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View Full Version : Scmdraft annoyances.


frazz
05-13-2006, 12:08 AM
Ok. So I'm using scmdraft to make my map, when i realize a portion of my terrain is placed incorrectly in the map. Using scmdraft's handy-dandy cut/copy/paste feature, I move it all down a bit. Everything looks good, all nice and isometrical. Then when i try to alter the terrain using isometricall brushes, it goes all funny and starts jacking everything up like its square terrain. The isometrical brush and the terrain itself seem to be offset, creating a whole mess when i try to place terrain. Eventually I have to erase the entire map's terrain and remake the entire thing. Waste of time.
Has anyone encountered this problem or know how to avoid it?

StarModder
05-13-2006, 1:30 AM
Yes, i have, and my solution was using StarForge for terrain, :) , www.creepcolony.com

Aqo
05-13-2006, 3:48 AM
Never seen that problem. You're probably not using the latest version of SCMDraft. It's better than StarForge, trust me.

Ktan
05-13-2006, 3:54 AM
Hmmm...I tend to do all the basic ground work in Xtra Editor and then add the finishing touches in SCMDraft2

Ocendo
05-13-2006, 5:09 PM
I think when copying and pasting terrain SI decided not to write the new data into the ISOM section as that wouldn't be an easy task and far beyond the word "hard".

Anyway, Starforge can't even do proper isometric terrain.

Aqo
05-14-2006, 7:47 AM
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Basan
05-14-2006, 9:39 AM
Frazz, a neat trick to be somewhat sure that terrain won't mess is to have the grids on at the time and solely copy gridded chunks of terrain. Those are easy to copy-paste onto the new location and merge with the grid. ;)

Yes, i have, and my solution was using StarForge for terrain, :) , www.creepcolony.com (http://www.creepcolony.com)

Don't even spill your beans with that gibberish. SF doesn't even have a copy-paste layer like SCMDraft 2 has. :P

celestial_shdw
05-14-2006, 6:06 PM
I use SCMDraft for terrain and SF for the rest usually. Haven't encountered your problem, but the way I make my maps seems to work well.

U-238
05-14-2006, 6:39 PM
I have come across this problem before. Here's the deal. When you select the terrain and copy/paste it the terrain that you've pasted in ruled as square terrain. Not iso. So as Basan said it helps alot if you use the graph to help you along. Also, you need to reset the terrain in that area that you copied (or cut) so that there is nothing but the default terrain there. Also it is a pain in the butt to try and merge terrain with iso since the pasted terrain is ruled a square laid. Therefore the only real way to merge would be to get the edges with iso as beast you can and then get the rest with the suare layer. Thats about all there is to it.

Hey! 1000th post! w00t! :D

frazz
05-14-2006, 9:51 PM
a neat trick to be somewhat sure that terrain won't mess is to have the grids on at the time
Why do I get the feeling everyone thinks I'm an idiot?(maybe I am?)

I always use the grid on, but do you mean I should make the grid squares larger? Currently my grid squares are the size of one square terrain peace.
Also, you need to reset the terrain in that area that you copied (or cut) so that there is nothing but the default terrain there.
What do you mean, reset? I tried just using iso ground to go over the squared up parts, but it always messes up.

U-238
05-14-2006, 11:23 PM
no, no, no. heres' what you need to do.

1. select your terrain and cut it.
2. then useing either terrain layer change all of the terrain that was where your cut will be pasted back to the default. (that black nomans land stuff)
3. paste your terrain into where you want it.

Now, to merge the two terrans you need to iso the edges of the terrain and then (with all the messed up part being on the inside of you pasted terrain) use the square terrain layer to fix all the little screw ups.

As I explained before. When scmdraft pastes the terrain back down it reads as if it was a square layer. A square and iso layers dont work together very well. (They can but it's kinda difficult) And when you lay down the past, it's an overlay. so when scmdraft tries to edit the terran where you pasted it'll try to edit both the new terrain and the one that was previously there. The reason being is that the one the was there is still there. The pasted terrain is just on top of it. get what I'm saying?

frazz
05-15-2006, 4:06 PM
I think I get it now. So I just have to set all tiles to black to avoid this problem.(in the area I paste)
Thanks U-238.