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View Full Version : Starcraft: Genesis - Introduction + Signup[Vacancies]


Sikawtic
07-26-2006, 6:37 AM
RP Thread (http://www.warboards.org/showthread.php?t=19638)
OOC Thread (http://www.warboards.org/showthread.php?p=350509)

Starcraft: Genesis


Feel free to submit your character. The RP should start when we have enough people.

You may recall the storyline from Starcraft: New Beginnings (http://www.warboards.org/showthread.php?t=5608).


Introduction:

For countless years the turmoil raged on between Protoss, Zerg and Terran. Battles were won. Territory was claimed, reclaimed and then lost yet again. Morale began to faulter, renegade groups raged against the empire. Factions, sub-factions and yet smaller clusters of people broke off from races and the battles grew even more complicated. Everyone one would look, he would see death and destruction. He would see turmoil and pain.

Dr. Xavier St. Loueks had seen enough in his lifetime. It was time for the Terrans to start somewhere new; somewhere far away from this everlasting struggle between the races. Xavier took a group of his close friends, colleagues and family and boarded a single battlecruiser. The battlecruiser he and his group of scientists had been implementing light speed travel on. They had found the key, the last element and developed the universes first light speed core.

They new alternative means existed to fast travel, such as the Protoss warping and the Zergs space tunnels, but light speed suited their needs, and they had finally created it. The lone battlecruiser set off from their home planet with all the crew that worked on the technology and blinked out of existence.

The battlecruiser, named Reclamation, traveled countless lightyears from their homeplanets, from the war they left in their wake. After three years of traversing space, they found a habitable planet and after scans and tests it proved liveable and they would be the first sentients on the planet. A chance for true peace.

Base camp was established, and the 400 terran aboard Reclamation set about setting up their first town. Little thought was put into defense, aside from a small group of about 20 men who would keep the wildlife from causing havok. Luckily, very few large carnivores were found to inhabit the planet. Aside from the larger water creatures and a couple strains of felines, the only organism found to pose a large threat was that of a giant arachnid. The scanners had picked up traces of the beasts ringing in at over 2000 lbs, an 8 foot span creature with steel-like carapace. They would deal with the abominations happily, at least they weren’t the Zerg.

Seven months passed, and although Dr. Xavier had passed away, his son, Kraven, was granted leadership as Chairmen by popular vote. He was a strong leader, and loved the people and his father’s almost as much as he had before his demise. He was an ideal leader and was much younger. A government was soon formed, and life was generally care-free. Everything was perfect... until Ki’Menyu made himself known.

*****

A lone drone had been taken on the ship by a scientist, Dr. Menyu. He had plans to use it to create weapons to fight against the Zerg if they ever found the new Terran paradise. Until base camp was to be set up, Menyu had planned on simply observing the drone and recording it’s behavior. Once they had jumped into light speed travel, he had noticed the first change in behavior. No longer did it seem to sit, awaiting its next order. But it paced its containment area observing and becoming captivated by all sorts of lights and objects. It was no longer a pawn, but a living organism capable of thought.

Menyu grew fond of his companion, and soon began to treat it more as a pet than a specimen. Eventually he braved letting it out of his pen. It acted much like a dog, running around, playing with objects. The only difference was that it seemed to have more intelligence. When it looked at something, its eyes would scan it, and Menyu could tell it was making inferences, it was learning.

Things were going great. Menyu had a friend to accompany him during the long nights working. Sometimes he could waste an hour or two at a time just observing specimen 0214. That is, until it vanished. It was a routine day, to the T. 0214 was released from his cage, and Menyu observed him for a moment, but then became involved in other projects. When dinner rolled around and Menyu finally pulled himself from his work, he called for the drone. He checked for signs of its tracking device, but found it not four feet from where he sat deep in thought just moments before.

Specimen 0214 had finally made it’s escape.

