SuiCidAl-KiSmEt
06-25-2006, 12:20 PM
Yes yes, StarEdit is really diffreant then World Edit.
And I'm comfused. I'm trieng to make a iron gate door do the hit animation. You know, when someone is trieng to smash through the door. I want it to keep looking like the door is under attacked until I tell it to stop, so right now I want it to be under some loop, since I don't know how to make units attack doors (someone can show me that too).
Here is the triggers;
Trigger 1
Events
- Map initialization
Condition
Action
...
- Set door = false
Trigger 2
Events
Condition
- Door Equal to false
Action
- Animation - Play Iron Gate (Horizontal) 0040 <gen>'s Stand Hit animation
- wait 2.00 secounds
- Trigger - Run (This trigger) (checking conditions)
Trigger 3
Events
- Map initialization
Condition
Action
...
- Player Group - Pick every player in (All players) and do (Camera - Apply Door1 View2 <gen> for Player 3 (Teal) over 12.00 seconds)
- wait 5.00 secounds
- Player Group - Pick every player in (All players) and do (Camera - Apply Door1 View3 <gen> for Player 3 (Teal) over 12.00 seconds)
- Cinematic - Turn cinematic mode Off for (All players)
- Set door = True
"door" is a boolean
What did I do wrong?
And I'm comfused. I'm trieng to make a iron gate door do the hit animation. You know, when someone is trieng to smash through the door. I want it to keep looking like the door is under attacked until I tell it to stop, so right now I want it to be under some loop, since I don't know how to make units attack doors (someone can show me that too).
Here is the triggers;
Trigger 1
Events
- Map initialization
Condition
Action
...
- Set door = false
Trigger 2
Events
Condition
- Door Equal to false
Action
- Animation - Play Iron Gate (Horizontal) 0040 <gen>'s Stand Hit animation
- wait 2.00 secounds
- Trigger - Run (This trigger) (checking conditions)
Trigger 3
Events
- Map initialization
Condition
Action
...
- Player Group - Pick every player in (All players) and do (Camera - Apply Door1 View2 <gen> for Player 3 (Teal) over 12.00 seconds)
- wait 5.00 secounds
- Player Group - Pick every player in (All players) and do (Camera - Apply Door1 View3 <gen> for Player 3 (Teal) over 12.00 seconds)
- Cinematic - Turn cinematic mode Off for (All players)
- Set door = True
"door" is a boolean
What did I do wrong?