View Full Version : Starcraft 2 Heros:Your Ideas
Van.Hellsing
05-12-2004, 2:30 AM
Do you think there should be heros in SC2?Whado you think happens or should happen to the old heros?Should ther heros just be upgrades of normal units or unique in their own way?What do you think?
Kamikaze_Chicken
05-12-2004, 2:49 AM
the heros should be the same style as in Starcraft definately not like Warcraft
LordHarrison
05-13-2004, 7:04 PM
Yes there should be heros as seen in Warcraft...It was a good idea and brings a "commander" aspect to attack groups. Here are some general ideas on what i think they should be:
Terran Phantom-Basically just a much more highly evolved ghost
Protoss Khala Archon- the highest form that templars can reach
Zerg Infested Cerebrate-Just the same idea of what Kerrigan is, a highly psionic human who was converted into a cerebrate
Maegtelluma
05-16-2004, 5:47 PM
I do not think there should be heroes. SC is not a WCIII mod, and it takes more of the strategy out of the game...you can just level up your heroes and then destroy everything without too much effort. Keep the heroes the same as they were in BW, and only in the campaign. Now MAYBE, you could designate one unit as a commander, or something like that, make it better than others (ie, a marine that does a little bit more damage than a normal one), but you can only have one at a time, they cost a lot and are not godly like heroes in WCIII are.
Battlecruiser
05-16-2004, 6:12 PM
Terran Phantom-Basically just a much more highly evolved ghost
Why a ghost? A Battlecruiser would fit the part better.
dark-kirby
05-17-2004, 7:20 AM
Well I think we should have something like the hereos in WC3, like say "Terran Commander" He is a beefed up marine and he can get EMP blast shot, gas grenade, Critical Strike, and (ultimate 6 lvl) Jetpack. But even if he is at lvl 10, 3 battle cruisers can come and use yamato cannon on him and he will die.
Nahotnoj
05-17-2004, 3:55 PM
I dont think they should do something like warcraft III, It's supposed to be as starcraft game, not warcraft.
Maegtelluma
05-17-2004, 4:09 PM
Buddy, it should never...EVER, take three battlecruisers to kill any single unit. Not even two. Especially not 450's energy worth of Yamato.
FaerieSquadron
05-19-2004, 12:44 PM
agreed 3 bcs should destroy and one single unit, no matter how special the unit is
BSTRhino
05-20-2004, 2:59 PM
Heroes would be interesting, but it's not WarCraft III, so I'm going to say no.
Anyway, what would be the use of a hero cerebrate?
Some people have suggested officer units, where you make units that command other units. That would be interesting, but I don't know whether I'd like that.
SHISHKABOB
05-20-2004, 4:14 PM
i think it should have heroes but not the same as W3 cuz starcraft is a much different game then W3.
Dr_Inferno
05-26-2004, 8:53 PM
I kinda like the wc3 hero thing, it's pretty cool 2 pick ur own abilities.
Ulric
05-26-2004, 11:43 PM
Heroes would be a cool idea. But not to have the heroes the same as warcraft. Like insted of having heroes why not just have extra upgrades for certain troops that then can become a commander. Like increased attack speed, increased armour, increased hitpoints etc. And then the commander can gain ranks so he starts off say as a Lance Corporal and as he works his way up the ranks he gets a little bit stronger and has more upgrades at his disposal. But you would want to make the xp the unit can gain pretty slow so it can't become over powered and unstopable
Frattimonde
05-29-2004, 7:42 AM
If there should be heros In SC2.
Then their "So Called Experinence" should by determined by rank.
And Instead of exp points, there should be a number of kills, that decides what rank you`ill be given.
And the HP should be the same no matter what rank you have.
So what should be increased per level?
Well I think that damage, armor, speed, and sometimes range.
Other abillities should be unaffected.
Nahotnoj
05-29-2004, 7:46 AM
hm... good idea, but there are already "upgrades" that do that, and what you stated would be pretty much the same, except you wouldnt need a building, and it woulod be automatic with the bumbers of kills...
Frattimonde
05-29-2004, 12:49 PM
hm... good idea, but there are already "upgrades" that do that, and what you stated would be pretty much the same, except you wouldnt need a building, and it woulod be automatic with the bumbers of kills...
We will just too see what Blizzard plans.
