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cole
04-19-2006, 5:56 PM
Run by: Cole1, redragtoanorc, 2xgrog.

Requirements: Post a solo or AT replay. Please include a few things in the replay description.
1. Map
2. Race matchup
3. Type of game.(Solo or AT. Please dont post games vs computers
or something of that nature)

Rating system: Interesting idea i came up with. Ill rate replays based how well i think you played(1-10, 10 being played flawlessly, but if you have a replay thats a 10 then i doubt it should be here, but replays that are a 10 are next to nonexistant)

Preference on who you want to review your replay:Me, redrag, dd or just write no preference if you dont care.

And well leave comments and such. Mod sticky this thread please? PLEASE KEEP THIS THREAD STRICTLY FOR ONLY REPLAYS AND REPLAY REVIEWS MADE BY THE DESIGNATED PEOPLE.

Nedech
04-19-2006, 7:06 PM
Yeah finally, good job putting this up cole.
Solo, NE(me) vs orc.
I played really badly, letting my Panda die off a few times but i eventually turned the match mostly due to the demonhunter lol
I know my enemy wasn't very good but it's still fun to watch demonhunter own a whole army:)

cole
04-19-2006, 7:40 PM
Yeah finally, good job putting this up cole.
Solo, NE(me) vs orc.
I played really badly, letting my Panda die off a few times but i eventually turned the match mostly due to the demonhunter lol
I know my enemy wasn't very good but it's still fun to watch demonhunter own a whole army:)

Thanks but uh, mind reading my post and doing the things i said when you post the replay,lol? Like posting Matchup, map, who you want to view the replay etc.. Then well be sure to take a look at the replay. Thanks for your support.

Yoda
04-19-2006, 7:59 PM
This is a waste of time. People can just review replays in the Replay thread, its what its there for. And anyone can review replays not just the "good" players. Why did you bother making this?

cole
04-19-2006, 8:17 PM
This is a waste of time. People can just review replays in the Replay thread, its what its there for. And anyone can review replays not just the "good" players. Why did you bother making this?

Because it doesnt happen in the replay thread and this is a way of letting happen without people feeling embarrassed to ask or something. Also when people ask for help they are sometimes neglected. And sure anyone can review replays but only good players can give good advice. Now address any further issues with this to the Mods or me through PMs. Since you didnt seem to read what i wrote in this thread. Your opinion does not matter to me. Either post a replay or go back to playing with the random team kiddies.

Prozerran
04-19-2006, 8:34 PM
This is a waste of time. People can just review replays in the Replay thread, its what its there for. And anyone can review replays not just the "good" players. Why did you bother making this?

EDIT: Being that everyone's so sensative here, I'll simply say the answer to your question is, it's better than boredom.

cole
04-19-2006, 9:07 PM
Well i could make it look newb like the other replay thread where people post replays of them doing stupid stuff vs a computer player and feeling good when they win and thinking to themselves that they clearly know how to handle all aspects of a solo game but i think proz has that covered for me. This was not meant to insult you. Im just one of the first to give you shit about it.

Oh and for the record, our mods suck. Yes i do hope they read this. They delete posts that arent spam while leaving others that are. And they dont play war3 yet they mod this forum. This makes sense..how? If you dont play this game then what makes you qualified to mod a forum all about it...But im sure ill get a nice and well mannered PM soon warning about me getting banned for what, the 9th time? Even though i was on this forum before mindslaver and nearly everyone on the warboards staff. And everyone on the war3 forums.

Proz knocking a idea instead of offering up a new idea or suggesting ways to fix a previous one means your contributing nothing at all and your a complete waste of time. I feel special though that you took all that time to analyze and find things wrong with something and try to justify all of your statements with meaningless facts.

Prozerran
04-19-2006, 9:32 PM
EDIT: See. Look, Cole1, it's gone. I've removed it. It was supposed to be funny, you don't find it funny, you find it offensive, so now, it's gone. Just. Relax.

B.A.Baracus
04-19-2006, 9:39 PM
Theres a lot of anger in here...

xodkrm
04-19-2006, 10:24 PM
Just rating the plays out of 10 is....weak.
Something more like:
/10 for style
/10 for micro
/10 build

etc would be better, in my opinion.

wa123
04-19-2006, 10:28 PM
Just rating the plays out of 10 is....weak.
Something more like:
/10 for style
/10 for micro
/10 build

etc would be better, in my opinion.

I give you 10 for the suggestion

Yoda
04-20-2006, 12:41 AM
Because it doesnt happen in the replay thread and this is a way of letting happen without people feeling embarrassed to ask or something. Also when people ask for help they are sometimes neglected. And sure anyone can review replays but only good players can give good advice. Now address any further issues with this to the Mods or me through PMs. Since you didnt seem to read what i wrote in this thread. Your opinion does not matter to me. Either post a replay or go back to playing with the random team kiddies.

1) Firstly I play Solo. I only play RT when I'm bored with solo. Does this convince you? And don't say "if you go back enough pages I'll find a majority of RT games" because you won't.

http://www.battle.net/war3/ladder/w3xp-player-logged-games.aspx?Gateway=Lordaeron&PlayerName=PrinceHector921

2) If people don't watch replays which are posted in the replay thread, then it won't happen here, either.

