View Full Version : You're sugestion for Starcraft 2!
SlickR
08-11-2006, 4:17 PM
Hey all, i thought it would be nice too see everyones idea/sugestion about Starcraft 2!
You can have up to 3 sugestions but may they not be too long or too short, they just need to be complete and easy to understand and read!
Sugestions can be made about units, technology, story, completly new race, or something that complies with starcraft and you think would fit it best!
If you like you're sugestion to be more noticable visit blizzard forum and post on the starcraft sugestion forum!
Also there is a blizzard fan art contest, first 3 places will win good awards and the 1st place starcraft winner art picture may be put as the starcraft 2 logo!
so go on... i'll post my sugestion at a later time!
Also there is a blizzard fan art contest, first 3 places will win good awards
Link, please?
and the 1st place starcraft winner art picture may be put as the starcraft 2 logo!
I'd love to know where that was said, and by whom. If you're going to post things such as this, provide links; otherwise, don't bother - you're promulgating hearsay at best and deliberately grabbing for attention at worst.
SlickR
08-11-2006, 4:51 PM
Link, please?
I'd love to know where that was said, and by whom. If you're going to post things such as this, provide links; otherwise, don't bother - you're promulgating hearsay at best and deliberately grabbing for attention at worst.
LOL, go to www.blizzard.com (http://www.blizzard.com) and read about the art contest, where else?!
And where does it say anything about logos for SC 2? THAT is what I'd like to see a link to.
For anyone else, the link is http://www.blizzard.com/inblizz/contests/artcontest2006/
Holocaust
08-11-2006, 6:19 PM
You're sugestion for Starcraft 2!
I'm a suggestion for SC2? Well I'll be damned
I'm a suggestion for SC2? Well I'll be damned
Awesome, grammar check for the win.
I serioulsy doubt they'd use fan art as a logo for SC:II, it'd be against policy.
MidnightGladius
08-12-2006, 8:53 AM
Give the Terrans more nukes. I mean, a LOT more nukes. Here are some plans:
- give the Terrans a building, which I'll call the Nuclear Tech Center (NTC), is responsible for most nuclear-related upgrades.
- give each individual nuke an upgrade to MIRV, which would deal lesser damage to a greater area.
- create an upgrade at the NTC which, once researched, allows all aircraft to (for a price) buy a tactical nuke and drop it. Each aircraft would only be able to carry 1 tactical nuke at a time, and it would slow down their movement. Also, an aircraft carrying a nuke explodes violently when destroyed, causing damage to everything around it (but not as much compared to an actual successful drop).
- Another NTC upgrade would be "Uranium Rounds", which would upgrade bullet-firing units so that they can switch between "conventional" and "uranium" round. Uranium rounds would increase damage, but also give them a chance of becoming "unstable", in which case they cause a small explosion when they die. Units with Uranium Rounds also travel more slowly as a result.
- "Overcharge", which allows aircraft to speed up at a cost of slowly losing HP, can be researched at the NTC.
- All lift-capable buildings have "Voluntary Meltdown", which starts a 10-second process, at the end of which time the building detonates its core. Voluntary Meltdown cannot be canceled once begun.
- A new unit, the Radiation Tank, is given. The Radiation Tank attacks by firing pulses of ionizing radiation and has two abilities: Expose Core (lowers armor and causes the area to become irradiated) and Drop Core (which drops its core, obviously. The core causes radiation to form around it, and can detonate randomly). Once Drop Core is used, the Radiation Tank cannot attack without purchasing another Core.
- A new building, the Waste Dispenser, is given. Wherever one is built, the area becomes slowly irradiated.
- All nuclear attacks cause small areas of radiation, which I've mentioned before. Radiation damages all non-building ground units within it and fades with time. Radiation damage can be upgraded at the NTC.
Obviously, I <3 Nukes.
SuiCidAl-KiSmEt
08-12-2006, 10:18 AM
One word.
- SOON!
And, it'll be cool to have some unit speeches from the Terrans to say something from Starship Troopers. Like, "I expect the best and I give the best. Here's the beer. Here's the entertainment. Now have fun. That's an order. ", "You see a bug hole, nuke it!"
And have a StarShip Troopers cinamatic at the credits. They might get sewed, but...
