Sikawtic
07-30-2006, 7:38 PM
Signup Thread (http://www.warboards.org/showthread.php?t=19469) (Submissions still allowed)
OOC Thread (http://www.warboards.org/showthread.php?p=350509)
Profiles:
Name: Rhoktar
Race: Zerg
Strain: Kai Hunter Killer, modified Hydralisk/Hunter Killer strain
Age: 18
Appearance: Slightly larger than a normal Hydralisk, dark red streaks visible underneath eyes
Biography: Born from a Terran project that attempted to study Zerg behaviour, one of Menyu's most destructive specimens. During one experiment, an accidental injection containing Devouring One cells into a Hunter Killer Larva resulted Rhoktar to be spawned with heightened aggression, size, speed and surprisingly, intelligence. For years he has laid dormant, surpressed by Neuro drugs and kept in a lifesize tube continuously being tested. But in his 15th year of life, Rhoktar awoke and his sleeping destructive instincts exploded. Rhoktar burst from his captive tube and went berserk. The building where he was kept was completly ravaged by his uncontrollable rampage. Since his escape, Rhoktar has been wandering the lands, along with wanting his reason for being on his mind, a silent voice within continuously whispers to him "Kneel Before the Swarm..." Name: Baxter Aries
Race: Terran
Age: 25
Appearance: Average height, slimmer than most, with an obviously arrogant strut in his walk.
Biography: Baxter joined the Goliath Corps. right out of school, and has never looked back. His instructors, and later his superiors, note his brash actions on a daily basis, but through these actions he has saved the lives of no less than four of his fellow squadmates, and he is one of the youngest Majors in either the Dominion or Confederacy histories. Dr. Loueks is his grandfather, so when the decision to leave known space came down, Baxter had little choice. His battle experiences and wisdom are a premium in this new society, and as such he is a welcomed sight to everyone within the colony.
Weaponry: Standard issue Goliath War Machine. He also has the blue prints for a standard Goliath, and has been fooling around with new ideas on how to improve the machine gun lethality and missile accuracy. Name: Chi'ric
Race: Zerg
Strain: Defiler
Weapons: Defiler Spells, Also Evolved a Claw Attack
Apearance: Your average Defiler, with Blue highlights. The only outstanding things about him are his long, hydralisk-esque claws, and a frill that runs the length of his back. (NOTE: He's a detector!)
Biography: Made specificly for scouting, Chi'ric is a master of stealth and assasinations. He has served Ki'Menyu unquestioningly, and remembers when he was still taking cerebrates form... Name: Mabelson Lantash
Race: Terran
Weapon/Equipment: A modified goliath specialized in ballistic missile combat. Two large racks of Multipurpose Composite Warhead Torpedoes and a duel coolant covered guass turret on the underside compose its main armarment. Unfortunately, the guass turrets , while able to put up an uninterrupted streams of fire, are pitiful compared to their cousins, and are actually sniper weapons. A small ecm pod serves in allowing the mech and its squadmechs to pull a retreat or ambush without freakish zerg sensors or mechanical devices detecting them until they were at close range. A true blessing when melee units get too close for comfort.
Appearance: Asian in appearance, with very light brown eyes with faint squint lines, and a smile on his lips. Tussled dirty blond hair that practicly has a very life of its own. Fairly scrawny, as he seems to be unable to put enough meat on his 5'8 frame. He is unbelievable absent minded, though brilliant when it comes to Goliaths and life, and has a very sunny approach to life. Veeerrrryyy sunny, enough to make someone rip thier eyes out with his sunniness. Wears a rather battered pilots uniform with a baseball cap.
Biography: His grandfather was a scientist and anylist concerned in armored infantry. Since siege tanks were lacking in mobility, he prepared a goliath that could provide a mobile artillery platform that wouldn't be a liability in close combat. The machine was stored away in a cargo vessel and handed down to him. He grew up unable to handle a boring life as it was, and did quite well with the town's defence. His absent mindedness cuased major setbacks, and he stayed in one rank under the command of Major Baxtor.
Not that that upsets him in any way Name: Rashkor
Race: Zerg
Strain: When Ki'Menyu evolved himself into humanoid form, he created several other zerg of similar, but lesser, structure to his. Rashkor is an example of these unique zerg.
