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MidnightGladius
08-27-2006, 1:55 AM
The long description/intro can go shoot itself.

After discovering and fixing one of the most beginner-esque mistakes that I've ever done, I'm content with how this turned out.

Oh, and don't forget to check out some of the heroes I've modded too - for the campaign that I'm still working on.

Note that this is currently a Terran mod only.

Modded heroes are:
- Jim Raynor Marine
- Sarah Kerrigan Ghost
- Alan Schezar Goliath
- Tom Kazansky Wraith
- Jim Raynor BC
- Tassadar HT

Enjoy.

Campaign maps will be coming up periodically.

EDIT: Various fixes.
EDIT2: More fixes.
EDIT3: More fixes. Jeez. =/

EDIT4: Actually, never mind. Fixing currently. Gragh.
EDIT5: Fixed. Whoo.
EDIT6: ZIP format.
EDIT7: Fixed a minor bug that may not have mattered.

Aqo
08-27-2006, 5:26 AM
It's a good mod... nice fires... uh, I have no comments so I'll get straight to the bug report:

Firebat Hero randomly creates zerg egg sprites instead of attacking.
Templar Hero's air attack doesn't seem to work; all he does is to look around.
Vulture (marine looking) can't lay mines, because they cost energy and it has no energy bar.
The valkyrie is quite weak, it should have more hit points. More importantly, the explosion looks messed up.
Siege tanks someone don't respond to attack orders, unless they're at range. The Siege Tank hero doesn't die when it attacks.

I'll be waiting to the campaign :)

MidnightGladius
08-27-2006, 12:11 PM
Thanks for playing, Aqo.

The HT hero's second attack is a random gnd attack, not an air attack.

Vulture... weird. I'll take a look at that.

Valk explosion is changed and I gave it more HP, though not too much. It's more of a scout than anything, really.

The Siege Tank isn't really supposed to be attacking, and the attack is fairly weak - I did it that way on purpose so you wouldn't lose them out of hand.

And I didn't look at the hero tank and firebat - they're probably screwed up :D

EDIT: Attachment edited.

wingedcloud
08-27-2006, 12:29 PM
lemme try it too

wingedcloud
08-27-2006, 12:44 PM
hmm..6/10 might be my vote. the image is kinda bad...u should change their image to something more suitable. you might wanna use memgraft or stargraft if you wanna change new things. if ur using that, i really expect to see ur result ^_^ becuz your mod is quite good.

MidnightGladius
08-27-2006, 12:48 PM
The problems with MG or SD are that they aren't patch-compatible. I'd prefer to make an all-patch-playable mod, in my opinion. Of course, memgrafting would be nice. :/

And as for GRPs, I'll only be using them where absolutely necessary. The added filesize just isn't worth it, in my opinion.

Aqo
08-27-2006, 3:05 PM
In the new version, Tassadar air attacks create static hive underlays, Wraith heroes sometimes don't use their special afterburner (is it randomized?) and vultures and vulture heroes can't move.

MidnightGladius
08-27-2006, 4:04 PM
Wraith hero afterburner is randomized. Tassadar air attack has been fixed, and vultures have been fixed. Meh.

ARandomKid
08-27-2006, 4:31 PM
I'd try it out if I could find it...am I just blind (probably) or did somethign happen?

EDIT: Apparently, I am blind. That or I caught it just inbetween a resubmission.

MidnightGladius
08-27-2006, 4:33 PM
Bleh, hold on a second for bug fixes... shouldn't take more than a few minutes. Sorry.

MidnightGladius
08-27-2006, 4:43 PM
All bugs posted in this thread are now fixed. Thanks for bearing with me.

DemonicArchon
08-27-2006, 6:11 PM
YO mG...Good mod..I love the wraith and the color schemes...:)...that stuff is fun...24 wriaths take out lots of zerg :)..Love the gols, and the uhmm...bc special..annnd..that's all i can think of riht now....I couldnt' find any bugs...

raidmax
08-27-2006, 8:50 PM
do you think you could put it in .zip format for all of us who don't have win rar?

