View Full Version : Views on Units and Abilitys
Hotshot
04-28-2006, 3:02 AM
Thought it would be interesting to see what people think of various units and abilities by asking a series of questions. Try to substantiate your responce (meaning, say why you think so).
1. Which unit do you think is least used?
2. Which unit is the most powerful/devastating?
3. Are Air units better than Land units overall (or vice versa)?
4. What ability do you think is the best? (eg. Cloaking, Plague, Psionic Storm, EMP Shockwave, etc.)
5. Which ability do you see as the most useless?
I might give my views after seeing some of yours. Remember, back them up with a reason.
EvilEmpire
04-28-2006, 3:42 AM
1. Least unit used probably terran Medic, havent seen it being used almost never.
2. Prolly most powerful is Hydralisk because its cheap upgradeable and it comes in big numbers..
3. Dont think air units r better, theyr expensive, and lack the versatylity of the land units.
4. I think best ability is psionic storm as it is cheap has splash and can be acquired early in the game.
5. Most useless prolly ..hmm blind because it can be applied to a single unit that can be replaced if needed..
Alexisonfire
04-28-2006, 7:15 AM
1. Least unit used probably terran Medic, havent seen it being used almost never.
2. Prolly most powerful is Hydralisk because its cheap upgradeable and it comes in big numbers..
1 medic used in 99% of tvz's
2 crap vs tanks, storm, reaver, and unless ur good at zvz fast expo strat crap vs that too
SuicideCommando
04-28-2006, 7:30 AM
Sigh. Another stupid thread. Starcraft isin't black and white like that you dolt.
1. Which unit do you think is least used?
Defiler, hands down.
2. Which unit is the most powerful/devastating?
There is no unit that is the most powerful/devastating. Goliats come fairly early but they can still shoot down a carrier which is top-tier protoss.
3. Are Air units better than Land units overall?
No you bum. They are balanced. A buch of marines pwn a group of mutas while that same group of mutas pwn all seigetanks.
4. What ability do you think is the best? (eg. Cloaking, Plague, Psionic Storm, EMP Shockwave, etc.)Again, sigh. There is no ability that is 'the best'. Because they are all used for different purposes they can't be compaird.
Think before you post.
MidnightGladius
04-28-2006, 8:39 AM
SuicideCommando, Defilers are used in almost all end-game ZvTs, and are also seen in ZvP.
1. Queen, because it's very hard to micromanage effectively and use correctly while keeping macro levels high.
2. Nuclear Missile, because your question only states damaging power, and not any other criteria (useability, practicality).
3. No. They have some advantages and some disadvantages.
4. Dark Swarm/Psi Storm/Heal. Those are the three most used spells, by race (Z/P/T).
Hotshot
04-28-2006, 9:02 AM
Sigh. Another stupid thread. Starcraft isin't black and white like that you dolt.
Defiler, hands down.
There is no unit that is the most powerful/devastating. Goliats come fairly early but they can still shoot down a carrier which is top-tier protoss.
No you bum. They are balanced. A buch of marines pwn a group of mutas while that same group of mutas pwn all seigetanks.
Again, sigh. There is no ability that is 'the best'. Because they are all used for different purposes they can't be compaird.
Think before you post.
Firstly, this thread wasn't supposed to have right/wrong answers. Its just peoples opinions on what they think, not particularly what is true or not. I'm not out for answers, just peoples views. Something to have fun with. Nothing to be taken that seriously. And if you thought that it was a stupid thread, then why did you contribute???
Perhaps it is you who should be the one to think before you post, SuicideCommando.
GrassDragon
04-28-2006, 9:46 AM
/me puts out the flames.
Calm down children. SuicideCommando, this thread was meant to provoke discussion. It is quite clear there is no single best unit, but you can discuss the pros and cons of them here. That's what this forum is for, discussing SC.
Now onto the questions:
1. I never see Queens, ever. I play Z and I don't even use them. Maybe they're too difficult to use properly? I always see it as a waste unless I'm building them to parasite a worker in an enemy base.
2. I like mutas, but I don't think they're the most powerful. I don't know T or P well enough to answer this one...
3. I don't think so. They have a distinct advantage in that they ignore terrain, but it's not enough to say they're much better, especially since they tend to be balanced in other ways.
4. Psi Storm is pwnage.
5. No clue...
mmmm interesting
1 useles unit ...mmmm scourge ( infested terran )- they have great dmg but pitty life
2 relation sheer power and number scouts are the most devastating units (goliath and archon too ) and the archon is the most powerfull unit of all fast in atacks huge amount of shield great dmg (without special abylities archon beats every unit 1vs1 )
3 it is clear 12 battlecruisers with their concetrated fire or 12 carriers with the confusion beats any land units (without archon ) but the problem is the number u can make more land units than air units air units are used as finisher and groun as fake ...
4 for me racall
5again for me restoration
LordOfNukes
04-28-2006, 1:15 PM
1. Assuming the Infested terran doesn't count as it's a giveaway, I would say Scouts. Scouts havea dismal ground attack, they're slow, and they're way too expensive. Their air attack is decent but Corsairs are better. The only strategy I know of that uses Scouts is The Stove, which is more for fun.
2. Defiler. Dark Swarm plus Ultraling = mass swearing by me as I rty to run my Marines and tanks away.
3. No. Way. Ever. Naturally air units are necessary during the mid and late game, but ground units are where the batles should be at. Assuming you're not playing on an island map, ground units are going to be the most effective as the bulk of your army unless you're in a desperate PvT situation where you may go mass Carriers successfully.
