View Full Version : Stargraft modfiles within mpq
Scourge_Splitter
05-16-2006, 6:15 AM
i have absolutely no idea but how can you place a stargraft file into a MPQ with contains all my data for modding.
for example, i've given de dark archon an attack and now i like the dark archon te have the button for "attack" i understand those buttons can be added by stargraft but really i have no use for since i dont know how to use it in my mod.
can anyone help me?
thnx!
Echo_8
05-16-2006, 8:09 AM
Err, are you running Win9x with BW1.07? StarGraft doesn't work with the WinNT series (including 2000, XP, etc).
If you are, you don't put the *.pat in the *.mpq. You can either load it via the Patch Loader interface, or running the SE-Patch Wizard and creating a self-executing patch.
If you aren't, you have to use MemGraft, for which there exists 3 versions, 1.11 (can't remember if there is supposed to be a letter here), 1.12b, and 1.13e, each corresponding to a specific BW patch version. You can find a MemGraft tutorial here (http://www.smempire.org/tutorials/trainablecivilians.php).
Scourge_Splitter
05-17-2006, 6:03 AM
Ok, I know my way aroun with memgraft now and made what i need, new units to be built all with the requirement strings etc...
but then when i'm done with that and then the way how i should make it work is all fuzzy for me...
i've read the tutorial a dozen times but i keep doing something very wrong, and ik dont know what...
besides.. i can see how memgraft (or whatever) should know that is must use the project i made with it.
I would have liked it if i could just place it i a special map that tells SC to use that very project as an overlay so that all attional thing which were added/removed will be used.
then it works much easier when you want to use it for a conversion project like i am
Echo_8
05-18-2006, 8:54 AM
How far down did you read? The steps to get it to work, once you're done, with your mod starts from where it says "Misc tab:"
Scourge_Splitter
05-19-2006, 4:17 AM
How far down did you read? The steps to get it to work, once you're done, with your mod starts from where it says "Misc tab:"
exactly.. and from there it starts to become quite unclear of what i should do
(maybe i'm reading it wrong or so)
but this is what i do (i'm trying to be as explicit as possible)
* i go to the misc tab.
* in the typingfield where it says "patch_rt.mpq" I type "CelareonConversion.mpq"
* then i go to the main tab.
* i hit the button "Save Release"
* first i get the mgd file, i save it in 'my documents' under the name "Conversion.mgd"
* then i must save the *.exe file from Memgraft
* also in 'my documents' under the name "Conversion.exe"
* then i go into winmpq
* i open my mpq file (which also contains data whih was allready changed like graphics etc.) it is called "LC Conversion" (why this name: the map i stored everything in is called this way since my initial conversion started out with this name, later on i renamed them Celareon)
* i add the file 'Conversion.mgd'
* when i must rename it i call it "custom\mgpatch.mgd"
* then i close winmpq (it says it's saved automatically)
* then i place the mpq i just used ( 'LC Conversion.mpq") inside the starcraft map from where the original game runs
* then i rename it back to 'patch_rt.mpq' so that it will be used (appearently when i leave it as "LC Conversion.mpq" it won't work since regular SC was fired up when i tried it)
* then i run memgrafts *.exe but there are no new buttons...
so what am i doing wrong then?
p.s.
actually i would like it if i could use mpqdraft to create a self-executing file out of it... but i don't know how i should make that work
Andvari
05-19-2006, 6:45 AM
lol i am having th same problem on mine. i have memgraft 1.13 and sc 1.13 and i am trying to give the medic an attack button lol. i got noa dvice until i fix mine
Scourge_Splitter
05-20-2006, 7:15 AM
yeah i wanted to give the terrans 2 more buildings, and 2 more units being built at one of the new buildings
and i also wanted to add 3 more units for the protoss
and at last... i wated to give an attack button to the medic, dark archon, defiler high templar..
i believe i've doen everything in memgraft how it should be, but then the way how i should use those files correctly and making them work and actually using those buttons is not quite going well
Echo_8
05-20-2006, 7:43 AM
Ok, you do NOT put "LC Conversion.mpq" inside a map. Instead, just copy/move it to your starcraft folder. Run your "Conversion.exe" and it should load with the appropriate changes.
Scourge_Splitter
05-20-2006, 8:15 AM
Ok, you do NOT put "LC Conversion.mpq" inside a map. Instead, just copy/move it to your starcraft folder. Run your "Conversion.exe" and it should load with the appropriate changes.
that's exactly what i did, LC Conversion.mpq was inside the same folder where the patch_rt.mpq (and stardat.mpq & broodat.mpq are aswell) my SC dir. as you say
but the changes dont appear
Echo_8
05-21-2006, 7:33 AM
Just to be absolutely certain, I followed that tutorial, skipping only on the changing tbl strings (I just used strings already in there). Unsurprisingly, it worked, graphic changes and all. If you aren't getting yours to work, then it is something you are doing wrong.
Attached is the result of my test. For use with BW1.12b only.
To use, extract "Civillian.mpq" to your SC folder, and run "MG.exe". The result will be that you can build civillians at the supply depot, and the wraith and valkyrie had their images changed. Do not allow a wraith attack air-to-air, as the the mpq contains an old copy of iscript.bin and will crash SC.
Scourge_Splitter
05-22-2006, 5:18 AM
yeah i've got stuff to work now aswell
and no, not because of the mod u made, i figured out what my problem was..
i started out making this mod by dragging my mod-map over MPQ compactor, now i placed the mgpatch.mgd in THAT mpq... i don't know for sure how, but that is not the patch_rt.mpq i should be working with...
yesterday i've copied that original patch_rt.mpq file from SC and copied all my own changed into that one...
now all buttons work, the last problem i face now is making buildings work
(which i've started in another thread)
but all of u sure directed me a the right way for all this thnx!
Echo_8
05-23-2006, 7:11 AM
... all of u ...I feel kind of insulted. I am but one person.
Oh well, at least it is good that you worked out what you were doing wrong.
Also, the attached mod was not intended to show you how to do it, it was a demonstration of what happens when you do it right.
Scourge_Splitter
05-23-2006, 7:17 AM
I feel kind of insulted. I am but one person.
Oh well, at least it is good that you worked out what you were doing wrong.
Also, the attached mod was not intended to show you how to do it, it was a demonstration of what happens when you do it right.
haha sorry, i have also had great help in other threads, u helped me greatly in this one...
and i understand what the idea was for the mod u made...
anyway.. I thank you
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