View Full Version : Millisecond problems
TheHollow
05-12-2006, 12:20 AM
Well i dont know why but when i set milliseconds to say "10" milliseconds it takes at LEAST a minute for the trigger to work and thats at 10 milliseconds. anyone know how to solve this problem ? or a way around it ?
Hotshot
05-12-2006, 1:06 AM
It also helps to know what event/triggers this is associated with. Attach a map with this problem and I'll see what up. :)
TheHollow
05-12-2006, 4:55 AM
Pretty much ive got it set up so you should revieve 1 vespien gas per 10 milliseconds
but it takes atleast a minute to actually give you the gas not sure how long the time is exactly but it's about a minute maybe even two.
You used hyper triggers, right?
If you did - You should never put (other) triggers with waits for a player that has hyper triggers. If you do, it them messes up.
Hotshot
05-12-2006, 8:58 AM
You used hyper triggers, right?
This is gunna sound kinda stupid, but what defines a hyper trigger? If they are what I think they are then I will be very pleased, lol.
Well here's a quick solution. Probibly not exactly what you wanted, but it works. The 'preserve trigger' event takes time, so it won't go at 10 milliseconds, but will 1 second do?
[Map removed; actual solution posted later in thread]
GrassDragon
05-12-2006, 10:22 AM
If you really want one gas per ten milliseconds, you could always just give them 100 gas per second... I'm sure you'd never be able to tell the difference anyway.
Sub-Focus
05-12-2006, 10:47 AM
Are you playing on a slow game speed?
TheHollow
05-12-2006, 3:00 PM
Actually it kind of needs to be at 1 gas per second or 2 seconds and im playing on fastest game speed, ive never heard of a "hyper" trigger before so a definition would be nice :) thanks for the posts guys, no solution yet though.
P.S. that clown scares the shit out of me.
Well, it would really help if you posted the map itself, or at least all of its triggers that have the 'wait' action in them.
SuiCidAl-KiSmEt
05-12-2006, 3:37 PM
Hyper triggers are these:
CONDITION:
- Always
ACTION:
- Wait 40 millisecounds
- Wait 40 millisecounds
- Wait 40 millisecounds
...
Preserve Trigger
Have 3 triggers in your map like this. This will allow triggers to execute faster. You can probolly tell the difference once you play the map again.
This is gunna sound kinda stupid, but what defines a hyper trigger? If they are what I think they are then I will be very pleased, lol.
You can look at 'Kismet's answer of simply browse the FAQ. Also linked below. :P
And 'Kismet, although useful no doubt, please point to the 'darned' FAQ (http://www.warboards.org/showthread.php?t=13285) next time. They just might get more into the self learning mode than the "gimme, gimme, gimme" one. ;p A long shot it may be, though, but a more interesting one imo. :)
SuiCidAl-KiSmEt
05-12-2006, 4:01 PM
I can't help but giving out answers. Thanks for the reminder that there was FAQ (http://www.warboards.org/showthread.php?t=13285).
TheHollow
05-12-2006, 4:20 PM
This is a forum isnt it ? atleast thats what i thought, it's not like im brand new to map making having to read through something to find an anwser isnt always the best option especially if you can talk with someone who has actually delt with that type of trigger or that specific problem i come here to learn not be directed to a FAQ and FAQS do not always have the anwsers im seeking aswell i have looked many times. :)
SuiCidAl-KiSmEt
05-12-2006, 4:29 PM
No, what I did was a bad thing, I'm discourging you to self learning. I'm bad, don't listen to me >.<
Actually, I think everyone new person willing to make mods should read the FAQ once. But yah I agree, there are some questions that just need to be answered directly.
Hotshot
05-12-2006, 7:48 PM
Actually it kind of needs to be at 1 gas per second or 2 seconds... ...thanks for the posts guys, no solution yet though.
:confused: Did you try the solution map I posted earlier? That works 1 gas per second.
TheHollow
05-12-2006, 8:59 PM
well there's no trigger for 'seconds' so you must me in milliseconds, how many milliseconds in a second ? ill look it up online i suppose :)~
SuiCidAl-KiSmEt
05-12-2006, 9:02 PM
1000 millisecounds = 1 secound
100 millisecounds = .1 of a secound
Hotshot
05-12-2006, 9:23 PM
Problem solved; I believe this is the result (or near enough) that you wanted. It uses Hyper triggers. Too easy. :)
Dude, post your trigger, or tell us all the stuff you put in it, never post an unprotected map on a forum.
MidnightGladius
05-12-2006, 9:53 PM
Eh, Frazz... that's not a project map; it's just a test map showing how the concept works.
frazz
05-12-2006, 11:57 PM
^ I was talking to thehollow. :/
Also, 1000 milliseconds are in one second.
milli = equals one thousandth.
Actually I believe there's 1008 milliseconds in a second, but this is just a theory, and it won't affect anything below 8k milliseconds anyway...
Confuzed_Person
05-13-2006, 9:16 AM
actually, a hyper trigger is
Condition: always
Effect: Wait 0 miliseconds
Effect: Wait 0 miliseconds
Effect: Wait 0 miliseconds
Preserve Trigger.
a hyper trigger makes all the other triggers in the game start and act faster. playin around w/ them can help too. jus dont put em w/ other w8 ppl as some1 said earlier
actually, a hyper trigger is
[I]Condition: always
Effect: Wait 0 miliseconds
Effect: Wait 0 miliseconds
Effect: Wait 0 miliseconds
Preserve Trigger.
a hyper trigger makes all the other triggers in the game start and act faster. playin around w/ them can help too. jus dont put em w/ other w8 ppl as some1 said earlier
You're wrong here. Very wrong. Anything between 0 and 83 works just as well.
Hyper triggers delay the trigger condition check delay, not make trigger act faster. They make your triggers run faster as a whole, because the delay between them will become one tick (1/12 a second) instead of 24 ticks. The 24 ticks will be delayed for later.
What 'other people' (I assume you were reffering to Toonami) said was very much correct.
This is a forum isnt it ? atleast thats what i thought, it's not like im brand new to map making having to read through something to find an anwser isnt always the best option especially if you can talk with someone who has actually delt with that type of trigger or that specific problem i come here to learn not be directed to a FAQ and FAQS do not always have the anwsers im seeking aswell i have looked many times. :)
This is a forum, no doubt. But somehow am doubting that it has to do with the hypers someone else asked here about and that am quite sure it was already in the Mapping FAQ linked up there. ;)
And an easy answer for you might be looking at converting scales or apps that do that for ya, like the VersaVerter (http://www.pawprint.net/vv/).
Dude, post your trigger, or tell us all the stuff you put in it, never post an unprotected map on a forum.
Running on the ege that this may sound unpleasant... or something close to that. If you really want help and we can't solve it any other way around, then it's best to provide a map that way. Afterall, we're here trying to help one another and not the "guessing what the map problem(s) is" game (as much fun it usually ends up to be :P). But this is just my 'out of the wild' opinion, though. :smirk:
vBulletin® v3.7.2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.