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whoman_human
03-03-2006, 9:42 AM
Hey i'm just wondering what your favorite caster(s) are... one of my favoritecasters are the beardruids cuz they are really strong and at the same time the can heal an do stuff like that.......
I like the necromancers 2 cuz wit 4 of em an enough corpses (maybe meatwagons) u can build a big army of skellies:P

Prozerran
03-03-2006, 11:30 AM
Mine has to be the sorceress. Her autocast spell is THE BEST of all autocasting spells. Invisibility is HIGHLY versatile. Use it on dying heroes, Mortar Teams to sneak into bases, and great for AoE harass. Polymorph is fabulous too.

The only problem with the Sorceress, everyone hates her and tries to counter her with hatred and spite. Come on folks, where's the love? I mean, it's a floating chick!!! And she's hot! If I weren't engaged already, I'd be out there right now looking for a floating chick! Where's the Love?

RedRagToAnOrc
03-03-2006, 3:17 PM
Mine has to be the sorceress. Her autocast spell is THE BEST of all autocasting spells. Invisibility is HIGHLY versatile. Use it on dying heroes, Mortar Teams to sneak into bases, and great for AoE harass. Polymorph is fabulous too.

The only problem with the Sorceress, everyone hates her and tries to counter her with hatred and spite. Come on folks, where's the love? I mean, it's a floating chick!!! And she's hot! If I weren't engaged already, I'd be out there right now looking for a floating chick! Where's the Love?

The love (for any non-Human player) is in any unit that hard counters her. Ooh, we love that Panda.

Troll Witch Doctor is top of my list - read my post on it and find out why.

madmarv
03-03-2006, 6:03 PM
shamans - becuase of the bloodlust

Prozerran
03-03-2006, 8:38 PM
The love (for any non-Human player) is in any unit that hard counters her. Ooh, we love that Panda.

There's something not quite right about "hard countering" in this context. I guess it's the association with "hardcore porn" that's catching me up on this and giving me a chuckle. I dunno, I may be reading into it a bit... :D

Sid
03-04-2006, 3:30 AM
Mine is Spirit Walker...
Just walk in with a group of tuerens and couple of SWs, OMFG!

Second place goes to Banshee.... This Chick is hot... And yes.. I would surely go after the secnd hot chick... Sorceress if have Banshee!

Yoda
03-04-2006, 3:59 AM
I picked the priest to even things up more :) , but they are all good, honestly. Well most of them anyway. Thats one of the good things about Warcraft 3.

RedRagToAnOrc
03-04-2006, 6:31 AM
There's something not quite right about "hard countering" in this context. I guess it's the association with "hardcore porn" that's catching me up on this and giving me a chuckle. I dunno, I may be reading into it a bit... :D

Proz, you're taking this thread into a whole different ballpark that I just don't want to get involved in. ;)

Necs, by the way, are easily beaten by the following units;

Priests - Dispel Magic
Any Area of Effect Hero - Of which there are lots
Dryads - Abolish Magic
Spirit Walkers - Disenchant
Destroyers - Devour Magic

And the list could go on for a while longer but my mind isn't up to it today. The point is, Necromancers are situational spellcasters, only good when used in small numbers and against no dispel. They're quite easily "hard countered". Proz, you have corrupted my mind.

Nedech
03-04-2006, 8:59 AM
Troll Witch doctor because of the voice:D
Second goes to Spirit walkers cuz they're so odd..

whoman_human
03-04-2006, 9:05 AM
Troll Witch doctor because of the voic:D

From the voice i'd take him 2!;)

wa123
03-05-2006, 10:54 PM
Hey i'm just wondering what your favorite caster(s) are... one of my favoritecasters are the beardruids cuz they are really strong and at the same time the can heal an do stuff like that.......
I like the necromancers 2 cuz wit 4 of em an enough corpses (maybe meatwagons) u can build a big army of skellies:P

2 unit I'll not use in NE, bear and mountain giant.
I think bear is very hopless, even I'm a NE player, I hardly use them simply bcos they are slow, act stupid, and require too much micro, during real fight I can;t manage to control them properly, during night my huntress can beat bear,knight, abor and Tarant. and is far easier to control.

p.s a few huntress invisible in the front then they act even more stupid.