Description: Rashkor looks like a male version of Infested Kerrigan. He is basically an infested Ghost, but without actually being infested, Rashkor cannot be uninfested. He has greyish reddish skin color and burning blood -colored eyes. Rashkor is clothed in black, bony armor that looks like it was once alive and fully covers all of his body except his head, and a space on his back where his wings protrude. Rashkor can rely on his appearance alone to paralyze some terrans.
Bio: Ki'Menyu created Rashkor at the same time as he evolved into his humanoid form. Rashkor was part of an elite honor guard that would escort Ki'Menyu's new humaniod form. Rashkor was severely wounded in one of his battles and was replaced by another, more recent escort creature when it was discovered that Rashkor's DNA was corrupted, giving him an increase in cell mutations that, with the zerg's great control of their bodies, be used to improve him, evolving new abilities, but also resulted in a degenerative disease that crippled Rashkor when he went into a 'boute', destroying the parts of his nervous system that controlled his body's movement, effectively paralyzing him until he could regenerate the pathways. Name: Zuranh
Race: Zerg
Strain: Mutalisk
Weapon/Equipment: Glaive Wurms, Swoop Attack (SC:G Muta-esque), Tail Swipe
Appearance: Smaller than a normal Mutalisk, Zuranh's carapace is edged in vivid streaks of midnight black, and its tail is lined with serrated blades. While it suffers from slightly decreased stamina as a result of lesser organ functionality, it has a smaller target profile and reflexes greater than even Kukulza. As a result, a few well-placed shots can send it back for healing, but short of that it's capable of wreaking havoc with no regard for enemy defenses.
Biography: Born to serve Ki'Menyu in deep penetration raids, harassment scenarios, and scouting, Zuranh knows no purpose but the few thoughts ingrained in its mind. Added to its remarkable physique, such single-mindedness makes for unwavering dedication and superb skill in accomplishing the task at hand. Name: Redd
Race: Terran
Age: 26
Weapon/Equipment: RCS - .55 gattling gun, grenade launcher, combat blades. Person - Guass Rifle.
Appearance: 5'11", 190 lbs. Athletic build. short spikey hair, dyed red. Left eye brow pierced. Tatoo of Genesis symbol in red on his forhead. 019 tatooed on his right arm (RCS serial number). Blue eyes, caucasion. Wears white tank top and military slacks cut to the knee. Standard RCS combat boots.
Wears black RCS suit when armored up.
RCS Appearance: Black with neon green markings.
Biography: One of the first 30 (and only) RCS pilots, one of the 24 remaining. Redd served as a combat marine on the Reclamation until it was purchased by Dr. St. Loueks' corporation. He was retained on personel as a security guard, and later (towards lift off) as a RCS tester. Once Genesis was established, he was officialled ranked in the RCS squandron as number 019. His group of 6 men are charged with finding and elminating the arachnid nests.Name: Valgar Zaynskij
Race: Terran
Weapon/Equipment: Standard Issue C-13 Canister Rifle, psychokinetic abilities.
Appearance: When out of his ivory stealth suit, Valgar appears to be nothing more than the next man, neither tall nor short, neither big nor small. His muscles are well defined, of course, as expected and due of anyone who has undergone ghost training. Despite his psychic abilities, or possibly because of them, he appears less-than-imposing to each and everyone, no matter their own relative power.
His eyes are a dull, dark green, completely devoid of soul-piercing stares and haughty leers, although occasionally visited by the odd mischievous gleam, even bordering on hints of sadism every now and then.
Despite of the complete lack any manner of effort put into keeping it well-groomed, Valgar's auburn hair always seems to stick out and bend in the same, aestethically pleasing angles, cascading down pleasantly just above his ears. He doesn't even get helmet-hair from his ghost suit.
If the unimpressive psychic has any distinguishing appearance traits at all, it is the rosy luster of his skin: despite spending most of his time indoors, there is always some part of him that's bright red and peeling.