It sorta has nothing about the game play;
Obviously, I <3 Starship Troopers.
:P
That or
have the Terrans have a frick'n laser in space they could use.
Dayoh
08-12-2006, 10:41 AM
Maybe some new system thingy how WC3 got the hero thing.
Lots of maps to play on.
Maybe a new race but blizzard may put one in.
New units is a must and buildings.
A third resource?
Akuma
08-12-2006, 11:59 AM
I don't think a third resource is feasible, myself - look at WC2 with the Oil fiasco. As to a fourth race...they would need to be something very innovative, and even then I don't think it can really be pulled off well, although I know many would like to see it.
MidnightGladius: I am so glad you have no access to actual nuclear weaponry :P
I'd be curious as to whether multiple Nuke types could actually be implemented into a modded SC, actually. Apart from that...some cool ideas, but the Terrans would need a third resource to pull it off: lead, and lots of it. :D
As to my own suggestions...
- I'd like to see ground transports, personally; I think they have a lot of tactical use.
- New tilesets, and preferably 2D graphics, to distinguish it from all the messy, specialized gaming comp-requiring 3D. Also because I think SC just looks awesome in 2D and besides, I love 2D! :D
- Elite units: by the end of the game, what with all the tech developments and the battlefield experience, Marines should be better trained than they were at the beginning. I think by the end of the tech tree, each race should start acquiring units that are basically elite versions of regular ones.
DBCooper
08-12-2006, 2:56 PM
And have a StarShip Troopers cinamatic at the credits. They might get sewed, but...
It sorta has nothing about the game play;
Obviously, I <3 Starship Troopers.
:P
Hey, they got away with Alien quotes. Not to mention "A tailor for two cities" (some shop in WOW) (a reference to A Tale of Two Cities)
SlickR
08-13-2006, 7:35 PM
I don't think a third resource is feasible, myself - look at WC2 with the Oil fiasco. As to a fourth race...they would need to be something very innovative, and even then I don't think it can really be pulled off well, although I know many would like to see it.
MidnightGladius: I am so glad you have no access to actual nuclear weaponry :P
I'd be curious as to whether multiple Nuke types could actually be implemented into a modded SC, actually. Apart from that...some cool ideas, but the Terrans would need a third resource to pull it off: lead, and lots of it. :D
As to my own suggestions...
- I'd like to see ground transports, personally; I think they have a lot of tactical use.
- New tilesets, and preferably 2D graphics, to distinguish it from all the messy, specialized gaming comp-requiring 3D. Also because I think SC just looks awesome in 2D and besides, I love 2D! :D
- Elite units: by the end of the game, what with all the tech developments and the battlefield experience, Marines should be better trained than they were at the beginning. I think by the end of the tech tree, each race should start acquiring units that are basically elite versions of regular ones.
I agree about the ground transport sugestion, it would be a nice addition for starcraft 2 but i think zerg ground transport wouldent fit them!
2D graphics are very old now, the game has be interesting for the original starcraft fans but it has to be good for new potential buyers, so will see starcraft 2 in 3D graphics!
My sugestion: 8 years after the war all the species progresed/evolved.
Terran Matrix, replacing the conventional supply depot, 1 Matrix can support up to 50 units.
Protos eclipser: new unit capable of taking the form of any organic enemy unit!
Zerg matrician2: Stationary unit sord of like a queen, this unit can be used as defencive unit but it produces 2 very weak units every 3 minutes that do not effect the food limit, building lots of theese matrician's will add mass to your army and make a good defence!
DarkMirror
08-13-2006, 9:00 PM
i dont like thse ideas,SlickR
MidnightGladius
08-14-2006, 2:00 AM
Matrices would be ridiculously hard to implement if CCs still provided 10 supplies. The eclipser would have to have a variable cost to be feasible, maybe the cost of the unit it's eclipsing +50. Otherwise, it'd just be completely imbalanced if they could get 50 ultralisks at 1/5th the cost.
And the matrician2 would be terribly imbalanced, causing massive lag and slaughtering the unit/sprite/image limit.
