View Full Version : A few odd questions
I've got a few odd questions that I've been meaning to ask for awhile but never got around to it so here they are.
1. I was playing around with the lol files the other day when I noticed that there are turret offsets for units that don't have turrets(aka the archon and the battlecruiser to name a few) why is this and what purpose do they serve?
2. Does anyone know what exact tools Blizzard used to make Starcraft? I mean like the tools they used to create the grps? I know they couldn't have used something like retro because the groups of images are too perfect to have been done by a program like that.
3. I've also been playing around with the goliath lately and noticed that they use the Longbolt/Lockdown/Hellfire missle grp for the're air weapon. I'd always assumed that they used the gemni missles becausse there are two missiles that shoot out when the goliath uses the air attack. I've looked around and haven't found anything on what makes this phenominon happen. Does anyone else know how this was done?
4. And the last one:cry:.(I know I just as sad as you:rolleyes: :P :rolleyes: ) Anyway is it possible to have the medic shoot the opical flare grenade as a ground weapon and not only have it blind the unit but hurt the unit a little bit too? I've messed around with it but have only gotten the grenade to do one of those two things.
Any answers would help.
U-238
DiscipleOfAdun
03-13-2006, 1:19 PM
1. Not all the .lo files are just turret offsets. The .lof are acutally fire overlays. Some tell where powerups will be displayed relative to the parent unit. Others are where weapons will be spawned. Some deal with engine overlays. The ones you mentioned fall under those descriptions. Of courese, I think there are a couple more uses for .lo files, I just don't know them.
2. ...don't know. I do know we have only 1 blizz tool but I don't remember the name. it is the one that messes with gametypes, found in a German? version of sc. I'm pretty sure blizzard keeps their tools to themselves.
3. Well, one of the variables in there tells it to launch 2 missles, along with something in the Iscript, I think. I know you can do it because SCR recreated that effect with the avenger's air weapon. I just don't remember what it is that controls it.
4. Don't exactly know. Probably you just have something a little bit wrong, but without knowing what you did, I can't tell you what you need to do.
1. Ok thanks I didn't know what they were there for.
2. I didn't know if anyone knew. I'm assumeing that they were from RAD though.
3. Variables in where?
4. Hmm. how to explain it. Well let me put it this way. In DatEdit under the Optical Flare everything is there that makes it work I edited the Damage amount to 8 and that didn't work. So then I changed the "Explosion" to "Normal" instead of "Optical Flare" and that did the damage but not the blinding thing. So you see it's kind of an either or thing right now.
Btw. Have you been getting those pms I sent you? Didn't know cause you never replied. (Unless of course you put me on your "Ignore" list :P)
DiscipleOfAdun
03-13-2006, 3:54 PM
Not ignoring. Just engulfed in working on firegraft. Major work on it. If you really need to talk again, send another one, and make sure it asks something.
Anyway, the variables in Weapons.dat. Look at the air attack animation in iscript. If it has 2 attack commands, then the variables in weapons only tell where to place it and one of the renamed ones(the 4 that used to be x1,x2,y1,y2) have something to do with it.
As for optical flare, I'm not sure. It could be the iscript command, using castspell instead of an attack25. Or, it could be with something in weapons.dat. Not something I've ever looked too much at. If I find a spot of about 10 free min, I'll look at it, but I don't expect that I will. But, I could be wrong...
Anyway, the variables in Weapons.dat. Look at the air attack animation in iscript. If it has 2 attack commands, then the variables in weapons only tell where to place it and one of the renamed ones(the 4 that used to be x1,x2,y1,y2) have something to do with it.
Nvm I found out how it is done. If anyone is interested in knowing how it's done then I'll post how it works later.(I'm on break at work right now so I don't have much time)
If you really need to talk again, send another one, and make sure it asks something. I've BEEN sending you pms! I'll send you one again though. I really need those offsets.(And I may be asking another question too)
U-238
ares232
03-13-2006, 7:22 PM
Maybe u should give the medic another weapon? Gauss Rifle?
lol, actually that is kind of what I'm doing. what I've done is give the medic the unused gauss rifle #3 but copied they entry from the origanal optic flare and pasted it onto the rifle and then modded it from there. That way I'm 100% sure that I don't screw anything up with the spells.
SuiCidAl-KiSmEt
03-13-2006, 9:35 PM
2. Does anyone know what exact tools Blizzard used to make Starcraft? I mean like the tools they used to create the grps? I know they couldn't have used something like retro because the groups of images are too perfect to have been done by a program like that.
StealthyDeath had made a thread, showing the movies during the Alpha and Beta stages. Arg... should have showed this when I made that one thread... anyway one of the clips show an advance 3-D modling program one guy was using, looked pretty awsome. :O
O here: http://www.warboards.org/showthread.php?t=498
DiscipleOfAdun
03-14-2006, 9:51 AM
Nvm I found out how it is done. If anyone is interested in knowing how it's done then I'll post how it works later.(I'm on break at work right now so I don't have much time)
I've BEEN sending you pms! I'll send you one again though. I really need those offsets.(And I may be asking another question too)
U-238
I must not be getting them then, if you sent one since you made this thread. I don't know what is going on, and it is not my intention to ignore you. Maybe you'll just have to make a thread asking for specific offsets.
U-238
03-14-2006, 12:44 PM
Well the new pms on its way. If you get it then good.
Anyway refering to my earlier statment of what the goliath thing does here's the explanation for anyone wondering how it is done.
In weapons dat there is a variable called "Factor" this variable is used in all weapons and controlls how many copies of that specific weapo will be use when the unit useing the weapon shoots it. This variable is can only be set two different ways 1 or 2 any other number will count as 1. 1 means that it will use one copy of the weapon shooting from its designated direction and then turning twoards the target. In other words if you set like so: X-32 Y-64 It will shoot off in either the left or right direction, randomly, and then turn twoards its target and you know the rest. However if you set it like so: X-64 Y-0 then it will just fly straigt to its target. Also the factor setting affect how much damage there is too. Factor 1 means that whatever you set the damage at it will do that amount of damage. But if you set it at factor 2 then the damage will be twice that much so set you damage acordingly. I checked and the only weapons that use factor 2 are the goliaths weapons and the Scouts missles. Also last I checked the "Factor" variable was kind of an unknown so I though that anyone that still doesn't know what it does can read this and find out.(Even though probably everyone knows this allready:P) Any way there you have it.
StealthyDeath had made a thread, showing the movies during the Alpha and Beta stages. Arg... should have showed this when I made that one thread... anyway one of the clips show an advance 3-D modling program one guy was using, looked pretty awsome. :O
O here: http://www.warboards.org/showthread.php?t=498
Darn! they're not there any more. Oh well would've been neat to see though.
U-238
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