*****

Dr. Menyu couldn’t let this affect his standings with the great St. Loueks, so he decided to wait for signs of 0214 to appear. He would the step in and regain what had fled from his dominance. That chance never came -- no sign was found of his companion. For the last year of the trek, Menyu hadn’t the foggiest as to where his specimen ended up. That is until "he" made himself known.

7 months after base camp was established and declared Genesis, Ki’Menyu sent his transmission. The lone drone, specimen 0214, had found an empty cargo container and had pillaged food and stayed silent and out of sight for an entire year. During the landing madness it had escaped undetected and found a mineral rich cave just over the range surrounding the south side of Genesis. It built up in the minerals and nutrients required, and in 6 days time was capable of forming a hatchery, and that is what it did.

The Zerg were remarkable creatures. Every organism within the swarm contained the DNA patterns for every creature contained within its reach. Once the hatchery was fully developed deep within the recesses of the deep caverns, it built its first drones. Zerglings followed, as did hydralisks and many Zerg structures. During this time the collective mind of the new swarm developed into a single entity, and a new overmind was created. It manifested itself in cerebrate form at first, but then it recalled the genetic strain called the Terran, and it reformed itself into a humanoid.

He named himself Ki’Menyu, or little Menyu, after the brilliant person who enabled him to break free of Kerrigan’s grasp. He had himself a small army, and a well defended fortress. He was ready to rid the planet of the Terran, and build his empire. The planet the apes had dubbed Ter Larune would soon be the rock for his swarm.


Character Sheet:

Name:
Race: Zerg or Terran
Strain: (if Zerg)
Weapon/Equipment: (if Terran) (Genesis weaponry desc. to come)
Appearance:
Biography:

Feel free to add sections on your sheet.

Pirahordica_King
07-26-2006, 12:33 PM
Name: Chi'ric
Race: Zerg
Strain: Expiremental strain 0562; Lurker/Defiler Hybrid
Age: 23
Weapons: Subterranean spines, Plauge, Consume, Dark Swarm
Apearance: Dark brown, with green pacthes that enable it to bled into the forest it so often resides in. It often changes these pacthes to a bright blue when it has no need for stealth.
Biography: Given semi-induviduality, created for scouting, and the small possibility of negotiations.

Sikawtic
07-26-2006, 7:01 PM
You can only have that creature if you promise me you'll play nice.

If it gets out of hand you're getting killed.


Oh, we're having difficulties at my house right now and long story short, I'm not going to Canada. So we can start whenever we get enough people.

Holocaust
07-26-2006, 8:34 PM
Name: Rhoktar
Race: Zerg
Strain: Kai Hunter Killer, modified Hydralisk/Hunter Killer strain
Age: 18
Appearance: Slightly larger than a normal Hydralisk, dark red streaks visible underneath eyes
Biography: Born from a Terran project that attempted to study Zerg behaviour, one of Menyu's most destructive specimens. During one experiment, an accidental injection containing Devouring One cells into a Hunter Killer Larva resulted Rhoktar to be spawned with heightened aggression, size, speed and surprisingly, intelligence. For years he has laid dormant, surpressed by Neuro drugs and kept in a lifesize tube continuously being tested. But in his 15th year of life, Rhoktar awoke and his sleeping destructive instincts exploded. Rhoktar burst from his captive tube and went berserk. The building where he was kept was completly ravaged by his uncontrollable rampage. Since his escape, Rhoktar has been wandering the lands, along with wanting his reason for being on his mind, a silent voice within continuously whispers to him "Kneel Before the Swarm..."

Veeger
07-27-2006, 11:01 AM
Name: Baxter Aries
Race: Terran
Age: 25
Appearance: Average height, slimmer than most, with an obviously arrogant strut in his walk.
Biography: Baxter joined the Goliath Corps. right out of school, and has never looked back. His instructors, and later his superiors, note his brash actions on a daily basis, but through these actions he has saved the lives of no less than four of his fellow squadmates, and he is one of the youngest Majors in either the Dominion or Confederacy histories. Dr. Loueks is his grandfather, so when the decision to leave known space came down, Baxter had little choice. His battle experiences and wisdom are a premium in this new society, and as such he is a welcomed sight to everyone within the colony.

