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View Full Version : Is this doodad really that illegal?


GiaDragoness
04-27-2004, 10:38 AM
Ok, I am making this mod where i am trying to replace the goliath turret, with a turret from a doodad in the twilight terrain. It's the one where it looks like that huge eagle wings that swings all around. I thought it would be cool, but how do i replace sub units with other sub-units? Well, I didnt know how to, so i went in the overlay files, (it took me a damn long while to find it, around file 400 or something) and made it be an active overlay on the golaith turret in "initial animation". Well, whenever the unit is started to be created, like where you would see the green progresion bar in the factory, it instantly crashes the game. Anyone how i could replace the goliath turret with that doodad without crashing?





:smash: Smashy Smashy! :smash:

MrMer
04-27-2004, 8:54 PM
I was wondering the same thing, though I was trying to use the science vessel.

StealthyDeath
04-27-2004, 10:21 PM
You'll insert a overlay number in to one of the 5 overlay slots. I believe you also have to have a LO* file to go along with it. Or you can just replace the goliath turret graphics.

GiaDragoness
04-28-2004, 3:28 PM
You'll insert a overlay number in to one of the 5 overlay slots. I believe you also have to have a LO* file to go along with it. Or you can just replace the goliath turret graphics.

One of 5 overlay slots? Ok, *looks in ICE*. What the hell are you talking about? Sorry if seem disrespectfull, but I dont see a single thing in here about 5 overlay slots.

Second, How would I go about replacing the graphics of a unit?





:smash: Smashy Smashy! :smash:

StealthyDeath
04-28-2004, 5:19 PM
Oh I forgot to mention that overlay slots are the in the image.dat file which you can open using Arsenal.

For replacing graphics you'll need to extra the goliath turret and the doodad graphic from the mpqs and replace them with the correct number of frames and the mpq name.

GiaDragoness
04-29-2004, 10:22 AM
Um, ok this is so weird now. Well, I used Arsenal zero and replaced the goli head the twiight doodad, then i loaded it up. It had the head on it and everything, but the thing kept spinning around, even when the legs were stopped. I should have seen that coming maybe.... And when i told it too attack, it just walked up the to unit and did nothing. So i gave it some attack animations and such in ice, after making the doodad's "type" from like a 0, to a 14 or something like that, and loaded it up again. Now, whenver the unit is clicked on to be built, or i load up a game, where a goliath is already on screen, THE GAME FREEZES! Not crashes, FREEZES. Can anyone tell me what i am doing wrong? and how to get the doodad head to act more like a subunit and STOP SPINNING. lol Anyone?





:smash: Smashy Smashy! :smash:

StealthyDeath
04-29-2004, 12:36 PM
I haven't done anything like that, so I'll be of little use. But I think that you have to add the attack animation to the doodad...

GiaDragoness
04-29-2004, 3:23 PM
I haven't done anything like that, so I'll be of little use. But I think that you have to add the attack animation to the doodad...

But i did! And now it keeps freezing whenever one is clicked on to be built, and if the game starts with one on screen, then it freezes before the game even starts!





:chuckball Why me? Why me? :chuckball

BSTRhino
04-29-2004, 10:57 PM
Okay, iscript is my field hehe, so here goes.

There are a few problems here. I remember the iscript for the twilight doodad, although not perfectly clearly.

1. The Arsenal III images.dat editor will corrupt your file. So either use Arsenal Zero or put up with funny/strange looking palettes.

2. somewhere in the images.dat it will have a thing that says 'Graphic turns' or something like that. Tick that.

3. The iscript needs to have the same sort of frames as the original goliath turret. So look at the type of the goliath turret (type 14/13 or whatever it is) and set that to your doodad thing.

4. The thing is spinning because it has all those 'play frame' commands in its idle animation. You should just need a play frame 0 and that should take care of things.

5. Make sure the attack animation has such things as 'go to repeated attack' and 'attack with 1'

That's all I can think of right now. Basically what you do is duplicate what the original turret used to do, except with more appropriate animations. It's really not too complicated. And one last thing. After editing the doodad, make sure you never use it on a map as a doodad, because it's not a doodad anymore.

GiaDragoness
05-04-2004, 9:07 PM
Nope, just tried it, and it still wont work. Can someone please try making it themselves to see if it can be done? I don't know what im doing wrong, it like as soon as i give it the ability to attack, it freezes the game. when brought anywhere close to play. Can anyone help me out, or at least produce a working example so i know it can at least be done? I know i suck at modding, and starcraft in general for that matter, but not this much!






:smash: Smashy Smashy! :smash:

bomber7
05-05-2004, 12:02 AM
I might try but differntly what is the name of the grp and i will try replacing the units graphics. I have much experence with replacing graphics. You can see this in Graphics mixer, my custom. Unforonently it crashes before you can see 1 thrid of everything.
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Ok just found the GRP now the only task is mixing the grps before my mom sends me to bed
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Got to go to my bed by