Ulric
06-02-2004, 12:28 AM
Ahh for once people didn't utterly destroy my idea and think it was useless, but like Fratt said we will have to wait and see what blizzard has planned, but something along the lines of the idea that I had and the changes you people said would be nice :)
marjano
06-04-2004, 2:04 PM
Do you think there should be heros in SC2?Whado you think happens or should happen to the old heros?Should ther heros just be upgrades of normal units or unique in their own way?What do you think?
I wouldn't like Starcraft to be "Warcraft in Space" nor "Diablo in Space". But, think that heros could fit in Starcraft if they are in tune with the Starcraft idea that things are made bottom up (instead top down like in Warcraft).
I wouldn't like heros resurrection; how could this fit with Starcraft? Unless like with some change by a scientific method.
I don't like that killed heros keep all experience and objects, this is quite unfair.
I don't like killing creeps, creeps are rather cumbersome. And what sense would have creeps guarding ore or gas (a gold mine may be, but ore?).
I don't like collecting objects, objects too are rather cumbersome. I wouldn't like going collecting munition or weapons (this too rather cunbersome).
But, if there are ad hoc heros (like those of Warcraft) then I would like the "the hero must survive" condition in multiplayers games. Once the three heros die "end of the game".
I wouldn't like that only heros were wining experience. In Starcraft each unit has a kills counter by wich we know that some are heros. Why not giving meaning to this so that any units can win experience? This way they would become real heros.
Heros could thus like commaders or kings/ queens upgrade from normal units, may be those which have got more experience.
Darkslayer633
06-04-2004, 2:16 PM
I wouldn't like Starcraft to be "Warcraft in Space" nor "Diablo in Space". But, think that heros could fit in Starcraft if they are in tune with the Starcraft idea that things are made bottom up (instead top down like in Warcraft).
I wouldn't like heros resurrection; how could this fit with Starcraft? Unless like with some change by a scientific method.
I don't like that killed heros keep all experience and objects, this is quite unfair.
I don't like killing creeps, creeps are rather cumbersome. And what sense would have creeps guarding ore or gas (a gold mine may be, but ore?).
I don't like collecting objects, objects too are rather cumbersome. I wouldn't like going collecting munition or weapons (this too rather cunbersome).
But, if there are ad hoc heros (like those of Warcraft) then I would like the "the hero must survive" condition in multiplayers games. Once the three heros die "end of the game".
I wouldn't like that only heros were wining experience. In Starcraft each unit has a kills counter by wich we know that some are heros. Why not giving meaning to this so that any units can win experience? This way they would become real heros.
Heros could thus like commaders or kings/ queens upgrade from normal units, may be those which have got more experience.
gee thats a mouthful for your frst post lol
well anyway I think that heros should stay close to the origional way of starcraft and BW and that they should only make minor tweakes because as far as I can see starcraft is waaay different than any other game in the genre and to the system there aren't all that many flaws in the system as it is
but instead what If they gave a rank to you based on the way you play eack species
something like a personal kill count, total time played and a ranking starting with some lowly person in living in a dumpster(or some other low thing) and going all the way up to king or queen (there would be a way of entering a gender at the start) of all SC2
Fenix-MSG
06-05-2004, 12:40 AM
Heroes should be just the same as they were in the first one. Just somewhat better than other units of his type. I hated the hero system in warcraft. It took too much away from the strategy, and made it pretty boring. They were a big part of the gameplay, i didnt like that. For the most part, heroes on SC were used in only campaigns. They didnt have a big effect on the gameplay, just the storyline. They should keep it thet same. :)
Battlecruiser
06-05-2004, 12:42 AM
Heroes should be just the same as they were in the first one. Just somewhat better than other units of his type. I hated the hero system in warcraft. It took too much away from the strategy, and made it pretty boring. They were a big part of the gameplay, i didnt like that. For the most part, heroes on SC were used in only campaigns. They didnt have a big effect on the gameplay, just the storyline. They should keep it thet same. :)
I agree, Heroes should stay in campaigns and use map settings games. Not melee.
Mugmoor
06-07-2004, 8:38 PM
I really really dislike the hero setup in WarCraft 3. I really hope they dont use it in SC2.
PhoenixNo13
06-12-2004, 8:40 AM
I thing so too. Do u want have a lots of Units called Hero walk around all day?
