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pWn4g3
05-05-2004, 7:42 PM
1
i am trying to make my edmond duke shoot a yamato as a special. It is a spellcaster so it has energy, i gave it the button, and set the tech use req, bnut when i use yamato, the dumb tank just points to the target :(

2
im trying to get magellan to cloak. he has the cloak button, but when i click it it says not enough energy(even when i have full) and also the decloak button shows up on position 4 even tho i have it set on position 3(same as cloak). i copied the reqs from the wraith but it doesnt work.

3
does any1 kno how to change the amount of time it takes to burrow a lurker?
and i cant change the amount of ticks to wait between anything, can u guys?

help plz

MrMer
05-05-2004, 7:53 PM
1
You probably need a casting animation. Just copy the battlecruisers.

2
Try clicking "Cloakable" in Arsenal 3

3
Use ICE

pWn4g3
05-05-2004, 8:01 PM
1
copy the bcs casting animation in wat? ICE i would think right? how would i do this exactly?

2
thx itll prolly work now

3
erm...i dont kno wat to change in ICE.

and introducing
4
when i click an engineering bay my game crashes! plz help with this also

edit: #2 still doesnt work for some reason :(
need more help

MrMer
05-05-2004, 8:24 PM
1
Yes, Use ICE. Open ICE, find the Battle Cruiser, go to the second tab over on the bottom, and anywere that is has the word "abbility" and a number in the black box, copy the number and place it in the corresponding slot on Edmund Duke.

2
:cry: Check all of your work in StarGraft. I just tried it and it worked fine for me.

3
Unfortunately, neither do I, all I know is to use ICE. Wait for BSTRhino.

4
Make sure that the sight range is not over 11 in Arsenal 3

pWn4g3
05-05-2004, 8:57 PM
1
still wont work, it just looks at the target :(

2
ill check it out soon

3
FIXED

4
nope its sight range is at 8 anything else to make the game crash?

edit- w00t ima junior member

MrMer
05-05-2004, 9:36 PM
:mad: Your problem made me mad, so...

1
I tried this out, and it worked fine. Here is what I did:

Made edmund duke (tank mode) a spellcaster in Arsenal 3
In Stargraft, created a new button group for Edmund Duke, based on Terran Tank
Added a button for above button group, and then pasting the Yamato Cannon button there
Changed position of Yamato Cannon to 8
Made Edmund Duke use the new button group
Added “previous or next requirement’ ‘current unit must be’ and ‘Edmund Duke (Siege Tank)’ to the end of the requirements to use Yamato Gun.
Made Edmund Duke buildable at the barracks
Copied animations in ICE. I copied the animation to both the turret and the actual tank.


2
I hope you find a serious error

3
Good!:)

4
Did you edit it in any way? Did you edit the Terran Infantry upgrades that it has?

StealthyDeath
05-06-2004, 12:13 AM
4. Sometimes just by looking at the button group, the whole thing messes itself up that would cause the game to crash. Happened to me couple times.

pWn4g3
05-06-2004, 3:11 PM
1
ok ill check this 1 again when i get home
2
me too =/
4
no i havnt touched the engineering bay in any way but ill c if anything is wrong there

Doom_Mage
05-06-2004, 7:56 PM
I just tried this, and for some odd reason, when i used non-siege mode it worked flawlessly but upon testing siege mode, it was a no go. I think it might have something to do with the fact that a siege moded tank can't move (just speculation)...

pWn4g3
05-10-2004, 8:23 PM
updated problems now

1
i guess it only works with non siege moded tanks which happens to b exactly oppposite of wat i wanted but o well :mad:

2
AAAAAAARG!! WTF IS WRONG WITH THIS!!
ima goin to remake the button group to see wat happens

4
stealthy do u kno how to make it so it doesnt crash anymore?

new #5
when i give my queen more spells, they dont show up:cry:

edit: nm i forgot to change the # of buttons under the units :) 5 is solved
w00t 1 down lol

StealthyDeath
05-10-2004, 9:31 PM
4. Remake the entire file and don't touch anything that is related to the engineering bay.

pWn4g3
05-11-2004, 3:21 PM
hmm is there any way i can move the buttons i added from my original file to the new 1?

edit: ok on another thread stealthy says that only certain units can cloak b/c game is only programed for them to cloak...but mr mer says he got the sci vessel to cloak! is it possible for my magellan to claok or not. :argue:


:confused: <- doesnt look confused to me

Nahotnoj
05-11-2004, 4:45 PM
well, you can give any unit a permanant cloak, but I dont know about the special ability form...

joemomma
05-11-2004, 5:24 PM
alright, what if i use a ghost(a hero ghost) spawnable in the starport. Is there any way to make it use the wraiths graphics/weapon animations/a flying unit/sounds?

because i want to give the wraith a nuke, or a new type of wraith a nuke, but it doesn't seem to work ingame

button works, but no nuclear strike appears :'(

so i want to give sarah (ghost) a new name, and replace its graphics with a Valkrie graphics/wraiths graphics make it spawnable in the starport, and remove the lockdown button and any other special besides cloak and nuke...

will this work?

and how do i go about replacing units graphics?
--------------------
seems the mod team has quit LOL, so its just me... but thats alright, i have the engineer ingame and i just need some help with this nuke strike problem :'(

Nahotnoj
05-11-2004, 5:45 PM
I think this will work, as long as kerrigan has a nuke button. Changing all that stuff is really is with arsenal 3. You just go to units, change sarah kerrigan with the following changes:

1. under graphics tab, change sarah kerrigan (or whatever it says) to terran wraith. For portrait, change to terran wraith.