3) When people ask for help they are sometimes neglected : Well why don't you do something? How is this thread going to help that? I don't see "Ok I need help" threads very often. Most solo replays with good descriptions get watched and commented on. Noone cares about team games, except you.

4) Only good players can give advice. I suppose that only includes yourself, Redragtoanorc and 2xgrog. Anyone can give advice to "better" players, since mistakes are much easier to see while watching than playing. I'm entitled to give advice to you, even though you are so much "better" than me.

5) I read all the posts; there was no a whole lot of typing.

6) If my opinion does not matter to you, then you should at least get your facts right. This is not going to work anymore than just being a second replay there. For that matter it will probably be closed soon, and not a bad thing either.

GroG
04-20-2006, 1:54 AM
Nedech,
-4wisp to mine, 1 altar. wisp6 to moonwell. wisp7 to mine. wisp 10 to ancient of war
-early game, don't build ancient of wonders because of moonwells, unless a special circumstance happens that you'd need it (tank for creeping, no ancient tech, etc.) you have enough mana/hp from moonwells tier1/2 usually
-especially on that map, attempt to jew up your ramp with ancients as best as you can. it makes going offensive for the orc that much harder
-you saw him going a late 2nd rax, meaning gruntapult. you need to get to master bears much faster than you did. delay your bear pump for a faster tech, as dancing around your ancients and using range can usually stop that push.
-battle around 17:30 - run your dh to your backlines while he's getting FF! move some of your own units out of the way if you need to
-battle around 20:00 - cancel your TOL!!! save some cash
-same battle - go bear form on all your bears, also, remember to use roar before going into battle, it's that good
-23:00, you scout his expo, yet you camp and wait for your expo. that's fine, sometimes you need to play the waiting game, but put a clarity or two on your brewmaster and just go BOF his peons once or twice and take care of them. he's good at annihilating peon lines, trust me


Personally, i play NE quite a bit different than you do. Near the end of the game, I would have gotten chim/hippo and went offensive, while you stuck with bears. Ok choice, but make sure to bear form them all up during battle, or leave only 1 un-bear formed for rejuv. Also, make sure you are doing everything you can to hinder your opponent - use your wisps not just to scout their base, but their creeping too. When I play NE, I usually put wisps all over the map so I know where they are going.

Also, expand more. Some NE playstyles are such that you don't expand until the end. But with 2 lore bear, you can usually get away with pumping 4-6 archer (depending on your micro), and expanding while teching to tier 2. Then you build 1 lore (or 2, depending on your wood), tech to tier 3, then research L2 bear and 1 bear. Then tier 3 hits, you research L3 bears and start pumping bears.

That first bear I get while teching to tier 2 is your "powercreep bear" you use to powercreep your second hero and your troops. Usually your first hero, in this case your dh, you keep near their army or their base at all times, harassing, manaburning, and all around messing up their creeping and their play. You do this until tier 3, or in this case, when you suspect orc has researched net and gotten raiders. That's why staff is needed quite a bit.

I definitely sugguest working mainly on your multitasking. Try and play 2 games at once -- the harassing game with your DH, and the creeping game with your army and macro. Your macro is decent, so once you get that stuff down you'll be good.

Build- 4.0 out of 10.0, needs some serious direction. Consult WCReplays for BO's
Micro- 6.0, need some work on bear micro, hero spells, and positioning
Macro- 8.0, never went above 800
Style- 3.0, nothing new here
Overall- 5.0, pretty solid and average, practice is your friend

RedRagToAnOrc
04-20-2006, 5:00 AM
Nedech

If anyone ever doubted that the Demon Hunter was the best hero, they should watch this game. To put it simply, you didn't 'win it' per se - moreso your opponent 'lost it'. If you get my drift.

Anyway, as GroG covered most of the build order issues and strategy, I shall cover general stuff.

Firstly, the wisp scouting was quite good, I noticed you had choke points on two sides of the map covered. Unfortunately, these two sides of the map were the two he wasn't going to come from! Next time, place one on a direct path between your base and your opponent's, as well as making sure you have expansion points covered (note the wisp that was right outside his expansion and couldn't see it).

Secondly, expansion prevention. Your opponent got two up and regularly scouted out your natural expansion point, so instead, go for a red camp - one that he won't think of. All the rage on Twisted Meadows at the moment with Undead is going Gargoyles and creeping the island Dragons with Gargs and a Zeppelin to take an Acolyte across, which makes for a perfect expansion point. What you should have been doing was creeping out the centre four and putting a wisp right at the back of each one, thereby being able to see when your opponent has an expansion set up, while you take one of the more obscure ones.

As GroG said, building on the ramp is an important tool as Night-Elf in Wetlands, however it does leave the majority of your base vulnerable to attack, so make sure you have wisps walled in behind Wells, and then block up the choke point to leave one entrance. If you need more space at Tier 2/3 for your Bears then uproot and Ancient and use that as well. It can be done on any map with only one entrance to each base (Goldshire, Moonglade, Scorched Basin etc).