So what is normal units???
singo
06-12-2004, 10:25 AM
why not sort of minor heros, with maybe five extra damage and an extra point of armour, and 10 more health
like
Terran:Squad leader (improved marine)
Zerg: The hunter killers from campaigns
Protoss: Superior zealot.
and a limit like only one per five of the basic troops the "hero" is upgraded from (marine,zealot,hydra)
thoughts?
TheAznSensation
06-12-2004, 12:59 PM
We need more Guy Montag and less Hunter Killer
Maegtelluma
06-12-2004, 1:18 PM
Heroes only in the campaign. The screw up multiplayer...
btw person above me, your signature is too big, just to let you know. Some mod will probably delete it if you don't smallize it.
zaarock
06-12-2004, 2:08 PM
Hhhmm... the reason i think why blizzard made that kind of hero system that the heros are important in gameplay, is becouse well no all people like startegy like well, strategy alone so they added the hero system so its like shall we say somesort of uhh Warcraft2+Diablo so people enjoy it more.
i hope they dont make it like in wc3 too...
Mugmoor
06-13-2004, 11:03 PM
I like how you worded that. It made things clearer with what I said earlier. But yes I REALLY hope they dont have a hero setup, if they do only campaign.
Geckat
06-14-2004, 2:25 PM
I liked the way the Warcraft heroes were done. I was actually thinking up heroes for each race with a friend. They weren't all that detailed, but I liked the Altar sorta idea, and the leveling up. It made you feel that you're actually commanding a hero, not just some biffy vulture or something.
PhoenixNo13
06-15-2004, 9:11 AM
Heros is bad idea.
I hate it. Hate Hate Hate Hate Hate Hate Hate Hate Hate......100k time of hate.
dark-kirby
06-27-2004, 3:13 PM
uhh actually i have a NEW idea that sort of builds off of warcraft 3, takes a lot from it, and adds ideas. Maybe a system where a normal unit must kill A LARGE amount of units (25-50) to become a hero. There should only be one unit in the race's arsenal that would be able to do this. A basic unit would be the best, because it would be hard to get a hero this way. An example would be a marine. Once the marine reaches the kill limit, he will choose his new weapon, such as 1.HMG-Machine gun w/high fire rate and low-average dmg. 2.Sniper Rifle- A rifle with a very low fire rate, but does high dmg. 3.Prototype Laser Beam-A slightly inaccurate wpn with a slow fire rate, this does average dmg to all units and structures. Wpns are not changable after you choose them. Also, you choose armor: 1.Infantry All Purpose Armor 2.Heavy Seige Armor 3.Light Speed Armor. He will gain new techniques as he lvls up, by killing more units (not the same amount each time, and counter will be reset after he lvls up). Killing an enemy hero counts as 5 units. He will have one SUper Ability he will be able to achieve when he becomes lvl 7. The max lvl he can reach is 10.
So does that sound good?
PowderBB3D
06-27-2004, 3:51 PM
Marines with 50 kills...?
Even if you defensive matrixed him over and over and backed him up with a ton of medics and stim packed him he'd probably still die before even hitting 20.
- P
dark-kirby
06-27-2004, 8:50 PM
OK, then maybe 30 kills sounds good? Remember that once a marine becomes a hero, he will get a lot of upgrades and health and armor. It's really worth the time and money and minerals to get a hero. Also, hero's should be availible for play in multiplayer.
BTW lvl 10 marine hero will be killed by: 2-4 seige tanks in seige mode, 2-3 Battlecruiser's Yamato cannon, lots of marines/firebats/ghosts in 6-10 bunkers, 8-10 photon cannon, 5-7 Lurker, 6-8 sunken, and spam of any anti inf. unit
Killak420
06-30-2004, 8:09 AM
I think they should bring in a Sniper team and they should be heros
dark-kirby
06-30-2004, 5:10 PM
maybe. But no really powerful units can be heros (bcruiser, ultralisk, carrier, etc.)
PowderBB3D
06-30-2004, 9:09 PM
Heroes suck.
But if they MUST be implemented, how about everyone starts off with one hero that is a unique unit to that race (ie not a stronger version of an existing unit) and if it dies tough luck. It has some spells and levels up. And of course, no creeps because I freakin' hate the concept of having to go hunting to level up your hero. It's an RTS, not an RPG.
