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Bogdan
03-15-2006, 4:05 PM
Hey I'm kinda new to useing anything other than Staredit, can some one tell me what programs to use and if possiable how I can make a battlecruiser have the wrath cloak ability? Just for the ums map so all other ppl have to do is download the map and the battlecruiser will have cloak spell right next to the yamato spell. is that possable?

mongoose41
03-15-2006, 4:11 PM
Datedit/Arsenal3, Firegraft(coming soon)/Memgraft, or if you are version <1.07 stargraft,stardraft.
EDIT:Oh and Welcome to Warboards!

Bogdan
03-15-2006, 4:21 PM
ok the link for Memgraft is fobared does anyone have a working link for it?

thedarktossgen
03-15-2006, 6:20 PM
You gotta learn Modding, not mapping.

Bogdan
03-15-2006, 7:40 PM
so there is no way in hell that I could simply make it so the battlecruisers can have the cloaking spell and all one has to do is DL the map. I have to make a mod that has to be seprate? because I remember playing maps where units had other units abilities and I didn't dl any mods just the map off bnet, or am I wrong?

Holocaust
03-15-2006, 8:11 PM
NO WAY IN Hell = P
A battlecruiser that has the ability to cloak and cloak must been done through modding
as a couple of members have mentioned.
Those other unit abilities were probably activated by triggers that made it seem like the unit had used an ability that it normally doesn't have.
UMS maps make these possible, but you wouldn't see a cloakable/uncloakable battlecruiser on a melee settings game without playing with a mod

Zaeyel
03-15-2006, 8:55 PM
Holcaust= DONT MAKE NOOB REMARKS
yes there is PROBABLY glitch in sc where you can cloak a battlecruiser, just like you can move a frozen archon; freeze a dt in a attack as if a statue (not freeze freeze); uncloaK a dt, cloak a bunker/ build w/e. THIS IS POSSIBLE, I just wouldn't know how, I DO KNOW someone on bnet that prob knows, youd have to talk to me on bnet for me to even help.

Holocaust
03-15-2006, 9:04 PM
@Zaeyel
I just did, WHAT ARE YOU GOING TO DO ABOUT IT? o_O

Many glitches were fixed, such as the glitch that was exploited to make units that could remorph back into their original state IE Mutalisk - Guardian, Guardian - Mutalisk

That glitch may have been fixed already by the latest patch

What do you mean uncloaking a Dark Templar is possible?
It's permanantly cloaked, unless you've forgotten

StarModder
03-15-2006, 11:27 PM
LOl both of you STFU, your bickering is highly off topic, Bogdan, the only way you could cloack a battlecrusier in a map editor is by placeing a Arbiter near it, thats the ONLY way!!, if you want to go further into modding check out Starcraft.org (www.starcraft.org) and welcome to Warboards

Holocaust
03-16-2006, 10:52 AM
You can make the Battlecruiser cloaked by using the Arbiter's ability,
but you haven't read closely enough

Just for the ums map so all other ppl have to do is download the map and the battlecruiser will have cloak spell right next to the yamato spell. is that possable?

The battlecruiser along with the arbiter won't allow it just to activate/deactivate cloak just like that with the use of a button
As I've said before, this time more seriously
It is not possible in mapping to give the BC a cloaking button, therefore other players will have to download the mod that gives the battlecruiser the cloaking ability and the map

HyperDemonic
03-16-2006, 12:03 PM
try messing around with the set dodad state trigger to cloak crap

and u all four stfu (j/k):)


yay 200th post

U-238
03-16-2006, 12:06 PM
"Set doodad state" only affects doodads. As far as I know there is no way to cloak a battlecruiser in any map. Not even UMS.

HyperDemonic
03-16-2006, 12:22 PM
u can use set dodad state to cloak bunkers

i never really try use it on other building and units

U-238
03-16-2006, 12:24 PM
Really? How? I've heard that one are two poeple did that but never got it to work myself.