Finally, a tip on Mirror Images. Countless times I found myself crying out in anguish as you Mana Burned an image - once even when you'd previously killed the Blademaster. Remember that Mirror Images do no damage, so you need not be afraid of them. Also, spend some time looking at which image is taking more damage. Wait until the BM has just split, then let off a Breath of Fire on them, and I think it does extra damage to the images. If that fails, just watch which one is doing the damage and then focus it down.

Build: 4.0, I agree with GroG.
Micro: 5.0, I'd say the aforementioned and practice on spotting images.
Macro: 7.0, Good job with gold usage but you need to expand more IMO.
Style: 5.0, The Hunts/Archers combo early on was a bit ugly IMO but the DH magic at the end was hilarious and boosts this a bit.
Overall: 5.25, Nice that you won it, but take heed of the tips we've given you. Practice makes perfect!

Sid
04-20-2006, 5:11 AM
Umm.. One question, Can someone examine DotA replays here?
Cause I want to be better and need a little help.. Thx.

Demon_Child
04-20-2006, 6:04 AM
Sure, what the hell, I'm open to some criticism. Here is a HU vs UD matchup on Echo Isles with myself as the HU (the severe underdog in this matchup) holding off three dual crypt ghoul rushes (with a Lich support) with a single barracks a handful of footies and an imbaladin (Paly). Later on in the match, he unsummons a crypt and goes for dual Slaughter house Aboms (along with late fiends) with a DK as a 2nd hero where as I went for knights and gryphs (after I had secured an expo) with an MK as the sacrificial AOE dealer.

For a good laugh watch his lvl 4 Lich getting the beat down at my expo by 4 in-the-red peasants (yes, you read that right) and a knight along with a Holy Light spell thrown at him as well as he was keeping the DK buzy.

I am certain that there are things that I could have done better, but then again there were a lot more things that my opponent could have done better. So, give me your best shot, either one of ya'll. ;)

GroG
04-20-2006, 12:51 PM
I don't really know a whole lot about human except for reps and when I get them when I play random, but here's a few comments for you DC.
-tower placement, you see most humans try to block off 3 of the sides of the tower so that the only side that can be reached is in toward your base. also, make the towers as close to you can to both your peasants so that 1 tower can block off your whole base. if you are going to make a 2nd tower or more, build guard towers.
-8:00 harass by ud, cancel the arcane, save some $$$!
-still at 8:00 harass, here's a perfect example of why 2 arcanes isn't too great, he probably would have just ran away if you had 1 arcane and 1 guard tower, but he was able to harass you here
-i'm not saying this in a bad way, but, you scouting him and KNEW he went 2 crypt ghoul, you knew he was hitting you hard every time you started to creep, yet you continued to just 1 rax tech all the way to tier 3. you took a risk, and in this situation it paid off, but vs a good ud you would have gotten mauled. tier 2 make some breakers or something to solidify yourself and regain some map control
-pretty much from 8:00 on your macro was bad, you even went past 3,000 gold while under 60 supply. most players on here will agree the first and most important thing to do is learn how to macro. usually, the player who races up to 80 or 90 supply is the one who wins, and rebounding when losing units and such is sooooo important. after you get your macro down, thats when you start working on other things like positioning, creepjacking, etc.
-battle at 10:52, your outnumbered unitwise and herowise. back up to your base or just let his hero levels grow, which isnt good for nuking ud
-with human, especially lategame, you really need to be ahead on your farms. make sure you are always 10 supply ahead of your food count, especially when pumping tier 3 units
-16:09, when you use your healing salve after this battle, use it on your all red peons as well.
-19:34 is when your money is going out of control late game. make more production buildings. honestly, a mining main and an expansion can support 3-4 production buildings. Also, another good tip is once you start to get to a higher supply, to just start upgrading the hell out of your units. Also, buy items for your heroes.


Honestly, if this guy would have gone roys/wyrms as upposed to abom, he would have had you easily. you did a great job of defending, but if your going to do that playstyle like ToD and all those guys, you need to learn how to tower better and how to expand faster and more quietly (I'm not so sure that's a great strat to use on a small map like echo).

You gave the UD player free roam to creep, map control, and he chose how you played the game through his harass. Why? He just simply was able to macro better than you, he always had more supply even at the end, it's just that you outteched him in tier 3 units. Had it been anyone better, you would have had no peons while teching to tier 3 and would have lost.

So my sugguestions are to seriously work on macro, use your information on your opponents tech and adapt to it (2 crypt? lets 1 rax tech to tier 3), and tower placement. You have good micro, a good concept of build order, and was able to counter his nuke well with tier 3 units. Good rep, DC.

Build- 8.0 out of 10, you have a good handle on BO's and such
Micro- 6.0, back up into your base, don't let your MK get nuked, and use your MK's stomp more! Great pally lighting on those ghouls early game
Macro- 2.0, work first at staying under 1000 gold, then progressively try to stay under 900, then 800, etc over each game.
Style- 5.0, I've seen Pally, MK knight/gryph 1000x
Overall- 5.0, I'd like to see you get your macro down as it really hurts your gameplay

thefazant
04-20-2006, 2:27 PM
there's macro in war 3?

heh, nah seriously, reading youre description actually makes me want to start 1v1'ing again.
its just that its so much easier to play a game of dota then to play a melee match, so i almost never melee anymore, just like 1-2 dota games a day or so.
anyone else have the same problem as me?

