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NeutronHInc
03-11-2006, 2:47 PM
...I'm wanting to have the Mutalisk's air and ground attack to be the Flame Thrower. I've edited what was needed(I think all of it) and it works, the FT icon shows up instead of the Glave Wurm icon. However, it is NOT showing the actual flames. Am I doing something wrong, or missing something?

Please help ASAP, thanks!

PS: Also, I want to turn the Battlecruiser into a TroopTransport ship, like the Dropship, how do I do that?

thedarktossgen
03-11-2006, 3:08 PM
For the Mutalisk, look at its iscript. You see the Imgul09? Copy that. Then go to the mutalisk Iscript and paste the imgul09 into the MutaliskGndAttkInit and MutaliskAirAttkInit. For the Battlecruiser, take it and change its Gfx to Dropship, and add an air attack and ground attack animation for it like this '' wait 1
attack26
goto DropshipGndAttkInit ''

I'm a bit busy, hope that helps!

Holocaust
03-11-2006, 4:52 PM
For the Mutalisk, look at its iscript. You see the Imgul09? Copy that. Then go to the mutalisk Iscript and paste the imgul09 into the MutaliskGndAttkInit and MutaliskAirAttkInit. For the Battlecruiser, take it and change its Gfx to Dropship, and add an air attack and ground attack animation for it like this '' wait 1
attack26
goto DropshipGndAttkInit ''

I'm a bit busy, hope that helps!

Error, it's not mutalisk, it's firebat = |

Indeed, there is an image overlay in the Firebat's attack animation.
If you want it to be exactly like the Firebat's flamethrower,
you would copy the script in Ice/IceCC

Changing a BC so it can have troops isn't that short = \
If you want the battlecruiser like a dropship but with all it's regular attack and spell, you wouldn't just change the Dropship's GRP to a BC = \
You'd also need to copy the BC's scripts over to the Dropship and give it a yamato gun button in memgraph.
You would also have to set the BC as a spellcaster in Arsenal III

This may be a bit advanced for now if you're still new at modding

NeutronHInc
03-11-2006, 5:25 PM
Error, it's not mutalisk, it's firebat = |

Indeed, there is an image overlay in the Firebat's attack animation.
If you want it to be exactly like the Firebat's flamethrower,
you would copy the script in Ice/IceCC

Changing a BC so it can have troops isn't that short = \
If you want the battlecruiser like a dropship but with all it's regular attack and spell, you wouldn't just change the Dropship's GRP to a BC = \
You'd also need to copy the BC's scripts over to the Dropship and give it a yamato gun button in memgraph.
You would also have to set the BC as a spellcaster in Arsenal III

This may be a bit advanced for now if you're still new at modding
I agree, it is a little too advanced for me at this point, but I figure, why the hell not, I pick things up very fast.

For the moment however, I'm not going to work on the BC Troop Ship, just wanted to get an idea of what was involved.

Right now, the only thing I want to do is give the High Templar an Attack command. I've given him the Psi Assault weapon, it shows up, and upgrades along with all other ground weapons and he attacks if I select him and another unit and use the attack command. I just need him to have an Attack Command/Button of his own, and not to flee when he is being attacked.

Steps on how to give the HT the Attack Command/Button would be helpful, thanks in advance. (Also, please state if I need another program to do that with besides AIII.)

Holocaust
03-11-2006, 5:34 PM
Well the High Templar doesn't flee when it's attacked, IF it has a weapon.
Strangely enough, if it does have a weapon and you right click an enemy with the High Templar, it WILL actually attack-move, but it's like the command is only a one way command.
Example, You want your high templar to attack a certain unit and you right click it, then another enemy comes in it's way, the HT will attack the unit in it's way, but after it does, it won't continue on to it's primary target >_>

Giving the High Templar an Attack command will require you to use Memgraph, which is quite advanced and can be confusing at times

HyperDemonic
03-13-2006, 3:00 AM
i wanted to add something

memgraft doesnt work with the newer versions of SC

U-238
03-13-2006, 12:19 PM
Indeed, there is an image overlay in the Firebat's attack animation.
If you want it to be exactly like the Firebat's flamethrower,
you would copy the script in Ice/IceCC

BIG error. I've been helping out Zaeyle with this exact same thing (except it's for the science vessle not the muta) And I did what you said up there before and let me tell you the cosequences are not pretty.(They included haveing Windows 2000 go unstable and totaly freeze up for the first time in my life. We're not talking the normal Starcraft crash here. We're talking an entiere computer shutdown.) Oh and the flamethrower still didn't work.

If you're wondering why this may be my current theory is that all of the weapons are programed to what they should be. aka the flame thrower is ground to ground the hellfire missles can be either. That's all I can think of right now. If anyone has a better theory then post it up.

Holocaust
03-13-2006, 12:26 PM
= o
When I meant exactly, I only meant copying the image overlay and the spawnprojectile from whatever angle codes.
My computer freezes sometimes after a crash too, but that's only because the program becomes idle and doesn't respond = |

I'm going to shoot down your theory though U-238
Check out one my mods titled WB Group Mod Alpha on SC.org
I made the Firebat use flamethrower against air = \
You better recheck your theory and your sources = P

U-238
03-13-2006, 12:33 PM
I'm going to shoot down your theory though U-238
Check out one my mods titled WB Group Mod Alpha on SC.org
I made the Firebat use flamethrower against air = \
You better recheck your theory and your sources = P

Go ahead. If ayone knows the truth then tell all. (But we're talking about makeing the flamethrower air to ground not ground to air)

When I meant exactly, I only meant copying the image overlay and the spawnprojectile from whatever angle codes.

Thats exactly what I did. And it froze up bad... (and I tried it more than once)

Holocaust
03-13-2006, 1:09 PM
Alright I will
I just made the Mutalisk attack ground with the flamethrower :smirk:
I have the MPQ attached, take a look-see

If it crashed, you've done something wrong then, re-check your scripts thoroughly before summoning up a theory that is obviously wrong

U-238
03-13-2006, 1:12 PM
Okay I'll look. About the theory: I didn't think it was quite right but thought the answer may lie somewhere inbetween. Oh well. Not the first tiime I'vee been wrong and it won't be the last I'm sure.