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Nedech
07-26-2006, 4:55 PM
Alright, i've just started playing this game a bit more on battle.net. I only used to play games with friends and so on before and i've been pretty busy with W3 :)

So... I don't know any Protoss strategies or how to scout properly.
I usually go for lots of zealots and then get those worm things and do some drop off attacks rofl.. Yeah.. i know i suck at this game.
I also do something extremely gosu. I send out observers on patrol, all over the map. Yeah thats right.
But seriously, i need to know some good strategies, especially vs zerg.

Cpt.Chronic
07-26-2006, 5:06 PM
That's like asking for a quick summary of War and Peace. There's just too much information and too many tangents to give you the answer that you want.

If you post a replay of a game you played, it will be much easier to help you.

U-238
07-26-2006, 5:24 PM
Yea a rep would be nice. Or a situation.

LordOfNukes
07-26-2006, 5:28 PM
- PvP- Get a micture of units, Zealots, Goons, High Templar, Archons, whatever you think will beat your opponent's army. Macro like hell.

- PvT- Get Goons, Zealots once your expansion is going. Arbiters or Carriers late game Macro even harder.

- PvZ- Get Zealots with some back-up Goons. Get High Templar, maybe Corsairs. Macro psychotically because PvZ is generally the hardest Protoss match-up.

Nedech
07-26-2006, 6:12 PM
I just want some early game game tips. Thanks Lordofnukes.

WickedImposter
07-26-2006, 7:21 PM
i think that against zerg you should go early gas. HTs are needed against zerg. thats all ive got.

MidnightGladius
07-26-2006, 9:10 PM
Nah, it's possible to just overpower them with zealots in the early game by either proxying your gates or if they don't think that you plan on doing that and tech hard themselves.

Siege_Commander
07-26-2006, 11:58 PM
Make sure to upgrade. +1 atk means lings are taken down by zeals 1 hit les. Be sure to attack move with zeals.

WickedImposter
07-27-2006, 9:21 AM
ya. but, playing against zerg without storm is pretty hard. but, youre righ,t you cna always just overpower them with zlots early on. but if they get lurk/ling, its a lot harder to beat them

Siege_Commander
07-27-2006, 1:53 PM
Well then, tech to obs. Maybe reavers too.

WickedImposter
07-27-2006, 4:34 PM
dont tihnk obs could really help against lurks, as they would still do massive splash to the zlot group, and the lings could laso occupy. reavs would be good, but at that time, you good also mix in goons with the zlots.

Cpt.Chronic
07-27-2006, 4:59 PM
Of course observers REALLY help against lurks. It's the toss's only detecting unit. That's like saying observers don't help vs. dts or cloaked wraiths....you're just being stupid so you can post something, which well, is pretty stupid...

WickedImposter
07-27-2006, 5:17 PM
i meant, even with obs, its still hard to take down lurkers and co without goons or something.

Siege_Commander
07-27-2006, 8:21 PM
Well, do the same thing as with lings. attack move them so they dont end up in a line. And how the hell do you hit something you can't see? Besides using spells.

MidnightGladius
07-27-2006, 8:22 PM
Reavers aren't necessary against lurker contain. Just storm it once and have 2 goons shoot once at it. Recharge shields, rinse and repeat. Or, if there are multiple lurks clumped, just storm the clump twice.

Siege_Commander
07-27-2006, 8:24 PM
Reavers would be for the lings. But Midnight_Gladius, knows more than I do.

MidnightGladius
07-27-2006, 8:29 PM
If you didn't go reavers at first, there's no need to just because you see lurk/ling.

Of course, if you did go reaver/sair, then they're absolute idiots for trying to lurk contain you. See how it works?

Siege_Commander
07-27-2006, 8:31 PM
Yup. But then you would need obs too and thats like half the tech tree. Oh and Is lurker range < cannon range?

MidnightGladius
07-27-2006, 10:55 PM
Lurker range is 10 (5 squares) and cannon range 12. So yes, it's entirely possible to use cannons to defend temporarily, harassing expos along the way, until you have sufficient mass to just barge out and disregard everything the enemy has. When P has obs and templar tech, the Z needs to have something out and ready, or it hurts. A lot.

WickedImposter
07-28-2006, 9:42 AM
Reavers would be for the lings. But Midnight_Gladius, knows more than I do.