MatGeo
08-28-2006, 12:43 AM
do you think you could put it in .zip format for all of us who don't have win rar?

Yea plz put it in a .Zip format too.... i continued playing last night and well....wraith attack was cool.... tanks are palisades!!!!!!! OMG i thought they attacked and i made a shitload of them...and protoss owned me too eventually....

MidnightGladius
08-28-2006, 1:05 AM
ZIPed.

MatGeo
08-28-2006, 5:38 AM
I finally got to use all units in the mod...and: Bc yamato gun owns
Goliaths att is the pwnage 100dmg+splash
Nuke is very fast which is good
The transports have attack which again owns
Valks were cool too...

Found no problems with the mod so good job midy...

Bobbydeath
08-28-2006, 7:49 AM
Great ideas. The iscript and dat editing was done very well. Simply amazing. I'd give it a 10/10. :)

raidmax
08-28-2006, 10:26 AM
It was really cool, you should do this for toss and zerg too. the iscript was done very well, and some of the effects are really amazing i say 9 1/2 /10
Although i really think that the the valgerie should have higher hp. it gets blown up to quickly before it can do much.

Voyager7456_MM
08-28-2006, 5:32 PM
Interesting... I liked alot of the ideas you had in here. (Rally Grounds is one of my favorites, thought it was a really unique building idea.)

Of course, the iscripting effects were interesting and unique (Ion Cannon FTW!)

What exactly do GPS Transponders do? And I know Officers like to take their time and look important, but wow... :P

All in all, a great mod Midnight. :)

MidnightGladius
08-28-2006, 11:17 PM
Thanks for the input, guys :D I appreciate it a lot, really.

About the valkyries: Raid resource lines with them or scout with them. They're way too fragile to actually send in battle alone. Of course, if you occupy them with a few groups of infantry... :)

And GPS Transponders are just to help with scouting - put one at chokes and expos. I originally had a much better plan for them, but it really screwed up some other stuff, so I switched it back.

And yep, matty, I had a lot of fun making yamato, ion cannon, and nuke. :)

Voyager, glad you liked it. Is the SEN DLDB still screwed up, or has it been fixed in the ~year I haven't posted? :D

Sikawtic
08-29-2006, 1:05 AM
I'mma check this out within the next couple days.

MidnightGladius
08-29-2006, 1:33 AM
Another update - and, seeing the DL rates between ZIP and RAR, I decided to forgo the latter.

MatGeo
08-29-2006, 7:54 AM
"Minor bug that may not have mattered"... What was it?

Voyager7456_MM
08-29-2006, 8:19 AM
Voyager, glad you liked it. Is the SEN DLDB still screwed up, or has it been fixed in the ~year I haven't posted? :D

What do you mean by screwed up? :P

MidnightGladius
08-29-2006, 10:59 PM
The Spider Mine wasn't cloaking properly... I think it's doing so, now. That's it's real use, by the way :P I thought it was obvious.

And Voyager, Moose didn't reply to any of my PMs for over a year. If that's not screwed up, I don't know what is.

Hatake
09-01-2006, 7:47 PM
err one favor can u make the demo charge that the ghost has make more damage like 250 or 300

Skullflower
09-01-2006, 8:26 PM
Cool mod MG.

MidnightGladius
09-01-2006, 9:54 PM
Hatake, it's set as is for a reason. I won't be changing it, unless I absolutely have to.

And thanks, Skullflower.

MatGeo
09-03-2006, 2:34 AM
Midy what exactly do mines do coz zealots ran over them and nothin happened...

Voyager7456_MM
09-04-2006, 11:14 AM
And Voyager, Moose didn't reply to any of my PMs for over a year. If that's not screwed up, I don't know what is.
No idea. I don't think that happens anymore... :P

Midy what exactly do mines do coz zealots ran over them and nothin happened...

"And GPS Transponders are just to help with scouting - put one at chokes and expos. I originally had a much better plan for them, but it really screwed up some other stuff, so I switched it back."