EdvanHalen
08-19-2006, 11:25 AM
Well after so long there is of course evolution
1) Zerg Nemesis:
A strand of zerg with psionic abilities, only possible to create when infesting:
Protoss Nexus(Able to create Infested Zealots and Templars with psionic abilities)
Unfortunately psionic abilitys are new to the the Zerg, so units are unstable. The have the same stats, but are lacking a sheild.
2) [Credit towards slick rick] But maybe instead of an upgraded Supply Depot, how about an upgraded Command Center, but instead of adding 50, which is excessive, it should add 5, and have the ability to reserch ground transport for a new ground unit, or the seige tank. Kind of like you have to have a Lair to reserch transport for the Overlord.
3) As for a Xel Naga, since they created both Zerg and Protoss, they should be available for both race, or can be a computer player that is against both. Like as if they were trying to destroy a mistake they made.
Ubergopher
08-20-2006, 3:49 AM
How about having buildings being able to land on people and deal damage if not kill them depending on what level they are?
Broodling
08-20-2006, 12:37 PM
- A more advanced Campaign Editor with a programming language-like trigger editor, allowing the developer to access all AI scripts.
- A new race.
- Customizated units, as it was suggested in another thread.
- NO WATER UNITS (as it was suggested in another thread).
- A Terran Mobile Bunker.
- Increase the supply limit?
- Allow the player to select more than 12 units at once?
I think a new resource would make the game too complex...
Broodling
08-20-2006, 12:41 PM
How about having buildings being able to land on people and deal damage if not kill them depending on what level they are?
:D
Nice!
And what about tanks being able to run over infantary units?
protoss7
08-20-2006, 3:48 PM
there are some good ideas here....and some bad ones also.
But this is pointless.none of these ideas will ever be used probably.we dont even know if there will be an SC2.
This isnt helping talking about these ideas.
Blizzard will make it {i hope within the next 40 years} the way they want it not the way its fans want it
as for 2D,naw,2D is for the old games,its the 21st century people!
Ubergopher
08-20-2006, 3:53 PM
Who died made you rain-on-the-parade-man?
DarkMirror
08-20-2006, 6:53 PM
keep it 2D. it would rouin the feel of the game if you could just swivle the view and see those pesky zregling as hiding beghingd thoise trees...:)
SuperPikachu2007
08-21-2006, 2:31 PM
Who will push the "bleep" button?
StarCraft II Must be in 3D.
2D is obsolete. 3D is the newest thing.
I like the 3D Backdrops on the Super NES games.
i.e. Super Mario World, Super NES Super Scope 6, Super Metroid, Kirby Super Star, etc.
There are 2D Backdrops on some SNES titles.
i.e. Super Mario Kart, F-Zero, StarFox, Earthbound, etc.
This forum is for StarCraft 2 on PC and MAC.
StarCraft 2 will be in 3D.
3D is the newest thing, right, just like DVD is the newest thing. (Deliberate exclusion of Blu-ray and UMD there)
Your statement makes no sense. ALL of those games had 2D backdrops; you seem to be referring to parallaxing.
2D is only as obsolete as the skills used to make it. This forum IS for SC2 on the PC and Mac (presumably) thanks so much for pointing that out, we had no clue.
Sure, it will probably be in 3D, but that does not mean it has to be. 3D is not and never was the be-all end-all. Many fun and attractive games today use 2D.
elite units like in AOE?
and nukes like in C&C?
the idea with the elite units is nice, anyway, the techtree should have more upgrades, cause much upgrades>much different units.
but pls no superweapons, the would destroy the sc feeling. maybe a upgrade but not to much and the shouldn't become to strong. they are the biggest reason why im not able to love c&c, fuckin noob weapons.
SolidSamurai
08-31-2006, 5:51 AM
How 'bout...
A whole GOD DAMN ECONOMY. You run your own corporation or be a part of one in an immersive online world. You could even run your own empire!
OR! Hybrid units suitable for both land and sea. Water-only units are obviously obsolete.
And cruise missile strikes! Specialization such as electronics or lasers for terran and psionics for protoss. Zerg could specialize in cannon fodder and numbers or disease. Or even juggernaught units granting access to the nemesis...
Elite units? What the hell?! Force everyone to have a teching race? No man no! Instead why not have special attacks available once you've utilised your strategy or did some complex maneuver that rewarded you tactical points. And to that I say hellz yea.