GroG
04-20-2006, 2:43 PM
i've only played dota a few times, i don't like it.

thefazant
04-20-2006, 3:23 PM
i didnt like it at first either, but when you start playing it more and you get better, it really becomes a great game

cole
04-20-2006, 3:55 PM
Great job examining and reviewing the replays dd, and redrag. Lets try to cut down on the chit chat a bit. If you have any questions or comments then refer them to me through PMs. Now ill go take a look at DC replays and see what i can come up with..Since needechs replayhas already been reviewed by both redrag and dd. Gj guys.

Ok im going to break this down into 3 sections for you dc- Early game, mid game and late game.

Early game
Once you scouted and saw dual crypt is was a good idea to throw up a arcane tower. Two is a bit overkill though unless you REALLY Feel that you cant miltia wood peasants and keep them alive properly. If you would have went AM though, then holding off a ghoul rush with WEs would have been no trouble at all. One thing i noticed was when you microed early game that you got caught up in picking off ghouls in red hp but totally forgot about your footys in red Hp and often let them die. This a big no no vs a ud player. If a ud player outlevles you, then hell win 3/4s of the time at least. A good player with high level ud heros can do some amazing things. Once you had 2 footys and your paladin, you should have creeped that green creep camp under you, then the one above you to gain a quick level 2 and aura second (Or shield if you feel you cant keep hero alive vs ud hero nuke). Aura footys+light would have been more than enough to hold off a level 1 lich witth ghouls. Also one thing that seemed to hurt you the most was... YOUR BASE SETUP. Why? All hu base setups should have no more than 1 chokepoint, imo. One way in and one way out. That way if they go to far in, you can miltia, block and force him to tp or cause him to lose everything. Also early game battle at your base you threw away good positiniong near the farm where his ghouls were blocked to attempt a surround on his lich which failed. This was a badddd idea. Your surround needs work. Maybe i could post a replay showing how i surround if that would be helpful?

Mid game
Mid game wasnt to bad but when you expo you should use 3 peasants instead of two to build it, especially if you have the amount of resources you did (You had 600 gold, 300 wood). You often gave your mk bad positioning which resulted in him dying. EX: The fight at your expo when you put your footys behind him and towers in front so you basically surrounded him yourself and he was asking to die. MK second was a good idea because AOE>>>>ghouls. One thing is though you should have out teched him since he used dual crypt..I would have through down 1 second, primarly for a couple priest and sorcs since if he had gone destroyers, they would have been late anyways due to dual crypt AND dual slaughterhouse.

Late game
You had wayyy to much gold, even with one expo and your micro was still :/. You should have spent that 2k gold on a staff for your paladin( Good for saving your knights and mk which died alot ;) ), 1 heal scroll for the paladin, 1 heal scroll for the mk, a scroll of protect for the mk, 1 invul pot for the mk, and a heal pot for the mk and boots for the mk. Congrats his nukes are now worthless vs you. Other than that you did a ok job late game, just gotta make sure you keep those units alive and match him level for level.

So the three things that need the most work are..
Micro
Base setup
Item usage

You did have a fairly good concept of countering though.

GroG
04-21-2006, 12:47 AM
chit chat keeps this forum alive, cole. if it stops, nothing is interesting anymore. even you must realize this

GenocideAlive
04-21-2006, 2:05 AM
Sure, what the hell, I'm open to some criticism. Here is a HU vs UD matchup on Echo Isles with myself as the HU (the severe underdog in this matchup) holding off three dual crypt ghoul rushes (with a Lich support) with a single barracks a handful of footies and an imbaladin (Paly). Later on in the match, he unsummons a crypt and goes for dual Slaughter house Aboms (along with late fiends) with a DK as a 2nd hero where as I went for knights and gryphs (after I had secured an expo) with an MK as the sacrificial AOE dealer.
OOOOOOOOOOOOOOOOOOOOOK. Where to start, where to start.

First of all, it helps if you scout past your initial peon scout. You basically spend the entirety of the first half of the game camping your towers at your base with pretty much no idea as to what your opponent is going to be doing. Not good.

Second of all, STOP TRYING TO SURROUND THE LICH WITH 4-5 FOOTIES AND NO STUN. It won't work--your footies are way slower and deal next-to-no damage. You had a number of INCREDIBLE blocks on his ghouls, where you could have plugged holes, called militia and SLAUGHTERED him. Instead, you would take units that were clogging holes OUT of the holes, and make a fruitless attempt at surrounding his Lich while he got every one of his ghouls out of your base. I nearly cried a couple of times watching you do this.

Third of all, out of around 15 offensive HLs you get maybe two ghoul kills. The rest are just you HL'ing a full-health ghoul that just walks off. Meanwhile your footie is sitting in orange to red health and would have been fully healed. Remember--the only time you want to be casting Coil / Holy Light offensively is when it NETS KILLS. Otherwise, it's a totally inefficient use of mana--200 dmg for 400 heal is NOT a good trade.