I vote talon bcos all ground unit will goto air, that looks so amazing..and damn cool.

Yoda
03-05-2006, 11:55 PM
2 unit I'll not use in NE, bear and mountain giant.
I think bear is very hopless, even I'm a NE player, I hardly use them simply bcos they are slow, act stupid, and require too much micro, during real fight I can;t manage to control them properly, during night my huntress can beat bear,knight, abor and Tarant. and is far easier to control.



Mgs are great for tanking because of their 2 upgrades and taunt.

Bears are not "very hopeless." They are great melee units because they can change back into DotCs and cast rejuv. And they have roar which increases your units damage by a super high 25% (which is equal to level 2.5 Trueshot aura, disregarding that it helps melee units as well!)

They require too much micro? I don't think so.

Sorry, but hunts cannot beat Tier 3 melee.

wa123
03-06-2006, 12:36 AM
Mgs are great for tanking because of their 2 upgrades and taunt.

Bears are not "very hopeless." They are great melee units because they can change back into DotCs and cast rejuv. And they have roar which increases your units damage by a super high 25% (which is equal to level 2.5 Trueshot aura, disregarding that it helps melee units as well!)

They require too much micro? I don't think so.

Sorry, but hunts cannot beat Tier 3 melee.

Yes, I agree Huntress cannot beat Tier 3 melee, but the true fact in the game, how often do u get to tier3 plus all the upgrade? not unless u take the risk creep with no tier 1 and tier 2 unit at the begin, will u survive? til that moment?

- Huntress fully upgrade is not far from a tier 3 melee with no upgrade -
let say you finally reach tier 3 at last, and start pull out tier 3 unit, how many of tier 3 can u pull out while my huntress at this stage is properbly already massive and fully upgraded.

huntress can shadow and they're quick, with some micro they are really good match with tier 3 melee thats wat I think.

Yoda
03-06-2006, 1:55 AM
Yes, I agree Huntress cannot beat Tier 3 melee, but the true fact in the game, how often do u get to tier3 plus all the upgrade? not unless u take the risk creep with no tier 1 and tier 2 unit at the begin, will u survive? til that moment?

- Huntress fully upgrade is not far from a tier 3 melee with no upgrade -
let say you finally reach tier 3 at last, and start pull out tier 3 unit, how many of tier 3 can u pull out while my huntress at this stage is properbly already massive and fully upgraded.

huntress can shadow and they're quick, with some micro they are really good match with tier 3 melee thats wat I think.

If you're versing a good opponent, they will scout you and see your mass hunts. Since you've got all the upgrades, (i.e. requiring Tier 3), they'll have the time to make quite a few air units and towers which will whip your hunts to pieces. Good game! Or they'll just make towers which will force you to change units and all your existing hunts will become useless.

wa123
03-07-2006, 1:08 AM
If you're versing a good opponent, they will scout you and see your mass hunts. Since you've got all the upgrades, (i.e. requiring Tier 3), they'll have the time to make quite a few air units and towers which will whip your hunts to pieces. Good game! Or they'll just make towers which will force you to change units and all your existing hunts will become useless.


If you have reach tier 3, I believe I should have at least reached tier 2, at tier 2 for NE, air shouldn't b a problem to counter it, but that would various from games and players.

To make it simple, take the air away, no magic, and no hero. Just fully upgrade Huntress v.s freshly out tier 3 melee. Playing from 2 similar micro players, would you think huntress have a good chance match with?

Sid
03-07-2006, 1:38 AM
Hey.. I just wondered... Is it possible to take out Tier3 army just by massing up Tier 1 units? I mean mass up grunts and attack the guy walking with knights?

Prozerran
03-08-2006, 8:09 PM
Proz, you have corrupted my mind.