HyperDemonic
03-16-2006, 12:28 PM
frist load the guys in then set the dodad state and it disable it with guys inside and they still attack

Also u can make the bunker complately invisable by moving the bunker to some other place ocne the guys are loaded

U-238
03-16-2006, 12:44 PM
Oh... That trick. I thought you meant something different. Well in that case that will not work.

HyperDemonic
03-16-2006, 1:01 PM
Edit: Never mind i just tryed it dint work


I geuss it only works with buildings

U-238
03-16-2006, 1:09 PM
Because of the way it's done. You'd need to disable the BC inorder for it to cloak and because there are no units inside it it could not attack when disabled.

Basan
03-17-2006, 9:44 AM
As far as I know there is no way to cloak a battlecruiser in any map. Not even UMS.

It's pretty darn possible and if you want details, I'll gladly give'em up. :P But just not like the thread author described and wanted, because for that you would need modding tools like MemGraft to add that abillity button onto the BC. And we all know what's the current state for MemGraft, don't we (as in, stuck on SC 1.13e)? ;)

U-238
03-17-2006, 11:21 AM
It's pretty darn possible and if you want details, I'll gladly give'em up. But just not like the thread author described and wanted, because for that you would need modding tools like MemGraft to add that abillity button onto the BC. And we all know what's the current state for MemGraft, don't we (as in, stuck on SC 1.13e)?

Yes I know you can cloak BCs with modding. I've done it before. What we're talking about is doing it with triggers in mapping. It cannot be done.

Basan
03-17-2006, 12:05 PM
What we're talking about is doing it with triggers in mapping. It cannot be done.

Oh, chucks. He said it, so it must be an 'irrefutable truth'. Pff, (please) don't be so cocky. :rolleyes:
Obviously, I can't test and show ya this right now 'cause am at work but the only quirk that I foresee in this might be the factor of the Arbiter's cloacking field not working on allied units (human controled with AI ones). However if that does work, it can be simply done with:

1 - A BC stalking location (set with triggers). And that preferably done with an hero BC.
2 - An invincible/allied with foe players AI Arbiter allied with your player (through triggers).
3 - A couple of triggers that set the Arbiter to follow the BC (through the following location).
Btw, I'm sure that in same AI player controlled units it does work so it can be done. :)

Although it might not be appliable to all cases through mapping (like different players allied with one another).
Side note (not related with topic in hands, but showing some of the incredible stuff done in mapping): Similar to that ol' trick done in P1's D.Templar that uncloaked him (http://www.staredit.net/index.php?showtopic=8262), now impossible due to game patches.

U-238
03-17-2006, 3:19 PM
Oh, chucks. He said it, so it must be an 'irrefutable truth'. Pff, (please) don't be so cocky.

Cocky? Moi? Anyway yes the abiture thing would work but I presumme that he doesn't want an allied arbiture following the BC everywhere. He just wants the BC cloaked. Which in turn cannot be done.

Basan
03-17-2006, 10:09 PM
Cocky? Moi? Anyway yes the abiture thing would work but I presumme that he doesn't want an allied arbiture following the BC everywhere. He just wants the BC cloaked. Which in turn cannot be done.

Read my posts carefully. And I won't say anything more than this. :smirk:

HyperDemonic
03-17-2006, 10:13 PM
and if u do per. cloak a BC thought moding its energy well drop like hes just use a cloak skill

U-238
03-18-2006, 11:11 AM
and if u do per. cloak a BC thought moding its energy well drop like hes just use a cloak skill

It doesn't lose energy. It just doesn't gain any.

dark.slayer
03-18-2006, 5:01 PM
cant u cloak anything using starforge?

mongoose41
03-19-2006, 4:05 PM
cant u cloak anything using starforge?Sheesh, starforge doesn't do things like that. It cloaks units with CLOAKABLE attributes in the dat files. If you're doing a mod, then yes you can use datedit and your map editor to make it start off cloaked, but there would be no decloak button.