Biography: His PA profile showing incredible psionic potential, as with all ghosts-to-be, he was sent to become one of the fighting psychics, as per galactic law. Completing his training unspectacularily (as far as ghost go, ja) he was sent to on of the front lines to do battle with, well... just about everyone. Some things never change.
After serving for many years, under several commanders, against many a foe and so on and so forth, Valgar had worked himself through the ranks until he led his own group of ghost specialists. This was not come of ambition, but rather of the plain and simple truth that there was nothing worthwhile for him to occupy himself with.
Either way, a little bad luck was all it took. A wrong turn here, a zerg attack there, some protoss into the mix, and suddenly Mr. Leader found himself on a certain (and familiar to boot) space ship, just as said vessel embarked on a long trip. The rest is history. Unwritten history, that is.Name: Nathanial Horn
Race: Terran
Weapon/Equipment: Firebat Combat suit and flamethrower Carries a pistol underneath his armor in case things get too hot and he has to ditch the equipment.
Appearance: About 6'2" with sandy yellow hair and ice blue eyes, he has an impressive build which allows him to carry larger tanks for his flamethrower and has a scar on his neck from a peice of shrapnel he caught trying to get away from a set of tanks that failed during a training exercise.
Biography: Nate always loved playing with fire as a kid and against his parents best wishes he enlisted in the defense force and naturally became a firebat. He wasn't turned off by the high risk and the thought of having the ultimate lighter to play with actually made him happy. Aside from the minor accident in training he hasn't had any major problems in the service and up until recently he hasn't been needed. So due to a lack of activity he is know to be a light hearted person prone to pranks and getting into trouble.RCS Info:
Created to be the new global super-guard, Scientists in the ranks of Xavier mixed marine armor and goliath technology to make the hybrid suit, the Robotic Combat Suit. Although not as durable as the goliath, and with less firepower overall, it carries similiar gun systems as well as a greater version of the marine's standard grenade launcher mounted on each arm. What little Protoss knowledge the scientists knew was implemented, and each suit comes standard with psi blades which can be used if ammo needs to be reserved or is it.
However, humans can't maintain the blade through psionic imitions and therefore have to carry around a H-battery in order to sustain the blades. If any RCS is hit just right, it could take out several city blocks.
__________________________________
Redd
Outskirts of Genesis
Hunting Arachnids
_________________
Robotic Combat Suit 019 picked his path through the rocky outcroppings and various different types of jungle-like vegetation as he made his way steadily towards the open cavern half a mile above his location. The others of his group threw jaunts at each other and laughed as they followed suit. Redd was the commander of the mission, however, and he was forced to keep his eyes peeled.
As him and the 4 RCSes behind got closer to the cave, the other members got more involved as the small group went through their pre-combat procedures.
"Ammo loaded and at the ready." commanded Redd.
"Check!" yelled back the battle-eager pilots.
"Armor readings normal?"
"Check!"
"Sector map ...." Redd was cut short as a boulder made him jump from his heading. The rest of the suits were just as quick, excluding 020 who nearly met his doom and had to leap aside. "Stay on your toes!" barked Redd as two guys helped the downed pilot to his feet. "Just look what one of those bastards did to Ben."
Silently the group remenisced of their 6th member, at the hospice due to a completely crushed right shoulder. The rest of the procedure was finished quickly, with military precision. They were in their mode. It was game time. Redd led the way to the opening of the cave, and the group prepared their night vision. Slowly the group stepped forward into the darkness, and began making their descent into it's depths.
Several minutes passed before they saw a single sign of what they hunted. Redd was the one to spot the mutilated form of an elk-like animal laying on the ground. The group grew closer and they began making observations. Their first was quite alarming. It wasn't the doing of the arachnid's they sought.
"Um... guys... anybody have any idea what did this? It almost looks... no it couldn't be..." The rest were thinking it. But Redd was the one to find the proof.
"Look here..." he said as he ripped a fang-like object from deep within the recesses of the animals fur. "Zerg."
Then they heard it. A large chattering of claws against stone. Shrieks of the bastards they thought they had left behind. "HEAD FOR THE ENTRANCE!" barked Redd over the comlinks. At once and in unison the combatants had their suits at full running speed. Running towards the light. The first of the zerglings had caught up by the time they reached the entrance, and the first bullets were spent. The first zerg felled.
