View Full Version : Explain to Me...
Neu(t)ral Damage
04-21-2006, 1:15 AM
I'm a Protoss player and have often tried to get accustomed to Zerg. However, I very much dislike the individual lifespan, the massive micromanagement required, and the pure numbers required to have any use.
If anyone here loves Zerg, please tell me why.
ReD_ICE
04-21-2006, 8:04 AM
What exactly is ur question?
IrishDutchman
04-21-2006, 12:31 PM
This should be moved to the debriefing room, anyways, I play zerg, and I like 'em because of a couple of reasons.
Strong economy, you can expo fast and build workers quickly.
Strong ground defence (sunkens)
Useful Casters, Parasite and Dark Swarm.
Free detection
Easy to adapt, for instance with terran, you're building tanks=lots of factories. Then your Zerg opponent builds muta's, to counter you will have to build different buildings (starports, barrackses) But a zerg opponent wil just have to build one tech building for each or more units, and can quickly change wat they're producing.
this might be a crappy example because the Terran could just build an armory and then go goliaths, but you know what I mean, right?
Easy to adapt, for instance with terran, you're building tanks=lots of factories. Then your Zerg opponent builds muta's, to counter you will have to build different buildings (starports, barrackses) But a zerg opponent wil just have to build one tech building for each or more units, and can quickly change wat they're producing.
Thats whats he most annoying about Zerg players from a Terran standpoint. First you scout and see lurkers and then you get mutas.
IrishDutchman
04-21-2006, 4:44 PM
haha, never did forget did you? :P
MidnightGladius
04-22-2006, 12:58 AM
The sheer destructive power of good flanking and ultra/ling/swarm are definitely high points of using Zerg.
ReD_ICE
04-22-2006, 1:01 AM
yeah dark swarm is just too powerful.
MidnightGladius
04-22-2006, 1:19 AM
Nah, Protoss can fight it off with zeal/arch/dt/storm. Terrans are just out of luck, especially if you can't hold onto your vessels or move your tanks out quickly enough.
B.A.Baracus
04-22-2006, 1:53 AM
Thats funny, Im a Zerg player thats trying out Protoss. There are many things I enjoy about Zerg, thier atitude, play style, but most of all thier resilantcy. (bad spelling I know)
Dark Swarm isnt too strong, 8 sieg tanks with SV and M&M support is too powerful.
that's why you make mines if you can't make vessels or otherwise stop the swarms. You add mines, and since the z swarm stuff is mostly ling/ultra or ling/lurk, it does some neat damage. Then just keep them off and force them to use the swarm energies on a open area while irradiating the defilers.
MidnightGladius
04-22-2006, 2:00 AM
Not if you know what you're doing (which, by this time of lack of playing, I probably don't :)).
But in any case, if you're letting them amass that kind of army, you haven't been harassing enough for your own good (or you have a larger, deadlier army of your own setting up for a huge attack).
ReD_ICE
04-22-2006, 6:39 AM
i always have the idea that if a swarm appears, all u gotta do (being terran) is back off where there isn't a swarm, lol. I guess that's what u were talking about Ahzz, while irradiating the defilers.
I thought you'd understand. :P what I said, is that you gotta force them to use the energies from the defilers somewhere else than a dead-end corner or your base. They're forced to do it if the z has swarm + ling + lurks,since otherwise they'd lose too many lings or just too many lurks, this way you delay it a bit. While delaying, you irradiate the defliers so that they can't use consume and get more energy. you'll most likely lose some stuff, but that's how it goes :P.
And ofcourse you run when the dark swarm comes,
Then just keep them off and force them to use the swarm energies on a open area while irradiating the defilers.
if you can't stop them in time you've either got to have (the terran I mean) Alot of units outside your base and go and take all his expansions. OR he has'to be so crippled that you win if you defend. or something. This is kinda confusing stuff, hard to explain since it all depends of the situation and you just learn it by experience
ReD_ICE
04-29-2006, 6:19 AM
Agreed. ^__^ Post a replay and people who don't understand will. :P
thefazant
04-30-2006, 9:05 AM
that doesnt work in a real game, only way to stop swarm is starting with a huge advantage by the time it comes out, they will just push youre expos with swarm so there is no way to run.
mines work in theory but there exist 0 replays where they work in practice.
having a shitload of vessels is the best counter, but if the zerg keeps up his scourging, you wont have a shitload of vessels, and if you go double port vessel you wont have a lot of tanks
Hotshot
04-30-2006, 10:16 AM
There are many reasons why I like Zerg so much. Although they need to be in numbers to be effective they are relatively cheap and losing a couple of units in battle is no big loss. They also don't require lots of buildings (which can also be a downfall) but I see it as a plus. I'm also use to building units 3 at a time, and if you have enough Hatcheries can create an army/armada in less time than any other race. Also they have good abilities (Broodling, Parasite, Plague, Swarm) and almost all their ground units have Burrow (very handy indeed). Not to mention my favourite unit is the Hydralisk. :D
MidnightGladius
04-30-2006, 9:29 PM
I've actually had uses for Burrow commonly in ZvP games where the P goes reaver dropping - it's very handy to keep 6 or so hydras burrowed near your mineral line to shoot down shuttles as they fly by. Also, in ZvT, if you scout a tank drop, you can slow drop 8 lings onto your natural cliff and burrow them there.
And, of course, it has great flanking implications for late-game ZvT/P. Also, instead of burrowing single lings at expansions, you can keep a lurker or two on hold until the expo is done and the workers come in.
All of the above I've pulled off on more than one occasion successfully, sometimes winning and sometimes losing the game afterwards. So it's not really theorycrafting; it just requires a bit more micro, and it probably slowed down my macro a bit, but not drastically.
Staind
05-03-2006, 3:17 PM
If you're fast (physically fast) and good at macroing + managing different bases at once then you will like Zerg.
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