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B.A.Baracus
08-23-2006, 5:21 AM
This is an older map of mine that I am re-doing, its desert tile-set, 4 player.

Its basically finished, I just need to do the minerals at the mains, place
un-buildable terrain in certain areas, and add some doodads & landscape for beatification.

My main two concerns are not enough room at main, and not enough room in the center for flanking.
I also thought I would try something new and made two air only, 3 min gas expos.
Thoughts/opinions are much welcome.
~thanks

EDIT
Ok, its in its final stages. It just needs unbuilable terrain evenly placed, and decoration.

2nd EDIT
switching the bottom/top min only to just one gas expo, also making more room in the center.

Aqo
08-23-2006, 1:58 PM
Turn this from a 4 players into a 2 player map.

Merge the two bases on top and the ones on bottom, and move the start locations there. Add gas; without gas in the main, Terran get a huge advantage over protoss.
Increase the holes in the middle top/bottom with the terran drop block.

Put hills in nw, ne, sw and se.

Then post what you've got and I might comment more.

B.A.Baracus
08-23-2006, 4:57 PM
Turn this from a 4 players into a 2 player map.

Merge the two bases on top and the ones on bottom, and move the start locations there. Add gas; without gas in the main, Terran get a huge advantage over protoss.
Increase the holes in the middle top/bottom with the terran drop block.

Put hills in nw, ne, sw and se.

Then post what you've got and I might comment more.

This is a two player map, it has 4 start locations yes, but its intended for 2 players.
I like you Aqo, your a cool guy on IRC, but these suggestions your making.. are not in my best interest.

First, the two min only expos on the top/bottom wont fit a main.
Slightly off topic, how does no gas give t an advantage over p, mass lots cant be out micro'ed forever.
And by adding hills to the corners are you asking me to just fill the spaces where the mains are already? Then where would I put naturals??

Anyway Ive gotten alot of work done, Its just not finished visually.
Thanks for you input.

Aqo
08-24-2006, 4:41 AM
If Protoss can't get goons or templars fast Terran can outmicro them easily with a bunch of vultures. Yes, zealots can be outmicroed forever, but the first 6 vultures should and will take out the first 8-9 zealots, due to the lack of a small choke, and then it's game over. This will force Protoss to expand very fast, however they'll still have problems getting the gas in time (~5 minutes until they get a steady supply, I'd say), which leaves a huge hole in their defence, thus unless they win with a zealot rush they'll lose the game.

I see why you're saying that top&bottom won't fit a main, due to them being on low ground, however this is actually not a huge disadvantage due to the huge ramp. You won't be able to try and lay siege that abuses that advantages of high ground due to the short travel time between it and the high ground, unless you have a much bigger and stronger army, but in that case the other player has already lost.

B.A.Baracus
08-24-2006, 5:12 PM
If Protoss can't get goons or templars fast Terran can outmicro them easily with a bunch of vultures. Yes, zealots can be outmicroed forever, but the first 6 vultures should and will take out the first 8-9 zealots, due to the lack of a small choke, and then it's game over. This will force Protoss to expand very fast, however they'll still have problems getting the gas in time (~5 minutes until they get a steady supply, I'd say), which leaves a huge hole in their defence, thus unless they win with a zealot rush they'll lose the game.

I see why you're saying that top&bottom won't fit a main, due to them being on low ground, however this is actually not a huge disadvantage due to the huge ramp. You won't be able to try and lay siege that abuses that advantages of high ground due to the short travel time between it and the high ground, unless you have a much bigger and stronger army, but in that case the other player has already lost.

I talked to the guys at shakuras and Im making alot of changes. I think the final result should be pleasing.

U-238
08-24-2006, 9:57 PM
Lol, you want critique? Then screw the guys at shakuras and head over to pgt. They'll give you your moneys worth of critique.

However as for what I think of the map...

1 the chokes are too small. Zerg are at a huge disadvantage on this map becauswe a well defended choke can pretty much screw an army. They need to bge a little bigger.