MidnighGladius knows more than most ppl. anyways, ya. lurker would be very useless against reaver sair. also, Siegecommander, if you were already going reavers, you might as well have gotten obs. then again, if you scout zerg lurks, you should tech to obs immediatly and post some anti drop stuff. if 2 lurks get into your min line without you seeing them, your probes are screwed

Siege_Commander
07-28-2006, 12:50 PM
well, of course I would have some cannons by my min line, and from past battles, I've learned to keep an obs in my main. Along with one or 2 High templar.

WickedImposter
07-30-2006, 7:26 PM
thats a very good defense. however, i like to keep a few cannons around my base too, like at chokes.

hey, any of you heard about going dt against zerg? i saw an amazing replay, where a toss player built 2 goons, a zealot, and just pure dt after that. thats another strat i need to wonder about. going mass dt against zerg

Siege_Commander
07-30-2006, 7:31 PM
Pimpest plays, huh?

WickedImposter
07-30-2006, 7:41 PM
ahem. yes. but it was a pretty cool rep. and that strat will prolly work against alot of zerg in early game, before mutas or lurkers

Siege_Commander
07-30-2006, 7:46 PM
No, I dont think so. Those are pros man, and that only worked becuz that guy spent money on 2 hatches. Thats 600 min. He could have had a lot more hydras.

MidnightGladius
07-30-2006, 9:20 PM
DTs are nice only when you have sairs. Either that, or if you scout their main as empty of detection and drop them in to own their mineral line.

WickedImposter
07-31-2006, 8:33 AM
ya. but when you think of it, it does seem that if you treated dts without the cloak, they are still extremely strong. with the cloak, even stronger. also, they were both pros, meaning that it will also be easier for us.

Siege_Commander
07-31-2006, 12:56 PM
Suure. DTs fire as slowly as goons I think. It can be out numbered quite easily. And if they had no cloak, sunkens would kill them. And if there pros they wouldn't go for standered builds, would they? While us not pros would go for standered. Which would probably have some detection in the build. Unlesss you get lucky.

WickedImposter
07-31-2006, 7:30 PM
i guess so...

but, when you think of it, DTs are probably one of the most effecient units in the game. 125/100 resource cost, with cloak, 40/80 sp/hp, 40 dmg. thats extremely efficient.

Siege_Commander
07-31-2006, 8:27 PM
I dont think so. I think h templar are more use ful. When you have an even number that you dont need, Out of reality comes an archon. I would rather have an archon compliment my army than a DT, or a DA. Cept vs zerg, I think I would rather have Das with mael vs zerg. Also, Dts are one of the most useful units early game when toss/terran has no/little detection, but late game, almost useless when T has comsat and P obs every where, as there strength is the cloak ability.

MidnightGladius
07-31-2006, 10:11 PM
Actually, late-game DT/Storm/Sair is killer against ultra/ling, and DTs stay useful throughout PvP for their damage potential; same for PvT. They're also good for drops.

WhiteShade
07-31-2006, 10:39 PM
Actually, late-game DT/Storm/Sair is killer against ultra/ling, and DTs stay useful throughout PvP for their damage potential; same for PvT. They're also good for drops.
You know, I actually forgot about DTemps... they fire a little faster than Goons but cause massive damage... the most for any infantry unit (Infested Terrans, ITs, don't count) and I use them with Goons and HTemps for any ground assault... Big Air Assualts I use Arbiter\Carrier\Scout\Ob\Corsair raid (wow that's all ovem!) and Zeals\DT\HT\Goon for ground... don't ask...
I agree with MG here... I strongly favor DTs for any raid as it becomes difficult to detect but they suck against air assaults of course...

Siege_Commander
07-31-2006, 11:22 PM
Oh yes of course. I forgot about the 4 dt drop.

WickedImposter
08-01-2006, 9:37 AM
ya. i dont think ive actually seen anyone go maelstrom against terran or toss

Siege_Commander
08-01-2006, 12:57 PM
Well, If its toss vs terran, there gonna be pushing, and no metal is bio. PVP theres no use unless you like mael strom his lots, then the goons stupid ai takes effect.

WickedImposter
08-01-2006, 6:53 PM
ya. strom is useless cept against zerg

Siege_Commander
08-02-2006, 1:13 AM
Well, if a crazy terran goes M&M, then storm could be use ful. Its not useless. Havent you heard of templar drops? Storm can also be used vt when the tanks are occupied.

WickedImposter
08-02-2006, 7:56 AM
notice i said strom, not storm. i know that storm is useful

Siege_Commander
08-02-2006, 12:59 PM
Oh. my bad. Well if you switch the r, it is storm. hehe:P