T-Dawg
03-29-2006, 4:00 PM
It has been an overwhelming curiosity of mine from the beginning of my Diablo I days, to know the mechanics of any video game I play. For me, World of Warcraft is no different and I believe, firmly, that all places have a niche. For many websites it is the catalouging and categorization of items and strategy guides, but what many websites lack is the raw mechanics.
For some time now, I have been on a hunt. A hunt for the mathematics behind the mechanics of World of Warcraft. For the formulas and number crunchers. Here is where I believe Warboards can excel. To this end I have complied much untested formula and I am in need of those willing to help me decipher much of it.
For now though, submit what game knowledge you have, let us compile The World of TheoryCraft.
-- working list as of patch 1.10 --
ARMOR
Damage Reduction = {armor / [armor + (85*level) + 400]}
There is a chart here:
http://www.merciless-gilde.com/index.php?show=tools&tool=1
Note: Sliding Scale Formula
ATTACK POWER
Warrior/Paladin: Attack Power = clvl*3 + STR*2 - 20
Rogue/Hunter: Attack Power = clvl*2 + STR + AGI - 20
Shaman: Attack Power = clvl*2 + STR*2 - 20
Druid: Attack Power = str*2 - 20
Mage/Priest/Warlock: Attack Power = str-10
Attack Power / 14 = DPS added to weapon.
CRITICAL
Critical Strike chance:
For hunters +clvl AGI = +1% crit (such that at lvl 60 it takes +60 AGI to gain +1% crit chance)
For rogues +clvl/2 AGI = +1% crit (+30 AGI per +1% crit at clvl 60)
I don't know if there is a base crit chance, I would assume so. I would also assume that all other classes are the same as the hunter's, but have only seen data on rogue and hunter.
DAMAGE
DPS = {[(WeaponDamageMin + WeaponDamageMax) / 2] / (Weapon Speed)} + [AtkPower/14]
Off hand weapon damage is reduced 50% from what it would be in the main hand
DEFENSE
+1 defense (the skill, not armor) = +0.04% chance to dodge, block, and parry
DODGE
Dodge chance is supposedly double for hunters and rogues what it is for other classes.
INTELLIGENCE
+1 INT = 15 mana
59.5 INT = 1% Spell Crit
Confirmed:
Here. Posted by Tseric in 11/05:
Q u o t e:
The basic mechanic of INT to Crit% is an increase of 1% every 59.5 points for mages. A mage is generally expected to have around 286 points of INT at 60. This works out to about 5% crit on average for mages. It is possible to go higher, as Crit% does go up incrementally.
EDIT- The increase of 1%crit for 59.5 is for everyone, not just mages. However, mages tend to have more INT, thus my phrasing.
SPIRIT
+3 SPI = 1 mana per tick
(It increases HP per tick too, but I've never seen any mention of how much)
STAMINA
+1 STA = 10 HP
For some time now, I have been on a hunt. A hunt for the mathematics behind the mechanics of World of Warcraft. For the formulas and number crunchers. Here is where I believe Warboards can excel. To this end I have complied much untested formula and I am in need of those willing to help me decipher much of it.
For now though, submit what game knowledge you have, let us compile The World of TheoryCraft.
-- working list as of patch 1.10 --
ARMOR
Damage Reduction = {armor / [armor + (85*level) + 400]}
There is a chart here:
http://www.merciless-gilde.com/index.php?show=tools&tool=1
Note: Sliding Scale Formula
ATTACK POWER
Warrior/Paladin: Attack Power = clvl*3 + STR*2 - 20
Rogue/Hunter: Attack Power = clvl*2 + STR + AGI - 20
Shaman: Attack Power = clvl*2 + STR*2 - 20
Druid: Attack Power = str*2 - 20
Mage/Priest/Warlock: Attack Power = str-10
Attack Power / 14 = DPS added to weapon.
CRITICAL
Critical Strike chance:
For hunters +clvl AGI = +1% crit (such that at lvl 60 it takes +60 AGI to gain +1% crit chance)
For rogues +clvl/2 AGI = +1% crit (+30 AGI per +1% crit at clvl 60)
I don't know if there is a base crit chance, I would assume so. I would also assume that all other classes are the same as the hunter's, but have only seen data on rogue and hunter.
DAMAGE
DPS = {[(WeaponDamageMin + WeaponDamageMax) / 2] / (Weapon Speed)} + [AtkPower/14]
Off hand weapon damage is reduced 50% from what it would be in the main hand
DEFENSE
+1 defense (the skill, not armor) = +0.04% chance to dodge, block, and parry
DODGE
Dodge chance is supposedly double for hunters and rogues what it is for other classes.
INTELLIGENCE
+1 INT = 15 mana
59.5 INT = 1% Spell Crit
Confirmed:
Here. Posted by Tseric in 11/05:
Q u o t e:
The basic mechanic of INT to Crit% is an increase of 1% every 59.5 points for mages. A mage is generally expected to have around 286 points of INT at 60. This works out to about 5% crit on average for mages. It is possible to go higher, as Crit% does go up incrementally.
EDIT- The increase of 1%crit for 59.5 is for everyone, not just mages. However, mages tend to have more INT, thus my phrasing.
SPIRIT
+3 SPI = 1 mana per tick
(It increases HP per tick too, but I've never seen any mention of how much)
STAMINA
+1 STA = 10 HP