Ya, so anyway a special attack for the protoss could include mass psi-induced confusion which halts all building production in the target area or causes enemy units to attack each other in the area, run around randomly, etc. The 21st century nature of the game can allow for wild and crazy shit like this to be incorporated perfectly.
The Terran could have something like electronic quantum deteriorate which expends all units with energy, including buildings with energy, effectively killing them or reversing enemy spells cast against themselves at random for the next half hour. Or "energy vampire" which works similairly to the Sentinel's "energy vampire" but on a mass scale, really. You could then have the option of causing a mass feedback, resulting in a particle induced explosion.
The Zerg could send out diseases in the form of what appears to be sandstorms ("infested" bacteria sent on debris), that have enemy units explode at random or "turn" and attack others as their minds become infested. Other Zerg (including your own) who kill those that have turned will experience "rage ecstasy" similair to the Kingdralisk's special ability (also called rage ecstasy I think =P). It'd triple their speed, but slowly kill them. Basically uncontrolled chaos.
The Terran could have cruise missile barrages, napalm barrages, or even *gasp* railguns, and maybe a uber-powerful laser in the form of a heat ray. The plasma would be mostly left to the protoss, however the 'toss'd recieve super units as well that "ascend" every so often when you reach specialty. I'm thinking Protoss would have most of the psionics (the most powerful Terran psionic would be the Sentinel obviously, which I don't feel like explaining once again; psionic specialty will come as a sidedish for the Terran to accompany something else like Electronics). The Ascend ability for the Protoss earn them the title of the only race that actually would supposedly have "elite" units. Like I said before, the Zerg would mostly be involved with either monstrosity (which earns them the title of the only race with acquirable unit (the nemesis) acquired when advancing a certain specialty), gargantuan (focus of large units), disease, cannon fodder (win enmass).
All with tactical points, which when you earn enough, gains you the racial specialty (possibly chosen at beginning)! Tactical points can be calculated by way of an equation that considers many factors. Factors such as micro, macro efficiency, army size, tech tree (a small factor), and number of kills in comparision to the other player. It works alot like a score board, really.
As you can see, it's pretty obvious I <3 Eve Online. :) :D :cool: :rolleyes: :P ;) :smirk: :o :confused: :( :shiftyl: :shiftyr: :cry: :mad: :concern:
XarthatXio
09-01-2006, 7:46 AM
This is mine:
-Two new races: Qingalyan and Xel'Naga
I have many ideas for new units but they are too much...
End of course formations... commanding the units in SC is really bad.
Story:
Raynor lands on the distant, lifeless moon which appears to not be lifeless. Stone-like race of Qingalyans helps him with fighting with Kerrigan. After the Qingalyan King refuse to further cooperation he fled to Korhal where met Mengsk and once more united. Later, on Char, he get infested, by even after infestation, plans to kill Kerrigan. He is succesfull and get uninfested by Protoss and together with Zeratul and his Brood come back to Shakuras. Later, the Xel'Naga are coming back and Duran appears to be one of them. Xel'Naga now wants to avenge of all their foul creations, so means Terrans, Zerg, Protoss and Qingalyans. They are succesfull, but the Protoss and Zerg survives on Shakuras, while Terran survive on Earth. Some of fugitives survives underground, hidden...
But this is a point for another story.
zergihege
09-02-2006, 5:57 AM
my suggestion for starcraft 2:I have only few suggestions for zerg:
1.zerg could get greater hydralisk den
2.make it so zerg could get hunter killers when greater hydralisk den is build
3.this may sound stupid but it would be nice if u could melt guardian and devourer to zerg air unit which can shoot to air and ground with good damage.
XarthatXio
09-06-2006, 7:06 AM
Over the third thing- I don't think that this is good idea. Unit like this would be too dangerous.
Neu(t)ral Damage
09-06-2006, 6:59 PM
yes, that would qualify as a capital ship, and zerg are known for not having them.
TheHellion
09-22-2006, 9:19 PM
Well my ideas for SC2 might be a bit different than your ideas, but hey all in the eyes of the beholder.
