PDA

View Full Version : Hybrid buildings?


Akuma
08-06-2006, 4:28 PM
Just a thought; I haven't seen this discussed, but what do you think the Hybrid's buildings might look like (should they have any) and perhaps more importantly, how might they build them?

DBCooper
08-06-2006, 4:52 PM
I'd have to say half mutated, half built. like a worker builds the building and then continues the process by becoming the rest of the building.

Holocaust
08-06-2006, 6:04 PM
o_O
That's be a strange sight

Any idea what the Hybrid PEONS might look like? >_>

King_Critter
08-07-2006, 11:58 PM
o_O
Any idea what the Hybrid PEONS might look like? >_>

mmm.... I think they'd look like Chuck Noriss.

(it had to be said! >.<)

But no, really. We know that they're a fussion of Protoss and Zerg (and terran? been to long. ^_^)

But what we don't know is what kind of thechnology they use. It seems like they'd use the best availible, which in my opinion is the protoss warping tech. Of course, as I think about, even that has drawbacks -- such as if the warping mechenism breaks down, they're screwed. >.<

So after thinking about some more, maybe the Zerg morphing way would make the most since -- after all, the hybrids themselves are a product of mutation.

MidnightGladius
08-08-2006, 12:11 AM
Here's a thought -

They can build buildings like Terrans (construction site thing) but also (with the right tech, preferably expensive) warp them in, once built, to other areas of the map.

Instead of floating your CC to the expo, you can build all of the buildings in your main, put down a Warp Anchor, and just warp the entire base over!

DBCooper
08-08-2006, 5:06 PM
Interesting... but there would have to be some way to prevent that from happening because to every action there must be a counteraction otherwise one race would be more powerful than another.

DarkMirror
08-08-2006, 5:22 PM
make the transportation either
a) unreliable, it can either severly damage or kill your buildings during transpo
OR
b) deactivated if the paticu;lar warp core is destroyed.

DBCooper
08-08-2006, 5:28 PM
that's MUCH more balanced.

Akuma
08-08-2006, 7:55 PM
Well, logically speaking, warping would require some means of tagging the building to be warped as well as the location to which it is being sent; probably a worker, for instance, or some specialized (and weak) unit produced by said Warp Anchor. In this case, at best it could be severed by killing the guide, temporarily preventing the warp in the same way that an expansion, for instance, is temporarily stopped; at worst, it would be more along the lines of a nuke attempt, wherein if the worker is killed after the warp begins, it fails.

AnonCastillo
08-08-2006, 11:33 PM
I can see the warp gate being abused offensively. Warp a couple cannons into a corner of an enemy expansion, then warp in a building to make units, then warp some cannons closer to their workers once you have some units started, and by the time they see you their workers are being wiped out and you've got a small army there.

But I suppose as long as every race gets equally powerful abilities, it could be balanced out.

MidnightGladius
08-09-2006, 12:52 AM
Did you read what I said about this costing a lot of money and being only available late game? Normally, they would build just like the Terrans.

Ninja95
08-09-2006, 11:26 AM
Do you guys have scxe? look at the buildings on the startup.

SunTzu
08-16-2006, 9:14 PM
It doesn't make sense for the Hybrids to even really have the warp technology. They're a hybrid between a zerg and a protoss, not a zerg and a giant protoss spaceship. What the Hybrids would recieve from the 'Toss side of the merge is the psionic powers, not their tech. :)

MidnightGladius
08-17-2006, 9:37 AM
That depends on your theory. A lot of people seem to think that the hybrids would get Protoss weaponry technology (just check out the SC.org fanfiction and search hybrids).

A Hybrid Protoss version of the Nydus Canal would be awesome.

Mr.Bad
08-19-2006, 11:00 AM
the hybrids would want to be the best of both sides, and they are only giving themselves a disadvantage if they deprive themselves of high technology, now the only question would be where they got the tech, protoss don't nesisarily know how to build everything they fight with.

EdvanHalen
08-19-2006, 12:43 PM
What about a building that is permenantly in transport, like works out of the air? Cause thats what I was thinking when I heard hybrid building, don't know why?

Or in comment to an earlier post, how about if terrans build a building normally, but when it needs to be upgraded an SCV has to be sacrificed, or something?

Or if the Zerg can sacrifice a drone to a building in order to place it's Hit Points up faster, like the defiler's ability.

Broodling
08-20-2006, 12:13 PM
It would be nice if Zergs had winged buildings, so they could move them, like Terrans do. :cool:

Akuma
08-22-2006, 4:10 PM
My personal view of Hybrids is that they begin as a completely organic species, developing like the Zerg do from one or two seed units (maybe one, to mitigate the power level expected of them at later levels.) However, eventually they are able to evole a unit that I refer to as the Architect. Architects are like a second-stage peon that build more technological buildings as an SCV would, but cannot gather resources.

Ninja95
08-23-2006, 11:53 PM
people are ignoring me left and right!

DarkMirror
08-24-2006, 12:06 PM
Thats becaused your ideas are noobish.