Fourth, fight near your towers. If you're going to build them, use them. Around the 10:30 mark, you fight a losing battle against an L2/L1 Lich/DK + buttload of ghouls + skellie rod with an L3 pally + couple of footies. As soon as he approached he had RAPE written all over him; and you oblige.

You could have done better, but instead of backing off to your towers and using bolt / HL to pick off units...you spend your point on Clap?? Just an FYI, Clap is a skill you pick when the AM is around and you have MK infinite mana and you need meatshield. You don't pick Clap for a first skill with an Pally/MK second. He doesn't have the HP to wade into troops and cast it without getting instant-slaughtered; which he does, after his second Clap.

Fifth, your macro needs work. The build is Altar, Barracks, farm, not Barracks, Altar, farm. It does you no good to have two footies and a late hero--you want that hero out ASAP. Then you do a SPEED tech to tier 3...but don't build a barracks. So if your opponent had done a naked tech to destroyers (which is usually what makes the HU an underdog), he would have finished you on the spot.

There's a lot of peasant pausing before building too--you need to click peasant click build, shift click back to lumber. Cancel towers before they're destroyed--you fed him 3 towers worth of exp on unfinished towers and lose around 300W.

Finally, you queue units like my grandma. My grandma doesn't actually queue units, but if she did, she'd queue them like you do. You get done with harassing his aboms with your gryphs and then use a healscroll. Meanwhile you stand around for well over a minute while you build up 3k gold, then you queue up 5 units in each of your production buildings before realizing that you only have enough farms for two more units total.

And on the Lich kill...he gave it to you. He had the mana for Coil and he had the cooldown, he just didn't use it. Sort of like you practically handed the MK's head to him on a plate like 3x because you were so busy offensive HL'ing units for nothing. Hero management needs to be +++ and so does better item use. You have 2k gold and you visit your shop--you buy...a mana pot. You don't buy any clarities even though you have around 1/3 your total mana supply, you don't buy any health pots for either hero, you don't buy a staff, you don't buy another heal scroll for your gryphs that aren't fully healed from the first. T_T

Build: 7/10. Your base was pretty tight, but there's room for improvement. EG you learning how to use it.
Macro: 3/10. You made a lot of errors.
Item: 1/10. I cannot seriously believe you could look at your hero w/ 2k gold, look at all the items that your shop sells, and not come away with more than a mana pot. :(
Style: Pally/MK is OK, but MK/Pally works far, far better because defensive use of HL > offensive use of HL and MK Bolt > offensive use of HL. Having low levels of HL isn't much of a problem, especially since it heals for double anyway. 7/10.
Overall: 3/10. You know what it looks like, but you certainly don't know how to make it work convincingly. You failed to use HL properly, you didn't item your hero properly, you didn't scout, you didn't build enough farms to support your army, you went three over 50 food and stopped, you pretty much used your MK as a disposable wipe, your micro was miserable and you used towers like a pair of crutches.

Sorry if this is harsh. :/

RedRagToAnOrc
04-21-2006, 5:11 AM
Yeah fazant, I'm a DotA addict too. 'Tis why I suggested the seperate DotA forum.

Here be a replay of mine! I won and it's very old, but I would like some tips as to when to creep as I felt that I won by pressuring my opponent's base (as I do in most games) instead of creeping and massing good items. Open to criticism.

I have already posted this replay, apparently.

Here is the link to it: Page 12 of the Replay Thread, nP-ReaZoN. Sorry for any incovenience caused.

http://www.warboards.org/showthread.php?t=13814&page=12

Demon_Child
04-21-2006, 6:20 AM
I wasn't really given much opportunity to scout since I had been kept on the defensive through the majority of the match. I had already known what I was going to be up against once I saw that 2nd crypt and was more or less expecting to be held at my base through a good part of it. Therefore, I had to make the time in between the waves of attacks to level up the Pally and to get an expo up; those were my objectives at the time. I had two peasants building the Town Hall at the expo because they were the only ones I could afford to use to make an expo at the time since I was pressed for time after having to endure wave, after wave, after wave of ghouls.

It would have been a complete disaster especially during the 2nd wave of ghouls with Lich had I gone MK first, GA. The MK is slow enough as it is and since since he doesn't have devine shield which would help in keeping him alive in this case. Not to mention that clap is a rather costly spell to cast so I would only have been able to case it twice when the MK has full mana. Therefore, I decided that spammable direct damaging spells was the better choice over a once or twicely used in a battle AoE spell. Now had he gone fiends rather than ghouls then I would probably have to agree with you about having MK first seeing as how both Bolt and Clap will either slow the iends down (or completely stop them in their tracks) for 5 seconds.

