View Full Version : dropship shooting
Seroth
03-16-2006, 9:48 PM
I think someone else had this problem before but I can't seem to find the thread for it.
I am trying to make the Dropship able to shoot (i have it currently set as Ground weapon=Gauss Rifle, Air=Hellfire missiles) but When i test it, it cannot shoot. Do i have to put in an air attack animation? if i do how do i go about doing this?
Holocaust
03-16-2006, 10:40 PM
Use Ice/CC
IceCC is much easier and has a better interface,
But before you dive head first into Ice, I suggest you thoroughly explore Arsenal III/DatEdit
Giving a unit that has no attack animation at all can be a bit confusing at first
Using Ice, will require you to go into the ground attack animation tab and give it something like wait 1 tick then attack with 1, then go to offset ##
It's a bit confusing until you get used to using Ice
Using IceCC, you would create a new header and use the name of the header to fill in the blank code blocks, you would also have to create an animation where the dropship returns to idle position after attacking
There's a basic tutorial for Ice on SEN that I highly reccommend you read though
It may not be what you're looking for, but it will be an introduction to what you will have to do later on.
http://staredit.net/index.php?tutorial=202
INcuBI-wolfgang
03-17-2006, 1:13 AM
yeah, im the one who is on a conquest for the dropship to turn into a gunship... maybe we can work together? lol
yeah, holocaust has taught me in the attack pahses and such... like giving a firebat grenades without the flame, and having my devourer shoot an aerial flame/acid thrower. although in one of my betas, i added a firebat flame and it just seemed kinda... odd. anyway, i can help with the dropship, i just need to find how to edit the graphics... im more of a talkative learner, its hard for me to read instructions but i learn much better with someone i can interact with.
Seroth
03-17-2006, 10:20 AM
So I have to make (draw) three different animations for the attack?
Holocaust
03-17-2006, 11:00 AM
lol?
No not draw, create by adding codes to a script, or is that what you mean?
Codes that allow the dropship to "animate"
In Ice, you would use codes like attack with 1, goto offset 31162, wait one tick etc...
In IceCC, you would use codes like, attack25 2, attack26, domissiledmg,shvertposition etc
INcuBI-wolfgang
03-18-2006, 2:21 AM
hey holocaust, im gonna start modding again, this time im gonna go further into ice and such. but i need that one file i needed when i first started modding, for my WINMPQ.
Confuzed_Person
03-18-2006, 9:43 AM
Does a dropship even have atk button or wouldn't u have to add it with
Star/Mem/Fire graft?
rubberd91
03-18-2006, 9:43 AM
I helped someone before, it was with the WarBoards Mod I think.
Anyway here it is again:
1. Open the Unit Editor in Arsenal III. Select Terran Dropship and change both its ground and air weapons to Burst Lasers. It's also a good idea to change the max hits boxes to 1 too.
2. Go to the AI Actions tab and change the Attack Target from Stay In Range to Attack Unit.
3. Open up the Weapon Editor in Arsenal III. Select the weapon you used for the Terran Dropship. After selecting it, look at the Attack Flags and make sure that both Air and Ground are checked.
4. Open up IceCC. Decompile the Terran Dropship's iscript animations by going over to the Units list, selecting the Terran Dropship, then clicking the Decompile button.
5. If you did the last step right, an iscript.txt file should appear in your IceCC folder, like so.
6. After opening that iscript.txt file, type in a Ground Attack after the DropshipInit, like this:
DropshipGndAttkInit
wait 1
attack25 1
gotorepeatattk
goto local00
7. Go back to the top. In the areas GndAttkInit, AirAttkInit, GndAttkRpt, and AirAttkRpt, replace the [NONE], with DropshipGndAttkInit.
8. Replace the [NONE] areas of both GndAttkToIdle and AirAttkToIdle with DropshipOther
9. After saving your modified iscript.txt go back to IceCC and select the Compiler tab at the top. Add in your iscript.txt.
10. Make sure Merge with default iscript.bin is checked. Click Browse and save your file as iscript.bin.
Be sure to save this in "yourmod/scripts/iscript.bin"!
Seroth
03-18-2006, 10:11 AM
Thanks verymuch. I'll try this out later (working right now)
Holocaust
03-18-2006, 10:12 AM
Does a dropship even have atk button or wouldn't u have to add it with
Star/Mem/Fire graft?
-_-
Yes it does, along with the Science Vessel, Overlord and Observer
Seroth
03-18-2006, 12:21 PM
4. Open up IceCC. Decompile the Terran Dropship's iscript animations by going over to the Units list, selecting the Terran Dropship, then clicking the Decompile button.