Races:
The Deri'ians: An alien race who is under seige by the Zerg, their military might isn't as strong as others, but they use a lot of vehicles, ranging from scouts to heavly armed battle tanks. Foot units have light armour and weapons similar to gauss weapons using numbers to overun the opposition. Air/Space Vehicles are light and cheep, giving the player some air superiority.
They look like humans but with a carapace as skin and horns, no hair.
The Eldrian Empire: An Empire type race. They would have some of the best infantry units on the game, but very expensive. Tanks are somewhat slow and ponderous, only suitible for seiges. Air/Space is average, with some decent scout ships to powerful capital ships. The Eldrians are considered to be a race older than Terrans in the game. They are a galactic empire who have expanded into the Starcraft Galaxy. They are at war with the Terrans and brief encounters with the Protoss and Deri'ians. They look like elves, but (to blizzards standards) shorter ears, taller, more narrow eyes and pale skin.
The Xel'Naga: An ancent race, weak units, but lots of psychic powers (even the basic warrior has psychic powers to boost their stats for a short while. Tanks, not many, but vehicles have "aura" effects on them as well as some minor damage. Basicly the Xel'Naga would be considered the hardest race to play as due to their abilities.
Current Race Canges:
Terrans: Upgrade-able units. For those who play(ed) DOW, this would be familiar, basicly you can upgrade a marine to become either Firebat, Medic, Sargents(offers buffs to nearby units) or Tank Killer (basicly a Marine with a missile launcer). No more Seige Tanks, but using the same chassis, you can select which weaponry for the tank after production, it starts off with a heavy Gauss Weapon (Anti-Infantry), but can be upgraded to the Seige Tank Weapon, or a Hellfire Tank (AoE weapon(weak)) or an Anti-Air Missile Tank.
Terrans are basicly ment to be flexable with a lot of mobility. Playing SC i only use Goliaths, basicly because they can take on anything that moves, but they are just too expensive to maintain. With these suggestions i feel there will be a lot more flexablity for the terrans in terms of production, economics and fire power.
Zerg:Genisis Strains. This system will allow the player to create his own swarm to his playing style. Their will be three research paths, Close combat, Ranged Fire Power and Balanced. If a player wishes to use the path of Close Combat (idealy used against Terrans, The Deri'ians and The Eldrians) Most of the units will become emphisied with close combat and speed, Hydralisks will have the ability to pounce on the enemy, Ultralisks are cheaper, more Zerglings (hehe) and unique genisis units such as the Lurkers, Tyrants (a stealthy unit capable of taking down light tanks.) Those who choose the path of Ranged Fire Power (Ideal against Protoss, Xel'Naga and Zerg with Close-Combat and Balanced), the Zerglings will now spit a weak venom, have a harder shell but more expensive and only one is produced. Hydralisks are cheaper. Ultralisk's won't exist (IMHO they are just too combat heavy), but have a lot more arial units, Infested Units and new Death Spitters (Terran name) which are the eqivlent of Ultralisks, but lots of fire power in rapid succession. Balanced genisis (good against anything) won't have the benifits of the other paths, but have more units which can deal damage which can cause havoc in battle (like the queens broodlings). The reason i felt this is a need is that i was reliant heavily of Hydralisk with some air support anf Ultralisks. Obviously Hydralisk's took too long to build, and Ultralisks are just too expensive. Air units also take time to build. If you are against an enemy (like protoss) who can field lots of air supports(sha-la-la-la Carriers) and lots of tough tank units(is that a Zealot charging at me with psy-blades at the ready!), you are basicly dead. With the Genisis Path system (the path is chosen at the Hive, initially you will start of with balanced) you can configure your Swarm to the enemy's general ablity like the Protoss close combat ability.