Nedech
04-21-2006, 7:15 AM
Nedech,
-4wisp to mine, 1 altar. wisp6 to moonwell. wisp7 to mine. wisp 10 to ancient of war
-early game, don't build ancient of wonders because of moonwells, unless a special circumstance happens that you'd need it (tank for creeping, no ancient tech, etc.) you have enough mana/hp from moonwells tier1/2 usually
-especially on that map, attempt to jew up your ramp with ancients as best as you can. it makes going offensive for the orc that much harder
-you saw him going a late 2nd rax, meaning gruntapult. you need to get to master bears much faster than you did. delay your bear pump for a faster tech, as dancing around your ancients and using range can usually stop that push.
-battle around 17:30 - run your dh to your backlines while he's getting FF! move some of your own units out of the way if you need to
-battle around 20:00 - cancel your TOL!!! save some cash
-same battle - go bear form on all your bears, also, remember to use roar before going into battle, it's that good
-23:00, you scout his expo, yet you camp and wait for your expo. that's fine, sometimes you need to play the waiting game, but put a clarity or two on your brewmaster and just go BOF his peons once or twice and take care of them. he's good at annihilating peon lines, trust me


Personally, i play NE quite a bit different than you do. Near the end of the game, I would have gotten chim/hippo and went offensive, while you stuck with bears. Ok choice, but make sure to bear form them all up during battle, or leave only 1 un-bear formed for rejuv. Also, make sure you are doing everything you can to hinder your opponent - use your wisps not just to scout their base, but their creeping too. When I play NE, I usually put wisps all over the map so I know where they are going.

Also, expand more. Some NE playstyles are such that you don't expand until the end. But with 2 lore bear, you can usually get away with pumping 4-6 archer (depending on your micro), and expanding while teching to tier 2. Then you build 1 lore (or 2, depending on your wood), tech to tier 3, then research L2 bear and 1 bear. Then tier 3 hits, you research L3 bears and start pumping bears.

That first bear I get while teching to tier 2 is your "powercreep bear" you use to powercreep your second hero and your troops. Usually your first hero, in this case your dh, you keep near their army or their base at all times, harassing, manaburning, and all around messing up their creeping and their play. You do this until tier 3, or in this case, when you suspect orc has researched net and gotten raiders. That's why staff is needed quite a bit.

I definitely sugguest working mainly on your multitasking. Try and play 2 games at once -- the harassing game with your DH, and the creeping game with your army and macro. Your macro is decent, so once you get that stuff down you'll be good.

Build- 4.0 out of 10.0, needs some serious direction. Consult WCReplays for BO's
Micro- 6.0, need some work on bear micro, hero spells, and positioning
Macro- 8.0, never went above 800
Style- 3.0, nothing new here
Overall- 5.0, pretty solid and average, practice is your friend

The reason i got bears that late was because i forgot to tech:)
Thanks Grog and Red for commenting it, been a while since someone did

@Cole, sorry i didn't read your post all the way.

GenocideAlive
04-21-2006, 11:39 AM
I wasn't really given much opportunity to scout since I had been kept on the defensive through the majority of the match.
Bullshit, you have 20ish peasants, militia one of them and send him over there. Either you prioritize scouting or you lose against anybody that can figure out how to play; you're lucky you were matched against someone more retarded than you. If he would have rushed to destroyers, it would have been game over. Instead he got aboms and fiends, like a total moron.
It would have been a complete disaster especially during the 2nd wave of ghouls with Lich had I gone MK first, GA. The MK is slow enough as it is and since since he doesn't have devine shield which would help in keeping him alive in this case.
False. A bolt-surround on the Lich in the first 3 seconds would have ended each wave successively. By the time you hit L3, you could very possibly kill the Lich with just bolts while fighting his ghouls. If he would have kept his ghouls around after you killed his aenemic Lich, they would have only fed your MK. I don't know what the fuck possesses you to pick Clap, but honestly it's a shitty spell unless you have the manacrazy AM around; check it out on the battle.net site--after L1 it's just trash compared to Bolt.

And you don't need divine shield on the MK, because at tier 2 you can cast HL to heal him for more than a pot @ the cost of 65 mana. Not to mention that you really can't defend your Pally choice with "the ghoul rush" because you didn't know you were getting ghoul rushed until you'd already picked your hero. I can provide replays of what this matchup should look like if you want to know what the MK/Pally should look like.

cole
04-21-2006, 5:06 PM
GA is a experienced player and he did a fairly good job reviewing Dcs rep and i do agree on 3/4s of his points. So GA you want to be added to "replay team"? Four wont hurt, especially since i expect to be getting alot more replays soon

Four points of view is also good to make a informed decision but i draw the line at four because 5 is overkill.

GenocideAlive
04-21-2006, 5:46 PM
Bleh, I didn't know we were electing a committee or anything, I was just trying to contribute.

cole
04-21-2006, 7:42 PM
Bleh, I didn't know we were electing a committee or anything, I was just trying to contribute.

Would be nice to have some orginization~ In or out?

GenocideAlive
04-22-2006, 1:51 AM
Fellow Warcrafters, I ask of you, verily...did this dude hack? After I played this game there were multiple, multiple fishy situations that seemed extremely "fortuitous". Before injecting my opinion into your possible analyses further, I will permit some response before I submit what I feel are direct evidence(s) to this being the case.

Feel free to critique me along the way if it pleases.