- P
Brainsucker
07-01-2004, 8:07 AM
Starcraft is different by Warcraft. Because Warcraft is a kind of RPG RTS game, and the world in Warcraft is a kind of RPG world ( there are mages, paladin, heroes, etc ). But starcraft is different. The world in Starcraft is the world of war. That mean there are no single man can become Rambo and kill every one in the map. The battle in Starcraft is a planetary scale war. So it should be world war battle, not local battle like in warcraft. So, heroes in Starcraft can be controversial. Because if he is too strong, it will make STarcraft has no sense, but if he is weak, he shouldn't be called a hero.
So how to handle this situation ? Make C&C General kind of heroes who can disturb enemy from behind the enemy line ? It is a good idea, but Blizzard should not just copying General idea. Heroes who can disturbing the enemy are perfect for the world of Starcraft. It give a lot of variation in the gameplay itself. But will it stay like it ? If it is like that, then Starcraft 2 will become ordinary RTS game, and won't become controversial game like Warcraft 3 and Starcraft 1 ( they are unix in their time and best in their times ). So what should Starcraft 2 like ??
What about these ( these are terran heroes ) :
1. Ghost : This unit is unix. They are a ninja kind of soldier who can do lot of disturbing work on the enemy base. But if they stay like that, they won't become a hero. So they should be modified. What about making 1st class ghost. This highest rank of Ghost has only few members in the universe. And their skills are well known. Their only purpose to join in the battle is to do the most dangerous mission in the battlefield, and they can do everything to enter the enemy base ( like enter the enemy vehicle and wait until that vehicle return to it's base ), have lot of weapon variation. From pulse rifle, sniper rifle, flame thrower, rocket launcher, granade, mines, etc ( player can change their weapon at will ), can climb the hill ( like in General ), etc.
2. Psionic / scientist kind : These guys are very important in the future. Because their ability are very rare, and they can bring their country to the path of victory with their brain. But a lonely scientist is useless and can't become heroes. So, we should make a Psionic scientist type unit. These guys are very rare in the future. Their understanding to the enemy thought, and their brilliant brain can make the battle go to different way. I haven't find any idea about their skills, but these heroes are not a wargod like in warcraft. And they are a new kind heroes who haven't be in any RTS games we have ever played.
3. Magistrate : They are Terran general. Like other general, their main purpose are to lead their army to victory. They shouldn't be a though soldier, and they armament is only light gun like pistol, but they have skills that can change the course of entire battle. This hero is interesting if Blizzard can make this unit very useful and not disturbing like in Praetorian. What about these : Magistrate has the ability to enter vehicle and building and make them his HQ, he has the ability to order the army to set ambush in some location from his HQ, and give advantage to his army if he is in HQ and the army is in the HQ range of command. A battle with Magistrate and without magistrate will be very different. But his whereabout should not rise the units statistics. Because that idea is bad.
BAD_BOB
07-02-2004, 3:09 PM
Here's my opinion :
*They should have the hero system like WC3
*The more kills that ANY unit gets should make them better, like upgrade
*But true sometimes the heroes in WC3 did get a bit godlike so...
the heroes cant gain xtreme dmg ups, only regular dmg ups (like SC :D )
*(I have more stuff to say about SC2 but it has nothing to do with this thread :p )
Thanks for reading
dark-kirby
07-02-2004, 4:24 PM
Starcraft is different by Warcraft. Because Warcraft is a kind of RPG RTS game, and the world in Warcraft is a kind of RPG world ( there are mages, paladin, heroes, etc ). But starcraft is different. The world in Starcraft is the world of war. That mean there are no single man can become Rambo and kill every one in the map. The battle in Starcraft is a planetary scale war. So it should be world war battle, not local battle like in warcraft. So, heroes in Starcraft can be controversial. Because if he is too strong, it will make STarcraft has no sense, but if he is weak, he shouldn't be called a hero.
So how to handle this situation ? Make C&C General kind of heroes who can disturb enemy from behind the enemy line ? It is a good idea, but Blizzard should not just copying General idea. Heroes who can disturbing the enemy are perfect for the world of Starcraft. It give a lot of variation in the gameplay itself. But will it stay like it ? If it is like that, then Starcraft 2 will become ordinary RTS game, and won't become controversial game like Warcraft 3 and Starcraft 1 ( they are unix in their time and best in their times ). So what should Starcraft 2 like ??
