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View Full Version : Is Ice Realy Skrewed?


bomber7
04-28-2004, 1:30 AM
Ok I herd that ice has problems with long strings of commands and I will be doing a lot of iscript reprograming should I do it in Icecc or is there a chance Ice won't skrew?

Nahotnoj
04-28-2004, 6:39 AM
I was asking myself that question awhile ago, but recently, now that I've tried IceCC, I have learned that: Ice is like, "ok how the hell do I do this?" and IceCC is like, "Crap this is easy!"

So to answer your question, yes IceCC is easier.

BSTRhino
04-29-2004, 12:39 AM
perhaps I gave you the wrong idea with all my ICE vs IceCC explanations. You're referring to Gia's experiences with ICE, aren't you?

Well, technically, ICE won't screw up your iscript. It's just that you have to learn and understand how ICE handles iscript.bin when you use it. Because if you don't understand ICE, then things go wonky at you can blame it on ICE all you like but it'll actually be your fault.

But, I would agree with Nahotnoj. There aren't so many traps to fall into when you're using IceCC. And I gotta say, for scripts with a lot of jumps, IceCC is a much easier option. However, I used ICE for two years and made a few effects, nothing real complicated though.

bomber7
04-29-2004, 1:07 AM
I think icecc is plenty hard. I forgot to put the right amount of spaces after the end command and the whole thing went to hell!!!!1

GiaDragoness
04-29-2004, 10:16 AM
perhaps I gave you the wrong idea with all my ICE vs IceCC explanations. You're referring to Gia's experiences with ICE, aren't you?

Well, technically, ICE won't screw up your iscript. It's just that you have to learn and understand how ICE handles iscript.bin when you use it. Because if you don't understand ICE, then things go wonky at you can blame it on ICE all you like but it'll actually be your fault.

But, I would agree with Nahotnoj. There aren't so many traps to fall into when you're using IceCC. And I gotta say, for scripts with a lot of jumps, IceCC is a much easier option. However, I used ICE for two years and made a few effects, nothing real complicated though.


Ok, I have a few questions about those 2 programs rhino. First, how do you make a unit attack with more than one type of weapon? Like the marine in your last mod, or some of the protoss units in "doom Dragoon" mod?

Second, anyone know of any good ICECC tutorials? I fiured out how to use Azero, because you said icecc was like azero to a3. Ice CC just gives me a headache looking at it so much so that i wanna cry whenever I load it up to try and take a look at it.





:smash: Smashy Smashy! :smash:

bomber7
04-30-2004, 10:10 AM
there is a command called
attack with wepon:
and after the 2 dots you put a weapon Id for Ice or a name for Icecc

Oaf
05-01-2004, 6:20 PM
I've created Enormus Iscripts before, it never really messed up. and I'm talking about like 250 lines of code.

BSTRhino
05-02-2004, 5:44 PM
Yes, see Oaf is demonstrating the fact that ICE doesn't screw up your scripts, like I was saying before.

There are a few ways of making a unit attack with multiple weapons. I used a few of the commands like attack with 1, attack with 2, and use weapon number 117 or something like that. Did you know you can make a unit attack an air unit with it's ground weapon? I think that's how I got the multiple weapons on the dragoon.

GiaDragoness
05-03-2004, 7:52 AM
Yes, see Oaf is demonstrating the fact that ICE doesn't screw up your scripts, like I was saying before.

There are a few ways of making a unit attack with multiple weapons. I used a few of the commands like attack with 1, attack with 2, and use weapon number 117 or something like that. Did you know you can make a unit attack an air unit with it's ground weapon? I think that's how I got the multiple weapons on the dragoon.
ok, im at college now, so i will have to try that when i get home, but still, I never knew there was a command, "use weapon # (etc)" in ICE. Could, if it's not too much trouble, lay an exact set lines of commands or something on me here? Like what the commands are called? Because half of all the op codes are still like, "unknown, must have something to do with (etc)", and thoses just make me dizzy looking at em.



:smash: Smashy Smashy! :smash:

joemomma
05-03-2004, 4:43 PM
iceCC is a lot easier.

Its almost all .txt


the way i like to edit code :bigsmile:

bomber7
05-04-2004, 12:05 AM
It is called in ice:
Use weapon (weapons.dat) %1
That is the true name.
P.S. I found this by opening up Doom Dragon and checking out its Iscript. That is where I first saw the command.

StealthyDeath
05-04-2004, 12:12 AM
The use weapon command only works on certain occasions. e.g you can't use anything with 'files to target', 'seeks target'.

BSTRhino
05-04-2004, 3:37 AM
Yes, that's right, because the weapon appears right on the target so there isn't much to seek.

That's why I try to use the 'attack with 1' and 'attack with 2' commands as much as possible.

ReprisalII
05-05-2004, 6:38 PM
While we are on the subject of Ice and IceCC, I was wondering if I could use at least one of these to edit changed .grp files. My mod(the one I posted about) has an edited grp file, but I can't seem to edit it using Ice or IceCC.

BSTRhino
05-05-2004, 10:54 PM
Your GRP file is just a modification for an existing unit right? So all you've got to do is go into ICE and change the iscript as if you were using your GRP, not the original. Even though you don't see it. Just because you don't see your GRP in the preview doesn't mean it's not working... I was trying to explain that to Dark_Soul74 the other day.