm trying to learn =)

Regicid3
06-18-2007, 1:22 AM
I wish I had the experience to join.

EDIT: I also just realized that this thread is almost a year old. :)

DeathFang
06-18-2007, 9:01 PM
Well I was hoping I could join modding, but I'm afraid you won't let me continue work on my current mod. I've put blisteing practice into learning how to do stuff just so I can make this mod what it will be.

Oops, it's a year old... I guess it's a little late for this then. I thought it was pretty new, that is why I posted... lol

andman3000
06-18-2007, 11:52 PM
Well its a year of unactivness.

But how come you cant work on your mod and with the Starchitects at the same time?

Aqo will probaly be happy to accept you if you show a good mod and your not bluffing not you know how to mod.

reverb102
06-19-2007, 6:33 PM
maybe we might revive sen next...

Forsaken_One
06-21-2007, 10:09 PM
You can remove qPirateKing, he's gone with the wind. :(

AJ
06-26-2007, 3:46 PM
I'm going to kill this thread, it's become more of a relic than anything.
If interest picks up again or you guys are still at, feel free to start a newer, fresher thread.