What about these ( these are terran heroes ) :
1. Ghost : This unit is unix. They are a ninja kind of soldier who can do lot of disturbing work on the enemy base. But if they stay like that, they won't become a hero. So they should be modified. What about making 1st class ghost. This highest rank of Ghost has only few members in the universe. And their skills are well known. Their only purpose to join in the battle is to do the most dangerous mission in the battlefield, and they can do everything to enter the enemy base ( like enter the enemy vehicle and wait until that vehicle return to it's base ), have lot of weapon variation. From pulse rifle, sniper rifle, flame thrower, rocket launcher, granade, mines, etc ( player can change their weapon at will ), can climb the hill ( like in General ), etc.
2. Psionic / scientist kind : These guys are very important in the future. Because their ability are very rare, and they can bring their country to the path of victory with their brain. But a lonely scientist is useless and can't become heroes. So, we should make a Psionic scientist type unit. These guys are very rare in the future. Their understanding to the enemy thought, and their brilliant brain can make the battle go to different way. I haven't find any idea about their skills, but these heroes are not a wargod like in warcraft. And they are a new kind heroes who haven't be in any RTS games we have ever played.
3. Magistrate : They are Terran general. Like other general, their main purpose are to lead their army to victory. They shouldn't be a though soldier, and they armament is only light gun like pistol, but they have skills that can change the course of entire battle. This hero is interesting if Blizzard can make this unit very useful and not disturbing like in Praetorian. What about these : Magistrate has the ability to enter vehicle and building and make them his HQ, he has the ability to order the army to set ambush in some location from his HQ, and give advantage to his army if he is in HQ and the army is in the HQ range of command. A battle with Magistrate and without magistrate will be very different. But his whereabout should not rise the units statistics. Because that idea is bad.
Ghost able to change his wpn at will? OMG NO! He should choose a main wpn, and then a sidearm.
Brainsucker
07-03-2004, 1:24 AM
Ghost able to change his wpn at will? OMG NO! He should choose a main wpn, and then a sidearm.Yes, like in quake 3. it is cool, isn't it ? Choose a main wpn and sidearm is like counter strike ( make different game play for Starcraft 2 :D )
But the available of his / her weapon should depend on his / her level. So gaining level for heroes not mean gaining attribute, but get new weapon ( but still can use the old ones ), so at the top of level, he / she will be a real hero ( yes, modern type hero, not old RPG style ) that we can depend on full scale warfare like starcraft ( with this setting heroes won't be a wargod heroes. He won't help much in mass scale battle, but his appearance in the map make the flow of battlefield goes differently )
Yes, the three heroes that i mentioned before can make Terran gameplay goes into three style of tactic. That is stealth and disturb the enemy tactic, full scale warfare tactic ( magistrate ), and ... hmm... scientist... I still have not idea for this kind of hero.
Nuclear1
07-03-2004, 7:32 PM
Tsk tsk tsk...
My favorite motto applies here again: "Keep it simple, stupid."
Heroes should work like they did in the original SC. They should only be slightly beefed-up versions of one type of unit, but not entirely too uber (ala WCIII lvl 10 heroes) that they can win a mission all on their own. For the most part, I don't even using heroes much in the SC campaign missions except in the Jacobs/Amerigo/Char-installation-type missions with no other construction abilities. They should be there to be an option to use in an assault, but need to keep them alive.
Plus, it would be good to keep the heroes' power within reason. Raynor's Vulture or even Battlecruiser was a good variation, but not Norad II with double HP and weapon damage (I only use NoradII in The Big Push only for taking out the brown Starport at the beginning and as a spotter for my Tanks if I'm too cheap to get a SciVessel).
dark-kirby
07-04-2004, 10:02 AM
Yes, like in quake 3. it is cool, isn't it ? Choose a main wpn and sidearm is like counter strike ( make different game play for Starcraft 2 :D )
But the available of his / her weapon should depend on his / her level. So gaining level for heroes not mean gaining attribute, but get new weapon ( but still can use the old ones ), so at the top of level, he / she will be a real hero ( yes, modern type hero, not old RPG style ) that we can depend on full scale warfare like starcraft ( with this setting heroes won't be a wargod heroes. He won't help much in mass scale battle, but his appearance in the map make the flow of battlefield goes differently )
Yes, the three heroes that i mentioned before can make Terran gameplay goes into three style of tactic. That is stealth and disturb the enemy tactic, full scale warfare tactic ( magistrate ), and ... hmm... scientist... I still have not idea for this kind of hero.