Weaponry: Standard issue Goliath War Machine. He also has the blue prints for a standard Goliath, and has been fooling around with new ideas on how to improve the machine gun lethality and missile accuracy.

Portmanteau
07-27-2006, 11:51 AM
Name: Ghost Howl
Race: Zerg
Strain: Hydralisk core, mutations prevalent
Appearance: Much larger than your typical Hydralisk, with a crest that rounds his head around to his jaw, similar to the frill of a triceratops, and a gizzard of sorts.
Biography: Ghost Howl is so named because of the sound created by flowing air through the gizzard mutated during gestation. The sound resembles that of dying wolves howling in conjunction, hence the howl. The larger crest serves as more of a distinction purpose than defense, though it does allow for a thicker carapace on the head. It isn't exactly certain why these mutations occured, but those who've actually lived to tell the tale of Ghost Howl are led to believe that the DNA is losing its "purity", hence the mutations. Aside from these mutations, Ghost Howl is just as aggressive as your usual Hydralisk and capable of free thought to the extent of limited strategy.

Does this work?

Pirahordica_King
07-27-2006, 1:20 PM
Redoing my character.

Name: Chi'ric
Race: Zerg
Strain: Defiler
Weapons: Defiler Spells, Also Evolved a Claw Attack
Apearance: Your average Defiler, with Blue highlights. The only outstanding things about him are his long, hydralisk-esque claws, and a frill that runs the length of his back. (NOTE: He's a detector!)
Biography: Made specificly for scouting, Chi'ric is a master of stealth and assasinations. He has served Ki'Menyu unquestioningly, and remembers when he was still taking cerebrates form...

100thlurker
07-27-2006, 7:13 PM
Character Sheet:

Name: Mabelson Lantash
Race: Terran
Weapon/Equipment: A modified goliath specialized in ballistic missile combat. Two large racks of Multipurpose Composite Warhead Torpedoes and a duel coolant covered guass turret on the underside compose its main armarment. Unfortunately, the guass turrets , while able to put up an uninterrupted streams of fire, are pitiful compared to their cousins, and are actually sniper weapons. A small ecm pod serves in allowing the mech and its squadmechs to pull a retreat or ambush without freakish zerg sensors or mechanical devices detecting them until they were at close range. A true blessing when melee units get too close for comfort.
Appearance: Asian in appearance, with very light brown eyes with faint squint lines, and a smile on his lips. Tussled dirty blond hair that practicly has a very life of its own. Fairly scrawny, as he seems to be unable to put enough meat on his 5'8 frame. He is unbelievable absent minded, though brilliant when it comes to Goliaths and life, and has a very sunny approach to life. Veeerrrryyy sunny, enough to make someone rip thier eyes out with his sunniness. Wears a rather battered pilots uniform with a baseball cap.
Biography: His grandfather was a scientist and anylist concerned in armored infantry. Since siege tanks were lacking in mobility, he prepared a goliath that could provide a mobile artillery platform that wouldn't be a liability in close combat. The machine was stored away in a cargo vessel and handed down to him. He grew up unable to handle a boring life as it was, and did quite well with the town's defence. His absent mindedness cuased major setbacks, and he stayed in one rank under the command of Major Baxtor.
Not that that upsets him in any way:P .

Mr.Bad
07-27-2006, 7:16 PM
Name: Rashkor
Race: Zerg

Strain: When Ki'Menyu evolved himself into humanoid form, he created several other zerg of similar, but lesser, structure to his. Rashkor is an example of these unique zerg.