Redd called for backup as they made their way down the mountain.
OOC Thread (http://www.warboards.org/showthread.php?p=350509)
Profiles:
Name: Rhoktar
Race: Zerg
Strain: Kai Hunter Killer, modified Hydralisk/Hunter Killer strain
Age: 18
Appearance: Slightly larger than a normal Hydralisk, dark red streaks visible underneath eyes
Biography: Born from a Terran project that attempted to study Zerg behaviour, one of Menyu's most destructive specimens. During one experiment, an accidental injection containing Devouring One cells into a Hunter Killer Larva resulted Rhoktar to be spawned with heightened aggression, size, speed and surprisingly, intelligence. For years he has laid dormant, surpressed by Neuro drugs and kept in a lifesize tube continuously being tested. But in his 15th year of life, Rhoktar awoke and his sleeping destructive instincts exploded. Rhoktar burst from his captive tube and went berserk. The building where he was kept was completly ravaged by his uncontrollable rampage. Since his escape, Rhoktar has been wandering the lands, along with wanting his reason for being on his mind, a silent voice within continuously whispers to him "Kneel Before the Swarm..." Name: Baxter Aries
Race: Terran
Age: 25
Appearance: Average height, slimmer than most, with an obviously arrogant strut in his walk.
Biography: Baxter joined the Goliath Corps. right out of school, and has never looked back. His instructors, and later his superiors, note his brash actions on a daily basis, but through these actions he has saved the lives of no less than four of his fellow squadmates, and he is one of the youngest Majors in either the Dominion or Confederacy histories. Dr. Loueks is his grandfather, so when the decision to leave known space came down, Baxter had little choice. His battle experiences and wisdom are a premium in this new society, and as such he is a welcomed sight to everyone within the colony.
Weaponry: Standard issue Goliath War Machine. He also has the blue prints for a standard Goliath, and has been fooling around with new ideas on how to improve the machine gun lethality and missile accuracy. Name: Chi'ric
Race: Zerg
Strain: Defiler
Weapons: Defiler Spells, Also Evolved a Claw Attack
Apearance: Your average Defiler, with Blue highlights. The only outstanding things about him are his long, hydralisk-esque claws, and a frill that runs the length of his back. (NOTE: He's a detector!)
Biography: Made specificly for scouting, Chi'ric is a master of stealth and assasinations. He has served Ki'Menyu unquestioningly, and remembers when he was still taking cerebrates form... Name: Mabelson Lantash
Race: Terran
Weapon/Equipment: A modified goliath specialized in ballistic missile combat. Two large racks of Multipurpose Composite Warhead Torpedoes and a duel coolant covered guass turret on the underside compose its main armarment. Unfortunately, the guass turrets , while able to put up an uninterrupted streams of fire, are pitiful compared to their cousins, and are actually sniper weapons. A small ecm pod serves in allowing the mech and its squadmechs to pull a retreat or ambush without freakish zerg sensors or mechanical devices detecting them until they were at close range. A true blessing when melee units get too close for comfort.
Appearance: Asian in appearance, with very light brown eyes with faint squint lines, and a smile on his lips. Tussled dirty blond hair that practicly has a very life of its own. Fairly scrawny, as he seems to be unable to put enough meat on his 5'8 frame. He is unbelievable absent minded, though brilliant when it comes to Goliaths and life, and has a very sunny approach to life. Veeerrrryyy sunny, enough to make someone rip thier eyes out with his sunniness. Wears a rather battered pilots uniform with a baseball cap.
Biography: His grandfather was a scientist and anylist concerned in armored infantry. Since siege tanks were lacking in mobility, he prepared a goliath that could provide a mobile artillery platform that wouldn't be a liability in close combat. The machine was stored away in a cargo vessel and handed down to him. He grew up unable to handle a boring life as it was, and did quite well with the town's defence. His absent mindedness cuased major setbacks, and he stayed in one rank under the command of Major Baxtor.
Not that that upsets him in any way Name: Rashkor
Race: Zerg
Strain: When Ki'Menyu evolved himself into humanoid form, he created several other zerg of similar, but lesser, structure to his. Rashkor is an example of these unique zerg.
