PDA

View Full Version : Good Lord, 3rd map I broke


MajorPain
08-19-2006, 1:15 AM
For some reason, my (very simple) enemy movement triggers aren't working. I don't feel like typing it out so if you could just check out the triggers and tell me where I went wrong, I'd really appreciate it.

Basan
08-19-2006, 10:21 AM
Simple (from the quick looks onit, anyway). The overlapping locations are preventing the triggers to get working. ;)

Complicated explanation: If you order a unit in a certain location to move on to some other location (with AI triggers) you can't have overlapping locations or else the game AI won't do jack-s**t since the ending goal is also achieved by default. :P

MajorPain
08-19-2006, 1:02 PM
I changed what you said Basan, but it still ain't workin :/.

Basan
08-19-2006, 8:19 PM
I changed what you said Basan, but it still ain't workin :/.

Check it again. There are some locations on that path that still have areas that are on top of each other. No overlapping, uh? :P

MajorPain
08-19-2006, 9:10 PM
...bastard. :D. Still one problem tho, I have it set so once force 3 (enemy) suffers 180 losses the round should end, yet it keeps going.

Basan
08-19-2006, 9:28 PM
...bastard. :D. Still one problem tho, I have it set so once force 3 (enemy) suffers 180 losses the round should end, yet it keeps going.

Even without goin' through the map... are you dead sure that the trigger you spoke of is owned by that force? :rolleyes: If it ain't that way, like for instance it belongs to only one of that force's players, you're screwed. (Tiny fixing involved, almost for sure. ;))

MajorPain
08-19-2006, 11:46 PM
It's for all players, does that matter?

Basan
08-20-2006, 12:06 AM
Yes, it does. Make it to be owned by that foe force. ;)
Just ain't sure if the leaderboard trigger is there (haven't opened map now :P). If it is, it's the only one who should escape your editing 'wrath'.

Edit add: Goin' to hit the hay now... am very tired. *Yawns (and heads to bed)*

MajorPain
08-20-2006, 8:04 PM
What the hell? Still giving me problems. Can you actually look at the map, Basan, so you can better diagnose my problems? :(

DoomGaze
08-21-2006, 4:13 AM
Breaking a map...sounds funny.

First problem I see is...you're using waits. And preserving that same trigger. Secondly...that suffered 180 deaths of Broodlings doesn't neccessarily apply to the combined deaths of both players in that force, thus the total may be over 180, but the trigger will not run until a single player's deaths of Broodlings exceeds 180. I could be wrong though, if the Broodlings still spawn even though that message from the trigger is displayed.

Third, when you say the round should end, do you mean that the enemy is still spawning Broodlings, or that the Broodlings are still moving? Becuase if you meant the latter, you don't have any triggers that remove the remaining Broodlings, nor do those 'order' triggers pause.

MajorPain
08-22-2006, 2:39 PM
When the round ends, it means the broodlings should stop spawning but the remaining ones can be killed.