4. Hard to say. Psionic Storm is great. However, Irradiate and Defense Matrix are incredibly useful in TvZ. Dark Swarm is also great. I would have to say Psionic Storm for Protoss, Irradiate for Terran, and Dark Swarm for Zerg; I can't pick only one.
5. Spawn Broodling. Any sane person using Queens should get Ensnare right away. Spawn Broodling costs too much mana and is never going to be useful.
DarkLStrike
04-28-2006, 1:24 PM
1: Useless unit - Infested Terran, never saw anybody uses queen to infest a cc and make it EVER in Battle.net.
2: Most powerful Unit - Battlecruiser, they are the most powerful 1v1 unit in game (with YAMATO).
3: Air / Ground - I think air units are better because their mobility.
4: Most Useful Spell - PSIONIC STORM! they own everything! ( cept protoss units )
5: Useless Spell - Blind, i mean, wat can it do? it only can disable the detectors! at least restoration can eliminate lock down.
SuiCidAl-KiSmEt
04-28-2006, 2:53 PM
I really can't answer all of these questions personally.
1. I agree... there are better choices then having Queens.
2. Just a little note: With the right number, a group of anything can be devastating. Overall, I think the Battlecruiser is the strongest unit.
3. I really can't answer that in general. They both have different advantages...
4. Psionic Storm
5. Blind
Hotshot
04-29-2006, 3:27 AM
Well, I have to say that there are some creative responces that I didn't even consider, and some that I am supprised to see too. Suppose I will add mine now.
1. Which unit do you think is least used?
Um, well actually I would have to say the Vulture. I can't say that I have ever had to face them all that often, even against AI's. But then again this may just be because I only play LAN matches. Otherwise I would say Scourge, and I hazard this guess because they are more or less used for support and cost a fair amount of gas.
2. Which unit is the most powerful/devastating?
Oh, tough one. Upgraded Zerglings for sure, even if they all get wiped out they are sure to leave at least half a base destroyed if there were enough of them.
3. Are Air units better than Land units overall (or vice versa)?
I would have to say that air units are better in most situations because of their ability to move fairly fast (most of them at least), their ability to go anywhere on the map easily and their ability to group up easily when attacking (where as ground units tend to bottle-neck and bank up).
4. What ability do you think is the best? (eg. Cloaking, Plague, Psionic Storm, EMP Shockwave, etc.)
Plague for sure. 1 hit with this can reduce most units (and some buildings) down to 1 HP. Plus it can cover a considerable area getting mass units at once. Easy targets to be eliminated.
5. Which ability do you see as most useless?
I actually don't think Optical Flares or Ensnare are very effective abilities myself.
Blinding an enemy only works well on long range units and detectors, and Medics are destroyed by ranged units such as Tanks and Guardians before it can be done. Plus such units are hardly ever alone and can use the sight range of the units around them.
Now I can understand the usefulness of revealing cloacked units with Ensnare, but Zerg have easy access to masses of Overlords for such a duty. Seems wasteful to me. And slowing units down isn't that impressive, they can still be as deadly as before the Ensnare. It also has a small area matrix.
Keep the opinions comin'.
lammas
04-29-2006, 5:59 AM
1. infested terran for sure ive seen it being done once (mondi vs hbq when hbq fucked up early game and mondi was pretty much toying) and heard of it being done once (some tsunami game) -.-
2. i think that carry is. it has its counters but its still great specially on microing from cliffs.
3. i dont see reason why they would be
4. swarm... this is because when i played ovvi he was able to def against my 180 suply with 70 control of his own just with swarm. even thought that was because my lack of vessels i dont think you can do that with any other spell.
1. Which unit do you think is least used?
2. Which unit is the most powerful/devastating?
3. Are Air units better than Land units overall (or vice versa)?
4. What ability do you think is the best? (eg. Cloaking, Plague, Psionic Storm, EMP Shockwave, etc.)
5. Which ability do you see as the most useless?
1. infested terran, if you get to use theem you've already won the game, I mean, you won't get a chance to use them unless the game is clear
2. hm. Depends. it could be high templar cuz of the storm, it could be reaver of high damage and splash, etc
3. carriers/battlecruisers, others just depend of the situation
4. dark swarm, but only vs Terran. As a spell overall psionic storm easiest by far
5. Optical flare, definately
and lammas, it's useless to tell them those names, 90% of here follow the scene as much as those who don't have internet and only play campaigns
DarkLStrike
04-29-2006, 2:23 PM
1. Which unit do you think is least used?
Um, well actually I would have to say the Vulture. I can't say that I have ever had to face them all that often, even against AI's. But then again this may just be because I only play LAN matches.
You are right, this is just because you only play LAN matches.
Actually in 50% of the terran games, people use vulture. They are cheap, powerful in early games, and if you have a good micro, it can be a great weapon. Even if you dont have a great micro, you can use it for hit n run, great against zealots ( more expansive and need more time to build than the vulture ). Great as back up weapon for the siege tanks for eliminating the melee units, since they are all small or only have shields for defense (disregard Ultralisk since it is on the top of the tech tree).
Spider mines are great to take out dragoons, and the speed enables vultures to raid workers.
MidnightGladius
04-29-2006, 7:03 PM
In addition, I'd just like to say that unless the T is pulling some crazy cheese or gets very quickly zeal rushed, all TvP matches between skilled players include the T using vultures. They're just way too good to not be exploited.
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