View Full Version : Plz Help Me!!
applewilliam
04-20-2006, 8:10 PM
How do you make Super fast Zerglings like in key bound
ShadeZ
04-20-2006, 9:28 PM
This is not making the zerglings faster, rather, there is a way to increase the game speed. I used to know how, but I forgot. I'll take a look at how you do this soon, and edit this if I find it.
I beleive this should be in maps and mods depot?
All right, it's kina hard to explain, but first open starforge, and go to sprites layer. That's right, sprite layer.
Add an observer sprite for player 1 at coordinates 624 Xcoord, 592 Ycoord. This is sprite 84. Then add a intercepter sprite (sprite 73) At coords 656, 592. This sprite must belong to player 14.
I really don't know why it works, but it does. I haven't tested, I might have errors in my explination, and it might only work for 128-128 with these properties, but I shall test it out again.
Yes indeed, I tested it and it does work. I have no idea how though. However, player 14 sprites usually do wacky stuff like that.
For a demonstration, I attach a map here. It must be opened in starforge though. It is how I tested it again (pretty pro map huh?)
applewilliam
04-21-2006, 4:33 PM
Wow thanks a lot. could u plz try to explain how this works and is it possible make the game slower or diferent speeds than the one u showed, thanks.
ShadeZ
04-21-2006, 7:38 PM
Sorry, I don't know any more :/ I was shown this one by somebody, but I think more game speeds are possible.
I don't know how it works, but maybe you might be able to create more effects by using different units belonging to player 14, IE a scarab instead of an interceptor. I'll tell you if I find anymore.
Forget the observer. You don't need it.
I think the scarab is the same speed though. I really don't know any more effects.
EvilEmpire
04-22-2006, 2:40 AM
Its really fast ok, but I tried it with a different map and it didnt work:o
Does it work only in UMS.
Special properties have to be applied to the sprites?
ShadeZ
04-22-2006, 7:28 AM
Its really fast ok, but I tried it with a different map and it didnt work:o
Well, you have to make sure that the interceptor/scarab is in the exact spot I mentioned. One time I managed to get my units to freeze because I didn't know that >.<
Does it work only in UMS.
Yes. Otherwise the sprites don't exist.
Special properties have to be applied to the sprites?
Nope, they just need to be in position. And the interceptor has to belong to player 14.
EvilEmpire
04-22-2006, 8:32 AM
I tried it in UMS on a 96x128 Jungle and it didn't probably because the map isnt square and the game iterpreted the coords wrong but on the other hand I tried it in 96x64 Badlands and it DID work:o
Probably there are some exeptions...
applewilliam
04-22-2006, 11:37 AM
TKS A Lot
BrotherGreen
04-23-2006, 3:56 PM
About the UMS thing, let me take that farther into detail.
You can make a huge map with mass units, but if you play it on melee, it will only have a cc/nex/hatch and 4 workers, no matter what. Melee is for fair battle like that, and, as such, any changes to the map or units that modifies gameplay will not be used.
UMS is the only way to play with your MAP SETTINGS.
There (http://www.staredit.net/index.php?tutorial=1) ya go. A solution not requiring any specific map coordinate to keep those units on. ;) And the only thing I had to do is Google for it. :P
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