Heh.. my fiance and I played last night. I 'hard countered' her. She 'soft countered' back. Then I showed her how to 'hard counter'. She's a damn good WC3 player now, thanks to me of course. :)

Yeah, anyways, it's going to be hard not to crack up everytime we talk about countering now. But, what the hell?! If you can't have fun with these posts, what's the point, eh?

RedRagToAnOrc
03-09-2006, 10:42 AM
Heh.. my fiance and I played last night. I 'hard countered' her. She 'soft countered' back. Then I showed her how to 'hard counter'. She's a damn good WC3 player now, thanks to me of course. :)

WC3 player, huh. :o

Mass Huntresses means you'll have a delayed tech and so your opponet can get to Tier 2 far quicker and have mass air just about by the time you've gotten a couple of Dryads. Massing a single unit at Tier 1 is often ineffective, but massing two/three Tier 1 units can be good in the right hands.

GenocideAlive
03-09-2006, 12:57 PM
Sorc FTW. She's the best caster in the game, hands down. Initiate, Adept, and Master spells are all kick-ass.
Necs, by the way, are easily beaten by the following units;
Dryads - Abolish Magic
The day that fucking dryads and Abolish Magic can beat necromancers is the day that the DH can be countered by the AM.

Yoda
03-10-2006, 4:46 AM
Sorc FTW. She's the best caster in the game, hands down. Initiate, Adept, and Master spells are all kick-ass.

The day that fucking dryads and Abolish Magic can beat necromancers is the day that the DH can be countered by the AM.

If Abolish Magic was autocast against summoned units, then it would. But even them they'd probably have difficulty coping.

RedRagToAnOrc
03-10-2006, 11:10 AM
The day that fucking dryads and Abolish Magic can beat necromancers is the day that the DH can be countered by the AM.

Depends how many Necs you're facing. Admittedly, 20 Necs versus 20 Dryads isn't looking too good for the Night-Elf player, but if you hit at early to mid Tier 2 then the Undead player shouldn't have overly large amounts of Necs up and you can easily abolish stuff. Besides, Necs can't touch Dryads.

thefazant
03-11-2006, 11:21 AM
why would you bother with dryads, who suck at dispelling small summons and meatwagons if you can just detonate a few wisps?

whoman_human
03-11-2006, 12:10 PM
cuz they're/we're talkin' bout casters and not bout wanna-b kabooms (wisps);)

Yoda
03-11-2006, 8:44 PM
Depends how many Necs you're facing. Admittedly, 20 Necs versus 20 Dryads isn't looking too good for the Night-Elf player, but if you hit at early to mid Tier 2 then the Undead player shouldn't have overly large amounts of Necs up and you can easily abolish stuff. Besides, Necs can't touch Dryads.

Its stupid that dyrads have to manually dispell and autocast spell, in my opinion.

whoman_human
03-11-2006, 8:58 PM
Its stupid that dyrads have to manually dispell and autocast spell, in my opinion. yea..cuz in the time u need 2 dispell then the necros already made 2 more skellies(if it were one necro)20necros=40skellies!;)...

GenocideAlive
03-13-2006, 4:54 PM
Depends how many Necs you're facing. Admittedly, 20 Necs versus 20 Dryads isn't looking too good for the Night-Elf player, but if you hit at early to mid Tier 2 then the Undead player shouldn't have overly large amounts of Necs up and you can easily abolish stuff.
lol? 10 Necs vs. 10 dryads isn't looking too good for the NE player. Hell, 5 Necs vs. 5 dryads mid tier 2 isn't looking too good for the NE player.

Sit by the graveyard, and cast Raise Dead on the five skellies there and you get 10 skels for 125 mana. The dryads can dispel them...for 750 mana, which I'm relatively fucking sure that you're not going to have 750 mana on 5 dryads mid tier 2. And if, by any chance, they hit tier 3--you're fucked. HARD.