For your review: Me (UD) - Him (Orc):

Demon_Child
04-22-2006, 3:06 AM
Bullshit, you have 20ish peasants, militia one of them and send him over there. Either you prioritize scouting or you lose against anybody that can figure out how to play; you're lucky you were matched against someone more retarded than you. If he would have rushed to destroyers, it would have been game over. Instead he got aboms and fiends, like a total moron.

The only time I had 20ish peasants was basically late in the match when I had already built a strong army, however if you had noticed before I had to make due with a total of 9 peasants after the 3rd wave.

False. A bolt-surround on the Lich in the first 3 seconds would have ended each wave successively. By the time you hit L3, you could very possibly kill the Lich with just bolts while fighting his ghouls. If he would have kept his ghouls around after you killed his aenemic Lich, they would have only fed your MK. And unless the footies, militia, and MK are within point blank range of the Lich (which could also result in them being cramped together) as the MK Bolts the Lich then it would be more or less a wasted effort seeing as how all the he had to do is cast Nova on a militia, focus fire to kill it and then get the hell out of dodge.

I don't know what the fuck possesses you to pick Clap, but honestly it's a shitty spell unless you have the manacrazy AM around; check it out on the battle.net site--after L1 it's just trash compared to Bolt. Seeing as how I did an average of 360 of damage with a lvl 1 Clap, then I would say that is a pretty fair trade.

And you don't need divine shield on the MK, because at tier 2 you can cast HL to heal him for more than a pot @ the cost of 65 mana. Not to mention that you really can't defend your Pally choice with "the ghoul rush" because you didn't know you were getting ghoul rushed until you'd already picked your hero. I can provide replays of what this matchup should look like if you want to know what the MK/Pally should look like.

Stop me if I am wrong, but isn't healing for 400 HP (lvl 2 HL) better than healing for 200 HP (lvl 1 HL)? Duh, and that would probably be a better reason to get a Pally first (against an UD player), much like the typical UD players usually get the DK first. This isn't exactly rocket science here.

GenocideAlive
04-22-2006, 3:36 AM
The only time I had 20ish peasants was basically late in the match when I had already built a strong army, however if you had noticed before I had to make due with a total of 9 peasants after the 3rd wave. You had that many to start with, until you got them killed and never replaced them.

And please don't reply with something like "I only had 14 peasants when I teched to tier 2..." because I'm not trying to win a counting contest. You had plenty of fucking peasants to scout with, but you didn't. End of story.
And unless the footies, militia, and MK are within point blank range of the Lich (which could also result in them being cramped together) as the MK Bolts the Lich then it would be more or less a wasted effort seeing as how all the he had to do is cast Nova on a militia, focus fire to kill it and then get the hell out of dodge. OK, I'm missing something here. You were trying to surround with a Pally and 4-5 foots, give 20+ ghouls a "Get Out of Jail Free" card in doing so, don't actually manage it once, and you're fucking backtalking me when I suggest that you use Bolt to attempt surrounds? Here's where you go, "You're right, perhaps your idea will work."

At any point and time you can criticize the ineffectiveness of Bolt-surrounding, you can immediately apply those criticisms to what you were trying to do anyway. You were trying to do it without stun, and you failed, over and over and over. If you'd like, you can show me how impossible it is to surround a Lich that's been stunned for 3 seconds when you pick UD and I pick HU. Time and place?

Now, please avoid TheoryCrafting on what I can PROVE through REPLAYS of opponents that AREN'T retarded. I cannot believe you posted a replay for criticisms and you're trying to bullshit your way out of them afterwards.
Seeing as how I did an average of 360 of damage with a lvl 1 Clap, then I would say that is a pretty fair trade. Seeing as how you got a grand total of maybe 3 kills using Clap during the entire game, I'd say that it was a waste of mana and you just fed your opponent's heroes levels for killing your MK over and over. Damage numbers are no means to success. You can deal 403059738973 damage, but if your opponent has 40305973894 HP, for all intents and purposes you've done nothing. I'd hope that this point was well illustrated in the 400+ mana you sunk into HL'ing units that never died nor provided you with any advantage.
Stop me if I am wrong, but isn't healing for 400 HP (lvl 2 HL) better than healing for 200 HP (lvl 1 HL)? Duh, and that would probably be a better reason to get a Pally first (against an UD player), much like the typical UD players usually get the DK first. This isn't exactly rocket science here. Oh, man..."rocket science", BURN. Your argument makes for a tidy appeal to progress, but unfortunately like all logical fallacies, it's easy to expose. Nothing stops you from getting L2 HL with a Pally second, and Bolt is a far better offensive spell for early game surrounds. Target-based HL vs. AoE is trash--you could have spared yourself a lot of mana. This all assuming you actually knew how to micro and HL'd units that needed it instead of pissing it down the drain.

Otherwise, for your dandy DK/Pal comparison, here's a little pointer that you forgot about, Einstein. The DK has a speed aura, the second best aura in the game. His Coil is great---but his aura is what ensures UD players will pick him.

Tell you what: if in the future you can't handle hearing what you need to do to improve, don't post replays. You're twenty-something years old, grow up.