Protoss: The temples. Like the Zerg Genisis Path, but slightly different. You research at temples to allow access to new units, but will deprive you of other units. One thing i was boggled about is what happened after SC:BW. Was there conflict with the Judicator Caste and the Dark Templar Caste. Lets asume their was. Basicly every Protoss force starts with a warrior (close combat) and destroyer (heavily ranged unit). You may want Zealots, so you research at the Nexus or Path of the Warrior(new building perhaps). Zealots are powerful close combat units who can cause fear to the enemy (new system of psychology) and cause their accuracy to go down (well if you saw some freaky alien with big Psy-Blades coming at you, wouldn't you panic?;) ). But you won't be able to research assasins (New Dark Protoss unit) who are powerful close combat units with excellent speed, put kinda weak. Then you want Hunters, (another new Dark Protoss unit) who have excellent firepower and stealth and can't be recovered. Hence you cant have Dragoons in your army, who have good fire power good defence and can be recovered by a probe and retrained cheaper than normal. Obviously you choose one thing but you can't have the other, because it'll go against doctrines. I feel this will offer more flexiblitiy to the Protoss. The thing whiched buged me in SC was lack of fire power. Ok a swarm of Carriers with a full load of Interceptors can wipe out any one, but too expensive, Dragoons were too expensive. Fire power was too expensive, Zealots was expensive themselves, and these are the mainstray of the Protoss army. I didn't want the Protoss to be deprived of their superior close combat, but i want to balance things out between firepower and abilities. (in SC:BW, the main Protoss unit became the Dark Templars, because of stealth capabilites, negeleting the zealots, who i prefer to use.)
Psychology
War has a lot of strange stuff happen in battle, Men panic after taking heavy losses, men fear the enemy. And no soilder in the world would dare go againts a fully decked out Tank, with only a assult rifle. Thats why there is Psychology (spelling?) Basicly Fear, Hate, and Panic. Those who are suffering from fear, (something which a Ultralisk would cause) the trooper will automatically run to a safe distance to avoid getting killed. Until the Ultralisk can catch up with a unit like a tank, it will fight the tank, while the running men will rally to shot the beast down. Hate does what it says on the Tin, Protoss hate Zerg, Terrans hate the Eldrians (to the story i planed the Eldrians are taking over Terran Planets and exterminating the population) Zerg hate everything and the Xel'Naga hate nothing (at least IMHO). Units which hate the enemy will continue to fight the enemy with improved accruacy until nothing in its sights can be seen. Those who suffer from panic, like a charging Zealot into a unit of Marines would panic and suffer an accuracy decrease.
Also, the game should be in 3D, but unlike WCIII the graphics are more refined and higly detailed.
Thats my big list of suggestions please feel free to comment on them, but something constructive.
Holocaust
09-22-2006, 11:54 PM
It looks like you've put alot of thought into that post.
I really wouldn't like new races being introduced. Their new storylines would clash with the originals and that's just not very appealing.
Stick with the original races I say, fuck the newcomers.
King_Critter
09-23-2006, 10:05 PM
I like how the terrans upgrade units instead of building them. That would be cool... Infact, I think I might put that into a mod, after I learn memgraft...
But the Protoss and Zerg 'paths' so to speak, sound a bit to alike. Originality is what makes SC good. :))
blupp74
09-25-2006, 9:49 AM
Well my ideas for SC2 might be a bit different than your ideas, but hey all in the eyes of the beholder.
Races:
The Deri'ians: An alien race who is under seige by the Zerg, their military might isn't as strong as others, but they use a lot of vehicles, ranging from scouts to heavly armed battle tanks. Foot units have light armour and weapons similar to gauss weapons using numbers to overun the opposition. Air/Space Vehicles are light and cheep, giving the player some air superiority.
They look like humans but with a carapace as skin and horns, no hair.
The Eldrian Empire: ...bla bla bla bla
Suggestion #1: Use paragraphs. Mostly interesting reading, but damn hard on the eyes.
Basically (despite my own post in another thread) I think too much stuff will make for a less good game.
If you have 10 different options, you can make hundreds of strategies from those options. If you have 1000 options, you'll just go crazy, unable to come up with a single decent strategy.
(A good example of this was the Star Wars RTS. You had the empire. Ok, cool. Then you had the rebels. Ok, also cool.
Then you had Wookies, Sandpeople, and every single character from Star Wars and their race.
Each faction had kabillions of different units to make.
This lead to me trying them all out once, then being so unbelievable bored with the game I tossed it.)
Then again, your opponent will be equally confused, so he won't come up with a counter either. So every strategy will, and will not, work.
Basically, I think Blizzard has dug a huge hole for themselves. I doubt SC2 will be a big hit by hardcore SC players. (If it is ever released).
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