5. If you did the last step right, an iscript.txt file should appear in your IceCC folder, like so.
6. After opening that iscript.txt file, type in a Ground Attack after the DropshipInit, like this:
DropshipGndAttkInit
wait 1
attack25 1
gotorepeatattk
goto local00
having a problem with this part because it says that it couldn't open the file because the files weren't in its directory. SO then i created a folder called data and copied my mod's arr folder into that data folder (ICeCC said that that was the location where it could not load the config files). after i did that, I tried to hit decompile again and it says that it can't find the images.tbl, so i copy all the tbl files from my mod into the folder again. when i try to hit the decompile button, it just says
icedc:error;loading config files failed:
with no specification as to why it failed this time. What did i do wrong or waht do i still have to do?
EDIT: wait, i think i may have found out what i did wrong. I'll see if it works now.
it won't compile.....
it won't compile.....
If it is compiling, I am not seeing the iscript.bin file in the scripts folder....
help?
rubberd91
03-24-2006, 7:58 PM
You know what? Since the only thing you are doing is just attacking the dropship, I've created this file for you.
Just place extract the file I've attached to "yourmod/scripts"
This should work.
--I can only go on the internet on the weekends, so if you need help, try making a new thread and post it near the weekends.
Seroth
03-24-2006, 8:57 PM
you are awesome. I'm gonna try htis out now
dark.slayer
03-25-2006, 12:38 PM
You best be studying what he did for you, or u will be no better at modding.
crystal679
03-25-2006, 2:44 PM
what about the Shuttle and Defiler?
Seroth
03-25-2006, 2:46 PM
I am studying it, don't worry.
INcuBI-wolfgang
03-25-2006, 5:14 PM
i put that file into a mod and the dropship didnt change. well, im gonna go study for a bit.
dark.slayer
03-25-2006, 6:26 PM
hey! dont study too much....it reminds me of school.
Holocaust
03-25-2006, 6:36 PM
You dudes are 5P4MM1N6!!!!111!11!
You better stop spamming or I'll lay the smackdown on yo' arses >_>
Seroth,
Try getting a default iscript.bin into your scripts folder first before you compile your scripts from like ICE.
Your path, is also wrong, that's why it has that error.
Your path should be C:\IceCC\data
@Crystal
Shuttle doesn't have a default attack button, I think.
The Defiler doesn't have it either, the Sci Vessel, Observer, Overlord and Dropship do however
@Wolfgang
Instead of clicking on the .JAR file to open IceCC, try clicking on the IceCCUI.exe.
rubberd91
03-25-2006, 7:59 PM
i put that file into a mod and the dropship didnt change.
Did you give the dropship an attack in DatEdit?:shiftyl:
... Otherwise it's worthless:concern:
Seroth
03-25-2006, 10:47 PM
Shuttle doesn't have a default attack button, I think.
The Defiler doesn't have it either, the Sci Vessel, Observer, Overlord and Dropship do however
are these default buttons hidden or something, because I don't see them when i normally play....
Holocaust
03-25-2006, 10:49 PM
are these default buttons hidden or something, because I don't see them when i normally play....
Not really
Give them an attack, then they'll appear :)
MidnightGladius
03-25-2006, 10:59 PM
The shuttle, the overlord, and the dropship all have hidden attack buttons.
As I know of it, so do the Science Vessel, the Observer, and the Queen. There are probably more.
lol Let me at the exe and there's attack buttons for all units.
I've got the dropship attack down But tell me first. What mod are you useing this on?
Seroth
03-26-2006, 9:49 PM
Halo and probably overkill too. the funny thing is, i was testing this out yesterday on a 1Player custom game with a comp,(btw, i used the money and disble tech tree cheats) and made a whole bunch of dropships and seige tanks. I had one of my dropships attack a marine, just to see how good the weapon i put on it was, and then i was like WOW. so i sent a bunch of dropships with tanks over to the enemy base and dropped the tanks just outside his base, annihalating his buildings while the dropships killed off all the probes!
awesome though.
Oh so you got it to work then?
Seroth
03-26-2006, 9:53 PM
yeah its working.
edit:
by the by, Completed is spelled wrong on your sig's graphic.
MidnightGladius
03-26-2006, 10:33 PM
Heh, you're not the first to tell him that. Nor will you be the last.
Anywho, glad you got it working in the end, but remember that to keep a semblance of balance, either make the Dropship cost more, have less HP, or whatever you see fit.
Seroth
03-26-2006, 11:23 PM
its gonna cost more. definitely.
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