Nahotnoj
07-20-2006, 10:40 PM
So I'm making a map thats going to be based on the game Team fortress classic, and so I want the explosives expert character to have an ability to set a detpack (basically a pack that explodes after a certain amount of time, destroying certain path-blocking destructables and killing everything within range) I'm thinking I could use a summon spell such as feral spirit or something, but make the unit that is summoned a custom unit with a model that could be considered a "detpack" and then do the rest with triggers... but what about the explosion animation? Does anyone know if it would be possible to do this without triggers?
Also, I plan to make certain units be able to throw grenades, which I want to be able to have physics, bounce, etc. I know this is possible since I've seen it done in a WC3 CS map, but WE crashes when I try to open it, so I can't check it out. I also want one of the grenade types to be napalm grenades, which simply stay put, and then after a few seconds erupt into flame damaging nearby units and setting them on fire. I think the fire part would be fairly simple, since I could just use an ability, effect.
Any and all help would be nice.
P.S. If anyone here has skill in 3d modelling and converting models to WC3 compatible, please post.
Also, I plan to make certain units be able to throw grenades, which I want to be able to have physics, bounce, etc. I know this is possible since I've seen it done in a WC3 CS map, but WE crashes when I try to open it, so I can't check it out. I also want one of the grenade types to be napalm grenades, which simply stay put, and then after a few seconds erupt into flame damaging nearby units and setting them on fire. I think the fire part would be fairly simple, since I could just use an ability, effect.
Any and all help would be nice.
P.S. If anyone here has skill in 3d modelling and converting models to WC3 compatible, please post.