Description: Rashkor looks like a male version of Infested Kerrigan. He is basically an infested Ghost, but without actually being infested, Rashkor cannot be uninfested. He has greyish reddish skin color and burning blood -colored eyes. Rashkor is clothed in black, bony armor that looks like it was once alive and fully covers all of his body except his head, and a space on his back where his wings protrude. Rashkor can rely on his appearance alone to paralyze some terrans.
Bio: Ki'Menyu created Rashkor at the same time as he evolved into his humanoid form. Rashkor was part of an elite honor guard that would escort Ki'Menyu's new humaniod form. Rashkor was severely wounded in one of his battles and was replaced by another, more recent escort creature when it was discovered that Rashkor's DNA was corrupted, giving him an increase in cell mutations that, with the zerg's great control of their bodies, be used to improve him, evolving new abilities, but also resulted in a degenerative disease that crippled Rashkor when he went into a 'boute', destroying the parts of his nervous system that controlled his body's movement, effectively paralyzing him until he could regenerate the pathways. Name: Zuranh
Race: Zerg
Strain: Mutalisk
Weapon/Equipment: Glaive Wurms, Swoop Attack (SC:G Muta-esque), Tail Swipe
Appearance: Smaller than a normal Mutalisk, Zuranh's carapace is edged in vivid streaks of midnight black, and its tail is lined with serrated blades. While it suffers from slightly decreased stamina as a result of lesser organ functionality, it has a smaller target profile and reflexes greater than even Kukulza. As a result, a few well-placed shots can send it back for healing, but short of that it's capable of wreaking havoc with no regard for enemy defenses.
Biography: Born to serve Ki'Menyu in deep penetration raids, harassment scenarios, and scouting, Zuranh knows no purpose but the few thoughts ingrained in its mind. Added to its remarkable physique, such single-mindedness makes for unwavering dedication and superb skill in accomplishing the task at hand. Name: Redd
Race: Terran
Age: 26
Weapon/Equipment: RCS - .55 gattling gun, grenade launcher, combat blades. Person - Guass Rifle.
Appearance: 5'11", 190 lbs. Athletic build. short spikey hair, dyed red. Left eye brow pierced. Tatoo of Genesis symbol in red on his forhead. 019 tatooed on his right arm (RCS serial number). Blue eyes, caucasion. Wears white tank top and military slacks cut to the knee. Standard RCS combat boots.
Wears black RCS suit when armored up.
RCS Appearance: Black with neon green markings.
Biography: One of the first 30 (and only) RCS pilots, one of the 24 remaining. Redd served as a combat marine on the Reclamation until it was purchased by Dr. St. Loueks' corporation. He was retained on personel as a security guard, and later (towards lift off) as a RCS tester. Once Genesis was established, he was officialled ranked in the RCS squandron as number 019. His group of 6 men are charged with finding and elminating the arachnid nests.Name: Valgar Zaynskij
Race: Terran
Weapon/Equipment: Standard Issue C-13 Canister Rifle, psychokinetic abilities.
Appearance: When out of his ivory stealth suit, Valgar appears to be nothing more than the next man, neither tall nor short, neither big nor small. His muscles are well defined, of course, as expected and due of anyone who has undergone ghost training. Despite his psychic abilities, or possibly because of them, he appears less-than-imposing to each and everyone, no matter their own relative power.
His eyes are a dull, dark green, completely devoid of soul-piercing stares and haughty leers, although occasionally visited by the odd mischievous gleam, even bordering on hints of sadism every now and then.
Despite of the complete lack any manner of effort put into keeping it well-groomed, Valgar's auburn hair always seems to stick out and bend in the same, aestethically pleasing angles, cascading down pleasantly just above his ears. He doesn't even get helmet-hair from his ghost suit.
If the unimpressive psychic has any distinguishing appearance traits at all, it is the rosy luster of his skin: despite spending most of his time indoors, there is always some part of him that's bright red and peeling.
Biography: His PA profile showing incredible psionic potential, as with all ghosts-to-be, he was sent to become one of the fighting psychics, as per galactic law. Completing his training unspectacularily (as far as ghost go, ja) he was sent to on of the front lines to do battle with, well... just about everyone. Some things never change.