Well, I guess nobody should be surprised--you're quickly developing a history for trying to bullshit your way out of getting called on bullshit.
Besides, Necs can't touch dryads
And after all, isn't the Nec's magic attack ultimately their danger? :rolleyes:

That had to be the lamest BS I've been forced to look at.
Its stupid that dyrads have to manually dispell and autocast spell, in my opinion.
Yes, dryads should also have Flare on them and they should get rid of the Faerie Dragon. And they should give their attacks feedback. As it is now, it's just stupid that you have to micro dryads in any way.

Prozerran
03-13-2006, 11:09 PM
I'm just too lazy to look back at this thread to figure out how anyone could be arguing Dryad Abolish vs Necrowagon. Really, this is pointless debate, and if anyone really knows how to play this game, they'd know wisps are just about the best anti-summon for their cost in the game. Arguably, wisps could be the best late-game worker unit in War3 just for detonate. Dryads are better for anti-air than for dispel. Wow. Bad. Debate.

wa123
03-13-2006, 11:32 PM
I'm just too lazy to look back at this thread to figure out how anyone could be arguing Dryad Abolish vs Necrowagon. Really, this is pointless debate, and if anyone really knows how to play this game, they'd know wisps are just about the best anti-summon for their cost in the game. Arguably, wisps could be the best late-game worker unit in War3 just for detonate. Dryads are better for anti-air than for dispel. Wow. Bad. Debate.

I still think wisp is very hopless, is ok for defending at base from some summon unit early stage, but is not very useful at later game.

Dryads are good for dispel, not a good strat to Anti-air. I think they're damn good against huntress and grunt.

GroG
03-14-2006, 12:02 AM
wa123, the reason they are good for anti air is because of slow-poison, and also because most of the heavy air is magic based and they are magic immune.

dryad dispel isn't very good because its targetted, expensive, and usually needs manual casting because dryads have dumb ai. wisps, while weak and die easily, can easily be brought in from behind your army, then aoe detonate while your units are soaking up the damage. or, as GA is sugguesting, just use mana flare w/ faerie dragons to eat the necros up as they are summoning.

personally, all i've ever seen of necrowagon (i've never seen anyone good use it on solo ladder) was this one guy from BF, In.Bred. He usually went solo Dark Ranger/fiend into Necrowagon/Fiend, and usually did pretty well with it, usually with Lifedrain/Silence as his skills.

That crap was hard to beat, because you can't just play cookie cutter and win vs. it, you have to adapt and be flexible with your units and creeping, etc.

wa123
03-14-2006, 1:03 AM
wisp cannot dispel farseed level 2, "double lion" at one go.
Dryad can, can u see how powerful is that? if that is auto case, u gonna complain it imbalance, if not AM, Farseed and Kotp will complain, these hero become weak and they magic are useless in front of Dryad.

Grog, Dryad is not a good idea to go against anti air, those "magic air base unit" that u mention(I assume u mean those huge Dragon and bird from Human) will rip away all your other unit include your hero b4 Dryad can clean them up.

Therefore Dryads are good for dispel and useful against unit like huntress and grunt, it can attack air. but properbaly is the least unit I'll go for anti-air.

Prozerran
03-14-2006, 2:56 AM
wisp cannot dispel farseed level 2, "double lion" at one go.
Dryad can, can u see how powerful is that? if that is auto case, u gonna complain it imbalance, if not AM, Farseed and Kotp will complain, these hero become weak and they magic are useless in front of Dryad.

More than likely, you'll use more than one Wisp to dispel lvl 2 Wolves. And what's the loss? Two Wisps (75g+75g=150g)? Big deal! I don't understand anything after "... farseed [sic] level 2," so you're going to have to work on your english a bit more.

Grog, Dryad is not a good idea to go against anti air, those "magic air base unit" that u mention(I assume u mean those huge Dragon and bird from Human) will rip away all your other unit include your hero b4 Dryad can clean them up.

Dryads are magic immune, meaning no matter how many units you lose from air, you'll have Dryads to ultimately kill off those air units. So, if you've got a mixture of Ground and Air, attack and kill off all the ground units, then your Dryads can own those air units.

