PDA

View Full Version : First mod, No Supply...


NeutronHInc
03-10-2006, 5:52 PM
Well, I wanted to do something simple to start off with, so I did No Supply costs for all three races. I've tested it in both SC and BW (on both SP and MP) and it works, I didn't notice any bugs.

I've attached the Zip with the Mod's .EXE and a Readme to this topic.

I'd like some feedback, even though its a simple mod.

Thanks,
NHI

King_Critter
03-10-2006, 5:58 PM
This has been done before... :( At starcraft.org, there's a mod called Infinate Units )or something like that) It's good that you're starting small though, and not trying to do a TC first thing, like some people try to do. :)

NeutronHInc
03-10-2006, 6:02 PM
This has been done before... :( At starcraft.org, there's a mod called Infinate Units )or something like that) It's good that you're starting small though, and not trying to do a TC first thing, like some people try to do. :)Yeah, I know there is the Infinate Units mod, which is what I wanted to "copy" for my first mod. I'm not going to go crazy and try to create a whole new game my first time out, that comes MUCH later, lol.

I've also noticed that all the cool mods are already done as well, like shielded terrans, cloaked terrans, etc... SO, I'm just going to mess around, have fun, and learn how all this stuff works before I get into the heavy modding.

U-238
03-10-2006, 6:15 PM
Good idea. There are too many people out here that try to do a TC mod with just AIII. Staring small is how I started. I've been modding for 6-8+ months and I'm just now starting my first BIG mod.

dark.slayer
03-10-2006, 6:27 PM
How to shield and cloak marines is in a starcraft.org tutorial.

crystal679
03-10-2006, 9:07 PM
Meh... I'm working on a massive one... Behold my 3 terran factions!!! when the mod gets out anyway...

Holocaust
03-10-2006, 9:41 PM
Ah, I remember the infinite units mod
That was one of my earliest mods, simple, yet amusing

Well if you're starting small, you're on the right track

HyperDemonic
03-10-2006, 11:31 PM
u should try making some more changing to SC like add that no supply to your other one the cloak sheld mod

i can give u feed back whit out Dl it .,no supply is fun cuz it pisses me off when i make a attack force and before i done making it it says need more supply

NeutronHInc
03-11-2006, 12:02 AM
u should try making some more changing to SC like add that no supply to your other one the cloak sheld mod

i can give u feed back whit out Dl it .,no supply is fun cuz it pisses me off when i make a attack force and before i done making it it says need more supplyYeah, it pisses me off too when that happens, lol. Which is why I made it.

Well, about adding things...

To the No Supply mod, I've added 255 Upgrades, aslo the Protoss Cannons, Terran Turrets, and Zerg Sunken and Spores upgrade their weapons along with their race's Ground weapons.

So now its "NoSupply+255UpgradesMod" lol. May add shields for Terran and Zerg next.

Other then Shields, does anyone have any ideas for me to add to it? (besides permanent cloak, or making everything a Detector, lol) I could use the feedback/help.

Also, once I have enough things to it, I'm calling it "NeutroniumMod" and I would like a few people here to test it all and give feedback about it, including any bug issues or unit/race/whatever balancing.

HyperDemonic
03-11-2006, 1:09 AM
try making the speeds go way up

U-238
03-11-2006, 11:06 AM
Also try what I did in my first mod. Make every thing free. No minerals, No vespean, No supply. That one can get difficult against a comp (4+ is darn near impossible in Melee).
You can also add 255 upgrades and cloaked and sheilded units to it too(Althought it would be hard with the cloaked part because youd have to build missile turrets every where.)

U-238