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B.A.Baracus
04-30-2006, 6:31 AM
Whats up people, I was wondering if there was a faster way on StarForge to make those extremly wide cliffs like in Ride of the Valks, instead doing it one tiny square piece at a time. Cant you just get a whole cliff doodad and just layer it one one top of the other to make one continuos cliff? I just started using StarForge so exuse me if this is a "newb" queastion.
Edit
I pretty much found out what I needed, but any advice about starforge doodad editing would still be helpful.
Sorry, but I didn't quite understood what you meant. Are you speaking of widened cliffs done with sprites or about square terrain handling? :confused: Perhaps a link to the (exact) map you mentioned would be helpful too.
You can use SCMDraft and just Ctrl+C Ctrl+V parts of terrain, it's much easier. In Starforge, you'll have to use custom sets.
You can use SCMDraft and just Ctrl+C Ctrl+V parts of terrain, it's much easier. In Starforge, you'll have to use custom sets.
I was about to suggest the copy-paste layer from SCMD' 2 but wasn't too sure on how the sprites were handled at SF since I vaguely recalled that they weren't processed the same easy way as they are in SCMDraft 2. :)
DarkLStrike
04-30-2006, 10:13 AM
I do it one square at a time :)
but this prolly aint gonna help.
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