Yeah, totallly agree with this.if they made a hero system, it should be something like this.
Kamikazie190
07-04-2004, 12:33 PM
Ok, my ideas on this:
Heros, if anything, should be only slightly harder to kill. Each race, Terran, Zerg, and Protoss would have their own type of hero, but any unit can gain battle experince, much like Red Alert 2's veterancy, except it would go by ranks for terran, every 10 kills with zerg or something, and with protoss... I havn't figured that out yet. Anyway, instead of seeing "Lvl 8 Marine John Doe" you'd see "Lt. John Doe." Anyway, here are my race specific hero/battle experince type ideas
Terran: I personally HATED how if you lost your hero in a campaign, you lose. This ment you had to keep it back at base in fear that it would die from one of your siege tanks trying to get a zergling attacking it or something. Anyway, here are the heros for terran:
Marine: It would start off as a marine that costed like 200 minerals or something, whats special about it is it could switch to armor piercing rounds or 'flathead' rounds, which do more damage to softer targets like zerglings or marines, or it could call in an air strike every 10 minutes or something.
Sniper: Very slow reload time, but has a long range and, depending on how fast the target infantry is moving, and if it is standing still when its targeted until its shot, it will be one shot one kill.
Another thing with terran, I think it would be really cool to be able to see marines and ghosts reload between shots, or marines get like 10 shots and then they reload.
Terran will be the only race that cannot ressurect heros.
Protoss: Lancer. We've all seen the Starcraft ghost screenshots, theres some wierd protoss unit holding what looks like a chaingun, but I think it shoots like an energy lance of some sort, so I figured it would make a cool hero. Special would be slaming the lance into the ground creating a field that damaged units over time or something (I just got back into RA2)
When killed, you'll be able to ressurect your hero ONCE in a special dragoon.
Zerg: I havn't quite figured this out yet, but since cerebrates are able to come back to life UNLESS killed by a dark Templar, the zerg heros will be able to come back to life as well UNLESS killed by a dark templar or a terran equivlant I havn't thought of at the moment.
dark-kirby
07-04-2004, 5:43 PM
zerg that can come back over and over? no nono
Kamikazie190
07-04-2004, 8:30 PM
Well they do in the game. It would cost tons, but if cerebrates can do it, why not heros? Either way I think the general battle experince thing would be the coolest.
dark-kirby
07-04-2004, 10:03 PM
yeah. but if there was revival of Heros with zerg there should be a long delay before it respawns
Brainsucker
07-05-2004, 3:29 AM
Tsk tsk tsk...
My favorite motto applies here again: "Keep it simple, stupid."
who is the one you called stupid, Nuclear1 ? Me ? ( my replay post come before your post replay ) please make that clear.
Hey Kamikazie190, you make Zerg and Protoss heroes better than Terran !!! I love terran, so plz don't make them undervalued than the other heroes.
Heroes should be : walk on foot, have ability that anyone else hasn't, Good markmanship ( but not very good too ), can enter vehicle and make the vehicle's stat better (like Starcraft :Ghost), not die if the vehicle destroyed, can respawn ( cloning for Terran ), not very strong and can't destroyed single battlecruiser alone, but can sneak into it, destroy it's engine so the BR can not move for several seconds and make the enemy's player frustated because of it, etc ( i haven't the idea )
I have an add for my previous heroes idea:
1. Ghost : can enter small vehicle, like valkyrie, vulture, and goliath, but can't enter Battlecruiser and siege tank. Give additional bonus for the vehicle stat, but not bonus ability.
2. Scientist : Can enter heavy vehicle like Battlecruiser and science vessel, and siege tank but not other. not give additional bonus stats for the vehicle, but add new ability, depend on Scientist skill. While on foot, scientist is very weak and can't do anything except run and find another big vehicle belong to player.