Description: Rashkor looks like a male version of Infested Kerrigan. He is basically an infested Ghost, but without actually being infested, Rashkor cannot be uninfested. He has greyish reddish skin color and burning blood -colored eyes. Rashkor is clothed in black, bony armor that looks like it was once alive and fully covers all of his body except his head, and a space on his back where his wings protrude. Rashkor can rely on his appearance alone to paralyze some terrans.

Bio: Ki'Menyu created Rashkor at the same time as he evolved into his humanoid form. Rashkor was part of an elite honor guard that would escort Ki'Menyu's new humaniod form. Rashkor was severely wounded in one of his battles and was replaced by another, more recent escort creature when it was discovered that Rashkor's DNA was corrupted, giving him an increase in cell mutations that, with the zerg's great control of their bodies, be used to improve him, evolving new abilities, but also resulted in a degenerative disease that crippled Rashkor when he went into a 'boute', destroying the parts of his nervous system that controlled his body's movement, effectively paralyzing him until he could regenerate the pathways.

Sikawtic
07-27-2006, 10:32 PM
All approved.

I'm especially eager to see how you play Rashkor, Mr. Bad.

Pirahordica_King
07-28-2006, 12:22 PM
Yeah. Thats pretty wierd, Mr. Bad. And where have you been? I havent seen you around for a while...

Mr.Bad
07-28-2006, 7:45 PM
well, im glad you like my character. when are we planning on starting this sikawtic?

Sikawtic
07-29-2006, 3:12 PM
I'mma genna give it another day or so.

Mr.Bad
07-29-2006, 11:23 PM
crap, i only just realized it, which is kind of sad, but im going on vacation tomorow, and will be gone for the next week. for some odd reason this didn't connect with the idea that i wouldn't be able to rp until after i get home. i don't know if i should pull out or just try to catch up, so far i don't think im going to have to pull out but if this moves too fast, i might have to, sorry guys.

MidnightGladius
07-30-2006, 12:28 AM
Whoo, just in time.

Name: Zuranh
Race: Zerg
Strain: Mutalisk
Weapon/Equipment: Glaive Wurms, Swoop Attack (SC:G Muta-esque), Tail Swipe
Appearance: Smaller than a normal Mutalisk, Zuranh's carapace is edged in vivid streaks of midnight black, and its tail is lined with serrated blades. While it suffers from slightly decreased stamina as a result of lesser organ functionality, it has a smaller target profile and reflexes greater than even Kukulza. As a result, a few well-placed shots can send it back for healing, but short of that it's capable of wreaking havoc with no regard for enemy defenses.

Biography: Born to serve Ki'Menyu in deep penetration raids, harassment scenarios, and scouting, Zuranh knows no purpose but the few thoughts ingrained in its mind. Added to its remarkable physique, such single-mindedness makes for unwavering dedication and superb skill in accomplishing the task at hand.

Fair enough?

Sikawtic
07-30-2006, 6:35 PM
Name: Redd

Race: Terran

Weapon/Equipment: RCS - .55 gattling gun, grenade launcher, combat blades. Person - Guass Rifle.

Appearance:5'11", 190 lbs. Athletic build. short spikey hair, dyed red. Left eye brow pierced. Tatoo of Genesis symbol in red on his forhead. 019 tatooed on his right arm (RCS serial number). Blue eyes, caucasion. Wears white tank top and military slacks cut to the knee. Standard RCS combat boots.

Wears black RCS suit when armored up.

RCS Appearance: Black with neon green markings.

Biography: One of the first 30 (and only) RCS pilots, one of the 24 remaining. Redd served as a combat marine on the Reclamation until it was purchased by Dr. St. Loueks' corporation. He was retained on personel as a security guard, and later (towards lift off) as a RCS tester. Once Genesis was established, he was officialled ranked in the RCS squandron as number 019. His group of 6 men are charged with finding and elminating the arachnid nests.