2. for the advanced tab, check the "flyer" tab.

3. under miscelaneous, check the air and hover tabs for movement flags. Thats all.

editing what sound a unit uses is more complicated however. I dont really know how.

StealthyDeath
05-11-2004, 6:38 PM
When I said that giving other units the ability to use nuclear strike I didn't mean just ghosts can use it. I meant the original ghost can only use it, not any hero ones.

Doom_Mage
05-11-2004, 6:39 PM
I'm guessin' you use ICE.

joemomma
05-11-2004, 6:40 PM
but what if sarah has nuke strike already?

is there a way to keep the original ghost, but have another unit ghost edited as described above? So i could have a original ghost, and a ghost--wraith--thingymabobber at the same time?

StealthyDeath
05-11-2004, 6:42 PM
You can have two ghosts the same time, just only the original one will actually use the nuke when told to.

joemomma
05-11-2004, 6:45 PM
and doesn't that bite...


so this means i cant give marines spidermines?

StealthyDeath
05-11-2004, 7:01 PM
Sadly to say, that's true.

joemomma
05-11-2004, 7:04 PM
this frikin' bites

oh well, i will continue, i might find out how

Nahotnoj
05-11-2004, 7:11 PM
Wait, you could just use the ghost and have another unit use the ghosts...evrything. I mean, it would be kinda wierd to have two units that can both nuke anyway. Cant give marine spider mines? I succesfully gave the medic spider mines...

Im sure you could give the marine spider mines, but you wouldnt be able to without having the firebat have the button also.

pWn4g3
05-11-2004, 7:14 PM
hmmm does any1 kno y my daminoth doesnt start out being able to use mind control? all the other heros can use their abilities without researching them. I can only use mc when i upgrade it with my dumb daminoth :(

and stealthy does the crash thing only happen with ebay or can it happen to anything?

joemomma
05-11-2004, 7:24 PM
well, here is what i think i am going to do....


replace the ghost with a wraith that can do a nuke (you guys think i can do this?)

replace the ghost on barracks with a engineer that can lay mines
--------------
i have a buildable jim raynor(marine), would it have to share the spider mines with marines/firebats?

Nahotnaj, will you help me with the mod?---- give me your mod plans, maybe i can help you? whats yours about? etc...

StealthyDeath
05-11-2004, 7:26 PM
The crash usually happens with the engineering bay and sometimes the armory on the second upgrade.

The mind control without upgrades, change the 'Req. Type' to Always.

Also, if you guys think you can give units spider mines, then go ahead, but I've never seen a working one.

pWn4g3
05-11-2004, 7:34 PM
thx so i better not touch that armory either ^.^

Nahotnoj
05-12-2004, 6:19 AM
OK, I think jim raynor marine has his own seperate button group, but im not sure. If he does, then you can make it so that only jim has spider mines, but if he doesnt, he probably shares the button group of marine/firebat.

pWn4g3
05-12-2004, 3:03 PM
im trying to make my probe build a xel'naga temple. everything works fine except when the temple is done building, the game crashes!
any reason? this doesnt happen when i build a zerg cerebrate but it also happens with my scv build a power generator. help plz


o and btw any1 kno how to make a hatchery make larva faster?

StealthyDeath
05-12-2004, 4:55 PM
You can't make larva spawn faster, hard coded thing.

Nahotnoj
05-12-2004, 4:56 PM
Ok, I had the exact same problem with changing the nexus graphics to a protoss temple. The reason it crashes once built is that it doesnt have a build animation, so you'll need to give it a build animation with ICecc, witch is really easy.

pWn4g3
05-12-2004, 5:43 PM
:(



DAMN so now i gots to get iceCC oin my crappy comp thats alrdy dying :(
grr:cry:


edit: is there a way i can do this on ice instead of icecc?

edit 2: if there is plz explain how! thx

StealthyDeath
05-12-2004, 6:00 PM
ICE and IceCC edit the same thing, they just have different user interfaces. If I had any experience with ICE I would help, but I don't.

pWn4g3
05-12-2004, 7:32 PM
ok thx does any1 kno how to give it a build animation?

Nahotnoj
05-12-2004, 7:38 PM
Well just use IceCC, copy the build animation for a protoss building, and copy it in where it should go for the Xel'Naga Iscript.

Doom_Mage
05-12-2004, 10:46 PM
From what I can tell, none of the build animations are really that involved. All there is for like, gateway, is, under Building Complete Animation, it says wait 125 ticks and then go to offset 13162. It says the same thing for Building-Working and has no Construction Animation Data.