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View Full Version : How do i make a Marine Maze


Knak
03-16-2006, 7:07 PM
Now, i like to make Obstacle, or Bound maps, but i havent even touched StarCraft in 3 years...and now im back.
In my obstacles, ive created A maze of Marines that i had to get my Zerglings through without touching them or the Zerglings Die...
How do i make it so that if i touch the Marines i die...i forgot how, can someone please help me

sololop
03-16-2006, 7:45 PM
Aloha new guy.

Just create a skinny location around the rows of marines(You will need a few) And use condition"Player BlaH brings at least 1 zergling to location BlaH-Action:Kill all units for player BlaH at location BlaH

should work although I suck with editor

CODEZERO
03-16-2006, 7:58 PM
wrong part of forums

pixels
03-16-2006, 8:16 PM
moved.

Zaeyel
03-16-2006, 8:33 PM
Ahh you can actually put a trig to where you make a location follow the zergling (preserve), and then put another trig that says if marine is brung inside 'location1', put the other as kill zergling in 'location 1'.

SuiCidAl-KiSmEt
03-16-2006, 8:49 PM
What if the row of marines are going diagonal? You would have to make 1x1 on each marine if it does that. Zaeyel is right on this, you can actually make a small location the size of the zergling and make it follow the Zergling. Thus, if the location following the Zergling touches a Marine, the zergling dies.

PLAYERS:
- Current Player
CONDITION:
- 'Current Player' brings at 'least' '1' 'Player 1's Zergling' at 'level 2'
ACTION:
- Move location on 'Marine' at 'this area with marines'
Preserve Trigger

PLAYERS:
- Current Player
CONDITION:
- 'Enemy Marine' brings at 'least' '1' 'Player 1's Zergling'
ACTION:
- Kill '1' 'Zergling' at 'Player 1's Zergling'
- Display text message "You hit a Marine"

You would have to make a location for each player's Zergling. The first trigger makes a location that follows a Zergling. The secound trigger checks to see when the Zergling touched an enemy Marine, it dies.

Zaeyel
03-16-2006, 10:53 PM
AAh I dont think I was so easy to understand on my answer but thanks Suicidal for clearing that up :P , this is also the most accurate and preffecient way, unless ur lazy :P lol, and if theres several mazes, this can work for them to without adding locations or trigs, THOUGH YOU HAVE TO SET IT UP RIGHT :D .