View Full Version : No Rush Timer?
HoboNinja
07-28-2006, 9:24 PM
Ok so I am working on a map and I want to have a vote at for a 10 minute no rush... ok I got a vote thing from another tutorial but for the no rush I just put a bunch of invincible fences and it is supposed to get rid of them... I have tried like using a unit array and stuff but I can't seem to figure it out there are 169 of them... 001-169... I set the array for 169 but it doesnt seem to do it... How can I get it to delete all of those? I saw something about unit groups but don't know what that stuff is... so can anyone help me? Also if you have better suggestion than using fences tell me because anything helps...
gamer102
07-29-2006, 7:13 PM
Try these
Invulnerability
Invisibility
VisibilityPlayer group - pick every player and do Unit Group - Pick every unit
hooded
07-29-2006, 7:27 PM
if you are using units, you could use the pick every unit in group action. Just do this
events- time elapsed is 600 secs
conditions- w/e
actions-
unit- pick every unit in group (units of type(INVIS FENCE THING)) and do actions-
unit - remove picked unit
HoboNinja
07-29-2006, 9:07 PM
But how do I do the unit group? I selected them all and tried to find some unit group thing but couldnt then I went to triggers and did add unit to unitgroup and did select unit but you cant select more than one unit at a time....
Sorry I am a ueber newb...
hooded
07-30-2006, 10:56 AM
to create the unit group, dont say add selected units, add a type of unit. The exact trigger is the "pick every unit in unit group and do actions". Change the default unit group from "units in (playable map)" to "units of type". Change the unit type inside that to your wall unit. Then add your remove unit under your actions.
and dont worry, everyone was and noob once. :)
gamer102
07-30-2006, 10:07 PM
yea im not a noob... but wait until you hear about JASS, i don't even know how to read it and turn it into simple stuff, but i know allot about other things
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