2 The min onlys are actually closer to the mains than the nats are. My suggestion would be to seperate them and put them so they're in a luna style layout. (one at 12, 3, 6, 9) Some of that structuring down the sides can be omitted with the repacement min onlys. (not saying you need to remove all of the structuring but some of it can go)

3 if it's a 4 player map, then there should be 4 full extra gases not just 2 in the middle. Take out that sand pit with the 3 minerals and one geyser and make it a full expo.

To be honest though the ramps don't look too bad. gj on those.

B.A.Baracus
08-25-2006, 3:37 AM
Lol, you want critique? Then screw the guys at shakuras and head over to pgt. They'll give you your moneys worth of critique.

However as for what I think of the map...

1 the chokes are too small. Zerg are at a huge disadvantage on this map becauswe a well defended choke can pretty much screw an army. They need to bge a little bigger.

2 The min onlys are actually closer to the mains than the nats are. My suggestion would be to seperate them and put them so they're in a luna style layout. (one at 12, 3, 6, 9) Some of that structuring down the sides can be omitted with the repacement min onlys. (not saying you need to remove all of the structuring but some of it can go)

3 if it's a 4 player map, then there should be 4 full extra gases not just 2 in the middle. Take out that sand pit with the 3 minerals and one geyser and make it a full expo.

To be honest though the ramps don't look too bad. gj on those.

Heh, Im pretty much keeping the mains the same, with bigge chokes, and re doing the whole map:rolleyes:

Siege_Commander
08-25-2006, 11:48 AM
Where is the choke? the part of land next to the tar? But i like it.:P

B.A.Baracus
09-05-2006, 4:44 AM
Update on my map.
-Look to the bottom right base to get an idea of what the rest of the mains will look like.
-The top empty space will mirror the bottom gas expo.
-Un-buildable terrain is still being placed.
Suggestions?

EDIT
changed left and right min expos, made entrances less complex.

EvilEmpire
09-05-2006, 9:20 AM
I definetly dont like the "1 wall of the choke is the edge of the map" concept.
Put some walls and stuff at the center of the map, something like LT.
It'll be great if the diches surrounding the mains are wider and prolly from mud at some places.
Imho the whole map will look more "pro" if the mains are elevated...
Good super-ramps though.

U-238
09-05-2006, 9:26 AM
The only gripe I have about it atm is that it's a Z players nightmare. The chokes are huge! Shrink em a little but not too small. As a rule of thumb when making chokes I always place 6 sunks side by side across the choke and use that as my scale. Then morph the terrain around that and remove them when you're done. Also, even though the infested command centers are cool, anyone who uses this map in melee mode isn't going to have any fun :P

B.A.Baracus
09-05-2006, 5:38 PM
The infested CC's wont be there in a melee match:rolleyes:, and as for the huge chokes, look at the bottom right base, thier all gonna look like that.
Thanks for the comments guyZ.

U-238
09-05-2006, 11:01 PM
XD Lol, they go from being huge to being waaay to little. Again that kills Z because they won't be able to fit all of their units through there. Make it bigger.

B.A.Baracus
09-05-2006, 11:52 PM
XD Lol, they go from being huge to being waaay to little. Again that kills Z because they won't be able to fit all of their units through there. Make it bigger.

The choke is no smaller the the ramp's featured in LT or luna, whats the big deal?

B.A.Baracus
09-25-2006, 8:17 PM
Thread necro!
Anyway, heres an update on the map I'm working on, complaints, suggestions? I still need to finish placing non-buildable terrain & doodads.

Harbinger
09-26-2006, 6:16 PM
Ahh, there's a point when a map goes from natural looking to attempted natural and silly, which kinda ruins it. Also, the mains' chokes are still too small and the doodads are clumped together. Other than that DAMN, the terrain must've taken forever.

B.A.Baracus
09-26-2006, 7:16 PM
the doodads are clumped together.
Yes, I asume you mean at the top and bottom expo. I did that to try to prevent tanking to the above min expo. If it looks bad Ill find another way to fill that space. As for the main chokes I made them a bit wider, Ill post an update later today.

EDIT
After not looking at the map for a whole night I agree that the clumped doodads do look sloppy, Ill replace them with a small piece of sandy sunken pit and just one or two doodads.