DancinWill
06-24-2006, 6:29 PM
So I know next to nothing about triggers and such (I can probably learn all the basic things by myself, and I probably will, but for now I've got a few questions that I don't think I could solve on my own.)
First one is probably the harder one. I'm trying to make a Spell Book option like several other maps have (like Defi4nc3's ORPG.) I'd also need to know how to set options to add spells to them. I'm trying to make 2 Spell Books on one unit too, so if that's any different from adding just one, I'll also need to know about that.
The next one is how to make units have Hero Levels but not be Heroes. I've seen this in Ant Colony and Genesis of Empires, and I want to know how to replicate it, since that could make for some interesting Global War maps. If my description of what it is is bad, I'll go grab some screenshots of the maps in question and send them.
The final question right now is how to give a unit (preferably a Hero) the ability to summon a Gold Mine. But I want the spell to cost 100% of current mana (which I don't know how to do) and I want the amount of mana spent on the Gold Mine to determine how much gold the Gold Mine has (to a 1:1 ratio. I also don't know how to do this.)
I might also have questions later, but this is the main questions I have right now. The other ones are so far removed that I might stumble upon the right answers by myself, so I need not bother you with them.
First one is probably the harder one. I'm trying to make a Spell Book option like several other maps have (like Defi4nc3's ORPG.) I'd also need to know how to set options to add spells to them. I'm trying to make 2 Spell Books on one unit too, so if that's any different from adding just one, I'll also need to know about that.
The next one is how to make units have Hero Levels but not be Heroes. I've seen this in Ant Colony and Genesis of Empires, and I want to know how to replicate it, since that could make for some interesting Global War maps. If my description of what it is is bad, I'll go grab some screenshots of the maps in question and send them.
The final question right now is how to give a unit (preferably a Hero) the ability to summon a Gold Mine. But I want the spell to cost 100% of current mana (which I don't know how to do) and I want the amount of mana spent on the Gold Mine to determine how much gold the Gold Mine has (to a 1:1 ratio. I also don't know how to do this.)
I might also have questions later, but this is the main questions I have right now. The other ones are so far removed that I might stumble upon the right answers by myself, so I need not bother you with them.