3. Magistrate : Can enter every vehicle in the game. while on vehicle, he will give the vehicle some additional stats bonus and can inspired the nearby troop. But when he is in big vehicle, like Battlecruiser, he has execute several ability he has. But when on foot, he is just an ordinary marine who can fire pulse rifle like any other ordinary marine.
dark-kirby
07-05-2004, 9:23 AM
marines dont have pulse rifles, they have MGs, they dont have Guass rifles either. a pulse rifle is a laser MG tat can cut thru light metal quickly, and a guass rifle shoots high speed magnetic bullets that can rip thru even the heaviest armors.
Nuclear1
07-05-2004, 11:53 AM
who is the one you called stupid, Nuclear1 ? Me ? ( my replay post come before your post replay ) please make that clear.
The 'stupid' part of the post wasn't aimed at anyone here. Just part of the phrase.
Goomba
07-05-2004, 12:01 PM
WarCraft is a fantasy game so that makes it more like an RPG, there are hero's because killing was, overall, harder, and it took a great deal of practice with a sword, bow, etc.. etc...
But in the world of StarCraft killing is more like point and shoot, It may take a lot of practice for, say, a ghost, but somone doesn't become known as a legendary hero for killing alot of people. So I think there should be no heros in multiplayer StarCraft 2, and just the beefed up normal kind for the campaign.
dark-kirby
07-05-2004, 10:46 PM
i think a good hero system would be good
Brainsucker
07-06-2004, 12:06 AM
Yeah, even C&C general has hero system. So why Starcraft has not heroes ?
But it is doesn't matter Starcraft 2 has heroes system or not. The most important matter is Starcraft 2 should have a very inovative idea. Because the RTS system like SC 1 and other are out to date now. Blizzard must have a very innovative idea, or Starcraft 2 will be an out to date game like the other RTS we have played.
I want to know what is the reason why you don't like heroes system. What if Blizzard's next heroes system can fit SC 2 perfectly ? And what if SC left by gamer who like gamer system ? If that goes like that, SC 2 would not become legend like SC 1.
I tell you, SC 1 was great, but it was for it's time. So if SC 2 want to become hit, or even legend like it was, it must have a very good gameplay, and doesn't like SC 1. Or, it just like SC 1 upgrade, and not a very good new game that make gamers play it for long time like SC1.
Look, warcraft 3 is not Warcraft 2 upgrade, and it become hit nowaday.
So, if we want to give our idea to this forum, we must give a new fresh idea, so Starcraft 2 become a whole new game that fit to everyone ( including heroes system pro and heroes system contra, and even Starcraft1 maniac ) and we ( starcraft fan ) should give Blizzard lot of fresh ideas so Blizzard can make a new good game that fit to us.
My idea for SC 2 gameplay are :
Don't make it simple, give players lot of tactics variation ( including rush, mass assault, etc like in SC 1 ), sabotage tactic, stealth tactic, ambush tactic, good path finding AI, and good heroes system ( I againt WC 3 heroes system too but pro to heroes system idea)
And to Nuclear1, I'm sorry, because I have write a harsh word to you.
Nuclear1
07-06-2004, 12:23 PM
NP, Brain. I guess my comment was a little vague anyway; thanks for catching it before I made the wrong person mad here.
GiaDragoness
07-09-2004, 7:42 PM
They have somehwat of that kind of thing in diablo 2 i think, I believe what you guys are referring to are like "Champion Class" units, And I think it would be pretty nice to see. There would be an upgrade center, where they would upgrade the hero itself, alone, and make it stronger and everything. The hero would be like, any unit, but could take an upgrade to become a higher class. It would have to be done one guy at a time, per building of course (make a one upgrade center per player buildible at one time maybe?). This could cause problems because I have heard people complaining about in warcraft 3, people just rush to heros, so they can just totally rape over other players with a couple units, and I don't want that to happen to SC.
:smash: Smashy Smashy! :smash:
Nick7106
05-19-2005, 4:19 PM
I think Blizzard should keep the original heros but also add new ones that fit into the story line.
Ecthelion
05-19-2005, 6:37 PM
]I think Blizzard should keep the original heros but also add new ones that fit into the story line.
Definately keep the old ones. Zeratul, Raynor, Kerrigan, Torresque(fuck yes), Duran, and Artanis. And yes, new heroes would be good. Maybe two new ones per species. But definately NOT WCIII style. That would not contribute anything to Starcraft.
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