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View Full Version : Here's an easy one...


EvilEmpire
05-13-2006, 11:50 AM
I just can get to work the disabled/non-existant bunker tower-def-things!
http://www.warboards.org/showthread.php?t=13285 < I've READ THIS, didnt work there are some locations that are not specified. My Scv just teleports to the island, the bunker does not fill. I just want to do it to prove to myself that i can, and here all you guys come, im shure everybody knows how to do that bunker thing. It'll be very nice if some one attach a trigg or paste the exact text. I dont want to try to jack the triggers from a protected map.
Thanks in advance.

Note: I dont suck that much in mapmaking

Aqo
05-13-2006, 12:50 PM
Prerequirements:
1: A location in the size of 3*2 (I'll call it Lc1)
2: A location in the size of 2*2 or bigger that is located in an area in the map where units can't normally get to. That area must be unit-walkable. (I'll can it Lc2)
3: A location in the size of 5*4 (I'll call it M3)

T3h Trigger:

Players:
Future owner of the bunker

Conditions:
Current Player brings at least 1 Supply Depot (any 3*2 building will do) to Anywhere

Actions:
Comment: "Omg bunker? wtfbbq"
Move location 'Lc1' on Supply Depot owned by Current Player at Anywhere
Move location 'M3' on Supply Depot owned by Current Player at Anywhere
Remove 1 Supply Depot for Current Player at 'Lc1'
Move all men for Current Player at 'Lc1' to 'Lc2'
Create 1 Bunker for Current Player at 'Lc1'
Create 4 Marine for Current Player at 'Lc1'
Run AI Script at Location 'M3': Enter Bunker
Wait 100
Enable doodad states for Bunker at 'Lc1'
Move all men owned by Current Player at 'Lc2' to 'Lc1'
Preserve Trigger

EvilEmpire
05-14-2006, 8:04 AM
Thanks alot! :DIt works, i even managed to make the bunkers dissapear completely and still atack (like in path def for example):cool:, using the same moving-locations-method.