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The_Muffinator
08-19-2006, 1:25 PM
Hey, got a question about map revealers.... I have a location with about 20 map revealers owned by white. lets call the location "billy"
CONDITIONS:
Player 8 has suffered at least 1 deaths of Sunken Colony.

Actions:
Give all Map Revealer owned by All Players at 'Sunken Area' to Player 1.

Do triggers just not work with map revealers? If so, is there a another way to do this?
What I'm trying to do is set it up so once something happens, the players get vision of a whole area- sorta like, unlock it.

Dark_hunter4
08-19-2006, 1:39 PM
maybe try create then disable or something like that

The_Muffinator
08-19-2006, 1:55 PM
..... what? I'm sorry- i have no idea what you're talking about.

Aqo
08-19-2006, 2:00 PM
Once a map revealer appears, it creates a vision area static and dissapears. The Map Revealer is no longer there. You have to understand, Map Revealers work differently then normal units.
The only triggers that you can apply to Map Revealers are "Create" and "Remove". You can't use the "Remove at Location", only the global remove, which will reset the vision area.

To make vision areas swap between players, you'll have to each time remove them all, and recreate map revealers in the apropriate locations.

Take note that all of this information is already available in the FAQ thread that's stickied on top of this section. You might want to read it.

The_Muffinator
08-19-2006, 2:06 PM
can i do the same for a certain area?


o wait... an idea



can i vision the area with well placed obsevers, reset the vision area(remove map revealers) and then remove the observers?

The_Muffinator
08-19-2006, 2:09 PM
holy crap.... my thread has been cloned.... like just now

techmaster
08-19-2006, 3:19 PM
Aqotrooper, you must have not played very many UMS games. A map revealer actually permanantly reveals an area until it is removed, if at all. the reason why a peice of map apperes and dissaperes in a campain mission is because the revealer is created and removed instantly, but persistant fog of war takes a few seconds to set in.

Akuma
08-19-2006, 4:06 PM
Just curious, but where does "Billy" come in?

DBCooper
08-20-2006, 2:04 AM
The thing you need to understand about map revealers is that they aren't actually considered units. They get rid of some of the fog of war LIKE a unit, but they aren't units. The best way to sidestep this would be to remove the map revealers and then create a new set of map revealers in the same locations (requires a location over every map revealer). From what I gather about the rest of your trigger, you can do this with but a few changes to the trigger.

CONDITIONS:
Player 8 has suffered at least 1 deaths of Sunken Colony.

Actions:
Give all Map Revealer owned by All Players at 'Sunken Area' to Player 1.


Instead of that, do this.

CONDITIONS: Player 8 has suffered At least 1 deaths of Sunken Colony.

ACTIONS:
Remove All Map Revealers at Replace 1 for All Players
Remove All Map Revealers at Replace 2 for All Players
Remove All Map Revealers at Replace 3 for All Players
Remove All Map Revealers at Replace 4 for All Players
Remove All Map Revealers at Replace 5 for All Players
Wait for 100 milliseconds (Note: required so that the 2 operations happen separately)
Create 1 Map Revealers at Replace 1 for Player 1
Create 1 Map Revealers at Replace 2 for Player 1
Create 1 Map Revealers at Replace 3 for Player 1
Create 1 Map Revealers at Replace 4 for Player 1
Create 1 Map Revealers at Replace 5 for Player 1



Just make a location for every map revealer you have on the field for player 8. If that is too many, then remove map revealers that you don't need.

Aqo
08-20-2006, 4:27 AM
Aqotrooper, you must have not played very many UMS games. A map revealer actually permanantly reveals an area until it is removed, if at all. the reason why a peice of map apperes and dissaperes in a campain mission is because the revealer is created and removed instantly, but persistant fog of war takes a few seconds to set in.
Please, test before you tell someone he's wrong.
Once a map revealer is placed it's gone. It's a fact. The vision it creates stays, but the map revealer itself is gone. You can't remove map revealers, you can only use the "Remove Unit" trigger on map revealers to reset the vision area for the entire map.

And SC's default way of resetting fog has nothing to do with map revealers.



---

DBCooper, did you just copy what I said, misunderstood it, and written misguiding instructions?
"Remove All Map Revealers at Replace 1 for All Players" won't work. You can't do this. The only way to reset the vision area given by map revealers is with the "Remove Unit" action (as opposed to "Remove Unit at Location").
I.E. "Remove all Map Revealer for All players."

Basan
08-20-2006, 7:06 AM
I feel sympathy for ya Aqo'... :concern: what I'd like to see is that 'some' people at least (if not all) around here were to only post stuff that they're almost certain of and not the 1st 'ingenious concept' that pops into their mind. :P

Dark_hunter4
08-20-2006, 9:20 AM
well im lost

so you can only take away ALL the map revealers, then put some in a location?

Aqo
08-20-2006, 9:56 AM
You got it right Dark hunter.

Basan
08-20-2006, 10:28 AM
well im lost

so you can only take away ALL the map revealers, then put some in a location?

Yep (right on!), you may consider'em freak of nature units... :D

And that's the main reason why I prefer folks to post stuff they're almost sure upon - prevents farther mix up confusion/doubts. ;)

Dark_hunter4
08-20-2006, 12:27 PM
yay something else right im on a roll

lol


ok well that means.... im going to have to scratch the give revealers idea...

DarkMirror
08-20-2006, 6:35 PM
why not just make the map revealers when you unlock the area?
then you dont hjave to go through the procces of removuing usless ones...

DBCooper
08-21-2006, 1:54 AM
Basan, AqoTrooper, in case you did not notice my posts, my computer does not work properly due to a beta OS (curiosity killed the computer). Making the situation worse, I do not have a very good short term memory (during this post, I had to make sure that I had spelled Aqo's name right). Due to the above two situations, I had convinced myself that I had followed the Starcraft Editor protocol. If you find what I said so... blasphemous to your "pedigree", I will change it.

Aqo
08-21-2006, 4:18 AM
There's no point to say something if someone else already said it, DBC.