gamer102
07-31-2006, 11:22 PM
Did you hear about a trigger "Name Spoofer" (Polar Escape 3)
Did you hear about a trigger "Unit Colorizer" (Myself)
Did you hear about a trigger "Item Abilities" (HeroCraft/Hero Creation Maps)
Name Spoofer
Names
Events
Player - Player 1 (Red) types a chat message containing -name as A substring
Player - Player 2 (Blue) types a chat message containing -name as A substring
Player - Player 3 (Teal) types a chat message containing -name as A substring
Player - Player 4 (Purple) types a chat message containing -name as A substring
Player - Player 5 (Yellow) types a chat message containing -name as A substring
Player - Player 6 (Orange) types a chat message containing -name as A substring
Player - Player 7 (Green) types a chat message containing -name as A substring
Player - Player 8 (Pink) types a chat message containing -name as A substring
Player - Player 9 (Gray) types a chat message containing -name as A substring
Player - Player 10 (Light Blue) types a chat message containing -name as A substring
Player - Player 11 (Dark Green) types a chat message containing -name as A substring
Player - Player 12 (Brown) types a chat message containing -name as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, (Length of (Entered chat string))))
Unit Colorizer
Colors
Events
Player - Player 1 (Red) types a chat message containing -color as A substring
Player - Player 2 (Blue) types a chat message containing -color as A substring
Player - Player 3 (Teal) types a chat message containing -color as A substring
Player - Player 4 (Purple) types a chat message containing -color as A substring
Player - Player 5 (Yellow) types a chat message containing -color as A substring
Player - Player 6 (Orange) types a chat message containing -color as A substring
Player - Player 7 (Green) types a chat message containing -color as A substring
Player - Player 8 (Pink) types a chat message containing -color as A substring
Player - Player 9 (Gray) types a chat message containing -color as A substring
Player - Player 10 (Light Blue) types a chat message containing -color as A substring
Player - Player 11 (Dark Green) types a chat message containing -color as A substring
Player - Player 12 (Brown) types a chat message containing -color as A substring
Conditions
Actions
Animation - Change (Random unit from (Units currently selected by (Triggering player)))'s vertex coloring to ((Real((Substring((Entered chat string), 8, 10))))%, (Real((Substring((Entered chat string), 12, 14))))%, (Real((Substring((Entered chat string), 16, 18))))%) with 0.00% transparency
Item Abilites
Abilities
Events
Unit - A unit Uses an item
Conditions
Actions
-------- Avatar --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Item Avatar
(Level of Avatar for (Hero manipulating item)) Equal to 0
Then - Actions
Unit - Add Avatar to (Hero manipulating item)
Else - Actions
Unit - Increase level of Avatar for (Hero manipulating item)
Now make an item, and a If Then Else actions for each item ability you have (and a ability "level up" that does nothing (for just using the item))
I created the "Unit Colorizer"
If you see a map that was created with my trigger then I did not create it becuase I did not know there was already someone who did that
It's all done with substrings
Now you post all the Special Triggers you know (If you want to) in [code]
Did you hear about a trigger "Unit Colorizer" (Myself)
Did you hear about a trigger "Item Abilities" (HeroCraft/Hero Creation Maps)
Name Spoofer
Names
Events
Player - Player 1 (Red) types a chat message containing -name as A substring
Player - Player 2 (Blue) types a chat message containing -name as A substring
Player - Player 3 (Teal) types a chat message containing -name as A substring
Player - Player 4 (Purple) types a chat message containing -name as A substring
Player - Player 5 (Yellow) types a chat message containing -name as A substring
Player - Player 6 (Orange) types a chat message containing -name as A substring
Player - Player 7 (Green) types a chat message containing -name as A substring
Player - Player 8 (Pink) types a chat message containing -name as A substring
Player - Player 9 (Gray) types a chat message containing -name as A substring
Player - Player 10 (Light Blue) types a chat message containing -name as A substring
Player - Player 11 (Dark Green) types a chat message containing -name as A substring
Player - Player 12 (Brown) types a chat message containing -name as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, (Length of (Entered chat string))))
Unit Colorizer
Colors
Events
Player - Player 1 (Red) types a chat message containing -color as A substring
Player - Player 2 (Blue) types a chat message containing -color as A substring
Player - Player 3 (Teal) types a chat message containing -color as A substring
Player - Player 4 (Purple) types a chat message containing -color as A substring
Player - Player 5 (Yellow) types a chat message containing -color as A substring
Player - Player 6 (Orange) types a chat message containing -color as A substring
Player - Player 7 (Green) types a chat message containing -color as A substring
Player - Player 8 (Pink) types a chat message containing -color as A substring
Player - Player 9 (Gray) types a chat message containing -color as A substring
Player - Player 10 (Light Blue) types a chat message containing -color as A substring
Player - Player 11 (Dark Green) types a chat message containing -color as A substring
Player - Player 12 (Brown) types a chat message containing -color as A substring
Conditions
Actions
Animation - Change (Random unit from (Units currently selected by (Triggering player)))'s vertex coloring to ((Real((Substring((Entered chat string), 8, 10))))%, (Real((Substring((Entered chat string), 12, 14))))%, (Real((Substring((Entered chat string), 16, 18))))%) with 0.00% transparency
Item Abilites
Abilities
Events
Unit - A unit Uses an item
Conditions
Actions
-------- Avatar --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Item Avatar
(Level of Avatar for (Hero manipulating item)) Equal to 0
Then - Actions
Unit - Add Avatar to (Hero manipulating item)
Else - Actions
Unit - Increase level of Avatar for (Hero manipulating item)
Now make an item, and a If Then Else actions for each item ability you have (and a ability "level up" that does nothing (for just using the item))
I created the "Unit Colorizer"
If you see a map that was created with my trigger then I did not create it becuase I did not know there was already someone who did that
It's all done with substrings
Now you post all the Special Triggers you know (If you want to) in [code]