After serving for many years, under several commanders, against many a foe and so on and so forth, Valgar had worked himself through the ranks until he led his own group of ghost specialists. This was not come of ambition, but rather of the plain and simple truth that there was nothing worthwhile for him to occupy himself with.
Either way, a little bad luck was all it took. A wrong turn here, a zerg attack there, some protoss into the mix, and suddenly Mr. Leader found himself on a certain (and familiar to boot) space ship, just as said vessel embarked on a long trip. The rest is history. Unwritten history, that is.Name: Nathanial Horn
Race: Terran
Weapon/Equipment: Firebat Combat suit and flamethrower Carries a pistol underneath his armor in case things get too hot and he has to ditch the equipment.
Appearance: About 6'2" with sandy yellow hair and ice blue eyes, he has an impressive build which allows him to carry larger tanks for his flamethrower and has a scar on his neck from a peice of shrapnel he caught trying to get away from a set of tanks that failed during a training exercise.
Biography: Nate always loved playing with fire as a kid and against his parents best wishes he enlisted in the defense force and naturally became a firebat. He wasn't turned off by the high risk and the thought of having the ultimate lighter to play with actually made him happy. Aside from the minor accident in training he hasn't had any major problems in the service and up until recently he hasn't been needed. So due to a lack of activity he is know to be a light hearted person prone to pranks and getting into trouble.RCS Info:
Created to be the new global super-guard, Scientists in the ranks of Xavier mixed marine armor and goliath technology to make the hybrid suit, the Robotic Combat Suit. Although not as durable as the goliath, and with less firepower overall, it carries similiar gun systems as well as a greater version of the marine's standard grenade launcher mounted on each arm. What little Protoss knowledge the scientists knew was implemented, and each suit comes standard with psi blades which can be used if ammo needs to be reserved or is it.
However, humans can't maintain the blade through psionic imitions and therefore have to carry around a H-battery in order to sustain the blades. If any RCS is hit just right, it could take out several city blocks.
__________________________________
Redd
Outskirts of Genesis
Hunting Arachnids
_________________
Robotic Combat Suit 019 picked his path through the rocky outcroppings and various different types of jungle-like vegetation as he made his way steadily towards the open cavern half a mile above his location. The others of his group threw jaunts at each other and laughed as they followed suit. Redd was the commander of the mission, however, and he was forced to keep his eyes peeled.
As him and the 4 RCSes behind got closer to the cave, the other members got more involved as the small group went through their pre-combat procedures.
"Ammo loaded and at the ready." commanded Redd.
"Check!" yelled back the battle-eager pilots.
"Armor readings normal?"
"Check!"
"Sector map ...." Redd was cut short as a boulder made him jump from his heading. The rest of the suits were just as quick, excluding 020 who nearly met his doom and had to leap aside. "Stay on your toes!" barked Redd as two guys helped the downed pilot to his feet. "Just look what one of those bastards did to Ben."
Silently the group remenisced of their 6th member, at the hospice due to a completely crushed right shoulder. The rest of the procedure was finished quickly, with military precision. They were in their mode. It was game time. Redd led the way to the opening of the cave, and the group prepared their night vision. Slowly the group stepped forward into the darkness, and began making their descent into it's depths.
Several minutes passed before they saw a single sign of what they hunted. Redd was the one to spot the mutilated form of an elk-like animal laying on the ground. The group grew closer and they began making observations. Their first was quite alarming. It wasn't the doing of the arachnid's they sought.
"Um... guys... anybody have any idea what did this? It almost looks... no it couldn't be..." The rest were thinking it. But Redd was the one to find the proof.
"Look here..." he said as he ripped a fang-like object from deep within the recesses of the animals fur. "Zerg."
Then they heard it. A large chattering of claws against stone. Shrieks of the bastards they thought they had left behind. "HEAD FOR THE ENTRANCE!" barked Redd over the comlinks. At once and in unison the combatants had their suits at full running speed. Running towards the light. The first of the zerglings had caught up by the time they reached the entrance, and the first bullets were spent. The first zerg felled.
Redd called for backup as they made their way down the mountain.