RCS Info: created to be the new global super-guard, Scientists in the ranks of Xavier mixed marine armor and goliath technology to make the hybrid suit, the Robotic Combat Suit. Although not as durable as the goliath, and with less firepower overall, it carries similiar gun systems as well as a greater version of the marine's standard grenade launcher mounted on each arm. What little Protoss knowledge the scientists knew was implemented, and each suit comes standard with psi blades which can be used if ammo needs to be reserved or is it.

However, humans can't maintain the blade through psionic imitions and therefore have to carry around a H-battery in order to sustain the blades. If any RCS is hit just right, it could take out several city blocks.

Gosunkgugi
07-30-2006, 7:07 PM
Name: Valgar Zaynskij
Race: Terran
Weapon/Equipment: Standard Issue C-13 Canister Rifle, psychokinetic abilities.

Appearance: When out of his ivory stealth suit, Valgar appears to be nothing more than the next man, neither tall nor short, neither big nor small. His muscles are well defined, of course, as expected and due of anyone who has undergone ghost training. Despite his psychic abilities, or possibly because of them, he appears less-than-imposing to each and everyone, no matter their own relative power.
His eyes are a dull, dark green, completely devoid of soul-piercing stares and haughty leers, although occasionally visited by the odd mischievous gleam, even bordering on hints of sadism every now and then.
Despite of the complete lack any manner of effort put into keeping it well-groomed, Valgar's auburn hair always seems to stick out and bend in the same, aestethically pleasing angles, cascading down pleasantly just above his ears. He doesn't even get helmet-hair from his ghost suit.
If the unimpressive psychic has any distinguishing appearance traits at all, it is the rosy luster of his skin: despite spending most of his time indoors, there is always some part of him that's bright red and peeling.

Biography:
His PA profile showing incredible psionic potential, as with all ghosts-to-be, he was sent to become one of the fighting psychics, as per galactic law. Completing his training unspectacularily (as far as ghost go, ja) he was sent to on of the front lines to do battle with, well... just about everyone. Some things never change.
After serving for many years, under several commanders, against many a foe and so on and so forth, Valgar had worked himself through the ranks until he led his own group of ghost specialists. This was not come of ambition, but rather of the plain and simple truth that there was nothing worthwhile for him to occupy himself with.
Either way, a little bad luck was all it took. A wrong turn here, a zerg attack there, some protoss into the mix, and suddenly Mr. Leader found himself on a certain (and familiar to boot) space ship, just as said vessel embarked on a long trip. The rest is history. Unwritten history, that is.




...Maybe I should also announce that I'll be gone from wednesday to saturday, assuming that I can get my internet connection working by saturday.

Ender
07-31-2006, 7:59 AM
We do NOT need two threads for every RP starting.

Do the character sign up in the RP thread like everyone else. It is related to the RP so I don't understand how it is clutter. What to save space? Have everyone PM their characters for approval and just copy paste them all into one post. Try that, instead of a whole new thread.

Veeger
07-31-2006, 8:07 AM
Ender, what is your opinion on the OOC thread idea? We do the same thing on a Battletech roleplaying forum I am a member of, but again we are also separated into various different "units" with only one RP per unit, so it is more manageable.

I think it will make things a little confusing, here, because of the number of roleplays present at one time, but what is your take on it?

Black.Ice
07-31-2006, 8:30 AM
I'm not speaking for Ender, but when I was on staff, we generally frowned on multiple threads unless the RP was huge (Muniaya, PvR, etc) The RP forum is limited as it is, and if there are even a handful of RP's with multiple threads, it'll get crowded.

Veeger
07-31-2006, 8:38 AM
That is true. And to further reduce the confusion, the OOC topics also have their own subforums, so they are completely separate from the IC topics.

Maybe that is something we could consider creating? An Online Roleplaying OOC subforum? Just a thought.

Ender
07-31-2006, 9:27 AM
I'll think about it. If you have any arguments for or against, PM them to me.