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Silvershade
04-29-2004, 4:46 PM
Oiy, I need some help here. Is there a way to make the High Snow terrain smaller? I'm almsot Sure it was done for Snowball Final, but I'm totally confused as to how it was done.

I tried using the square ground snow option to cut out parts, but it looks totally tacky.

And by the way, I switched to Isometric to try to make ground snow, and it crated a frozen ice part all around it. And then I tried high snow, and it worked fine.

I'm lost.

This is in Starforge 2.0

StealthyDeath
04-29-2004, 4:56 PM
StarForge isometric terrain doesn't fully work. If need to make terrain, just use Staredit.

Silvershade
04-29-2004, 5:08 PM
So there isn't any way to make the terrain smaller? I've got the high snow working without errors, but if there were some way to shrink it..


What does clutter do?
There any way to shrink terrain elsewhere?

Also, would Zapplace place square terrain that still looks Isometic? IE, with the doodad-like edges. And is thee a way to place tree doodads with their base only using one pixel, or somehwo moving them over into a wall a little to save space?

StealthyDeath
04-29-2004, 5:11 PM
Smaller? If you have high snow just use snow around it to shrink. If you're using StarForge, it won't work as the isometric terrain isn't even complete.

Silvershade
04-29-2004, 5:19 PM
Err, nevermidn what I was saying. My eyes must be playign tricks on me.

Anyway, that'd still be cool, if there were some way to make the walls thinner. I already have them as thin as they'll go with basic Isom editing, but they still sem huge on my map in comparison to the terrain on Final.. I dunno.

What Does that clutter function do in SF?

StealthyDeath
04-29-2004, 6:48 PM
"Clutter: The amount of clutter on the tiles is adjustable. Clutter is small decorations on the tile. For a cleaner look, set this to 0%. Cluttered tiles do not function any differently than non-cluttered tiles. Some tile types do not have cluttered tiles." (From StarForge help file)