Yoda
04-22-2006, 4:54 AM
Fellow Warcrafters, I ask of you, verily...did this dude hack? After I played this game there were multiple, multiple fishy situations that seemed extremely "fortuitous". Before injecting my opinion into your possible analyses further, I will permit some response before I submit what I feel are direct evidence(s) to this being the case.

Feel free to critique me along the way if it pleases.

For your review: Me (UD) - Him (Orc):

I watched the replay (mainly on *2 speed except during battles), and only noticed one thing. (1) that he seemed to see your expansion without scouting it first.

Have you watched the replay itself first (from his perspective)? Perhaps you should tell me what was fishy. One of them was that he intercepted your army as it was going to your base. He was actually creeping one of the mercenary camps near that and saw a few of your ghouls. So don't say that that was hacking.

I'll think of a full critique later, but you basically outskilled your opponent... he could have easily gone grunts + mass batts (he had dual beastiery), which would have countered ghouls + gargs but he didn't.

And GA, why are you complaining about hacks when you still won anyway?

RedRagToAnOrc
04-22-2006, 6:23 AM
Sometimes, GA, seeming hacks can just be extraordinarily good luck. I had the luckiest game of my life yesterday (and of course I was called a hacking noob) where I stumbled upon him fast expanding and killed five or six weak ghouls, then stumbled upon him creeping (twice), stumbled upon an acolyte heading to his expansion point etc. etc.

Can't say I've watched the replay yet but unless it really looks like he's "waiting" for you or something like that, or (this was incredible) building towers outside my brother's base without knowing he was at that spawn point yet then it probably isn't a maphack.

Funnily enough, my brother still won that game. I remember it well. ;)

p0wer.0f.ice
04-22-2006, 10:33 AM
I guess ill post a rep for you guys could always use critique
Here is a game between me (hu) against an ud on trock. Thought i did decent hope i didnt hurt your eyes with my bad play but anyways enjoy
*edit* sorry wrong game

GenocideAlive
04-22-2006, 5:36 PM
Have you watched the replay itself first (from his perspective)? Perhaps you should tell me what was fishy. One of them was that he intercepted your army as it was going to your base.
Yes, I always watch replays from my opponent's perspective if I think he's hacking. It saves me the embarrassment of reporting him to Blizzard or posting it and then finding out he had wards or my units kept giving me away.

He intercepted my army as it was going to my base, and when I wrecked his expansion, he lost vision. Even after he lost vision, he STAYED moving at my army the whole time. I had moved over to the red creepcamp to snap it up, but he didn't even check his expo spot to see if I was around or if I was nearby. He just ran directly at my army moving towards the red creepcamp (not visible) then at the red creepcamp after my army had gotten in place to creep it (still not visible).

Then after he knows that I have creeped the 1 o'clock mine and expanded, he uses a goblin lab to Reveal me just as I'm creeping the 10:30 island mine. That was the ONLY spot he Revealed? If your opponent had expanded, would you suddenly start Revealing island mines? That makes no sense--unless he saw me creeping it and wanted to fake "scout".
I'll think of a full critique later, but you basically outskilled your opponent... he could have easily gone grunts + mass batts (he had dual beastiery), which would have countered ghouls + gargs but he didn't.
Yeah, well, I spent most of the game trying to hide my gargs. And if he would have played it right he wouldn't have even needed bats. But he picked at least three skills, I think HW x 3 and L1 Hex + SWs. He wasn't very good, but I still think there was some extremely suspicious play.
And GA, why are you complaining about hacks when you still won anyway?
I'll let you figure that one out for yourself, which I'm fairly sure you can answer without too much trouble. Or at least, I think you can.
Sometimes, GA, seeming hacks can just be extraordinarily good luck.
I'm quite familiar with luck, given that I've played somewhere near 7000 games. I know what it's like when I get lucky and I sort of feel sorry for my opponent because there's not really much he can do about it. And if my opponent gets very "lucky", I report him as hacking anyway.

Blizzard can sort it out for themselves and giving people the benefit of the doubt makes no sense to me. You're just letting possible hackers go, when you could make a very compelling case. At least if they show up on Blizzard's reported hackers list a few times, they can act.

thefazant
04-22-2006, 5:52 PM
I guess ill post a rep for you guys could always use critique
Here is a game between me (hu) against an ud on trock. Thought i did decent hope i didnt hurt your eyes with my bad play but anyways enjoy
theres not much that i can say about a game you won.

GroG
04-24-2006, 11:04 PM
I'm not one to stick to a certain race, or strategy. Recently, I've started to ladder as my most horrible and sucky race, the UD. I'm completely shitty with them. I'd like some help from UD players to help me with my play. Here's are a few reps (of course, macro is horrible in one or two and good in others, I'm inconsistent).

I know my opponents are newbs, but I play pretty shitty as well so..

Thanks.

cole
04-25-2006, 3:06 PM
I can help you with UD, dd. Only MU i tend to not do so well in is ud vs orc -_-. Althought i have found some strats that can work nicely vs orc as ud.

Oh and ill review your replay later tonight~