Therefore Dryads are good for dispel and useful against unit like huntress and grunt, it can attack air. but properbaly is the least unit I'll go for anti-air.

Nice try, but no. Slow Poison is too good not to use against Air. And wisp detonate is far more efficient both for micro as well as economy.

GenocideAlive
03-14-2006, 11:06 AM
More than likely, you'll use more than one Wisp to dispel lvl 2 Wolves. And what's the loss? Two Wisps (75g+75g=150g)? Big deal! I don't understand anything after "... farseed [sic] level 2," so you're going to have to work on your english a bit more.
The errant "D" could be blamed on a typo...I'm a little more annoyed at the "double lion" remark, which is obviously wrong and took me a second to figure out. I could take "dogs", but "lion"? They're canine, not feline.

And wisps are 60G, not 75. So ultimately two wisps is 120G. For the price of less than a dryad, you can dispell both wisps and probably 50-100 mana of the Far Seer's.
Really, this is pointless debate, and if anyone really knows how to play this game, they'd know wisps are just about the best anti-summon for their cost in the game. Arguably, wisps could be the best late-game worker unit in War3 just for detonate. Dryads are better for anti-air than for dispel. Wow. Bad. Debate.
As I stated earlier, this isn't a debate, this is RedRag childishly clinging to a retarded comment he made earlier because he doesn't want to admit he was blatantly wrong. He's hoping that if he makes some sort of marginal compromisish comment that he'll be able to trick everybody around him into thinking he meant something else or that in some context, his remark somehow maintains validity.

This is the second time in as many days that he's done this.

Prozerran
03-14-2006, 11:38 PM
The errant "D" could be blamed on a typo...I'm a little more annoyed at the "double lion" remark, which is obviously wrong and took me a second to figure out. I could take "dogs", but "lion"? They're canine, not feline.

And wisps are 60G, not 75. So ultimately two wisps is 120G. For the price of less than a dryad, you can dispell both wisps and probably 50-100 mana of the Far Seer's.

Oops. That's what I like to call a happy accident. Thank you for the correction. It's pretty safe to say, then, that wisps are the better dispel unit for NE.

edwinfong25
03-15-2006, 1:42 PM
hmmm...(back to topic) my favorite caster would be Priest for Heal and Inner Fire, both of which can help units to last longer and deal more damage.

Sid
03-15-2006, 11:06 PM
Don't forget the dispell magic! Can also be used to rip off Blight spread by the Sac Skull..

silent_night66
03-17-2006, 8:24 AM
Druid of the talon! (DotT). After all, aren't all casters used to ff opposing melee? Faerie fire does it nicely. Want a scout? Faerie fire does it too, and crow form is superb. Cyclone is an EVEN BETTER form of polymorph since the cycloned usits stay in one place, so u can make use of the time to reposition your hunts/arches.

Yoda
03-18-2006, 5:01 AM
Druid of the talon! (DotT). After all, aren't all casters used to ff opposing melee? Faerie fire does it nicely. Want a scout? Faerie fire does it too, and crow form is superb. Cyclone is an EVEN BETTER form of polymorph since the cycloned usits stay in one place, so u can make use of the time to reposition your hunts/arches.

Welcome to this forum :smirk:

RedRagToAnOrc
03-18-2006, 6:56 AM
Druid of the talon! (DotT). After all, aren't all casters used to ff opposing melee? Faerie fire does it nicely. Want a scout? Faerie fire does it too, and crow form is superb. Cyclone is an EVEN BETTER form of polymorph since the cycloned usits stay in one place, so u can make use of the time to reposition your hunts/arches.

Don't forget that Cyclone is overly imbalanced versus Orc, as all Orc players such as me know only too well. I played an obs game on Friday where I Tier 2 pushed the Night-Elf with dual rax/Gruntapult/Towers/Naga. He managed to hold on with one hero and a couple of Archers, systematically taking down my siege with 'disposable' summons. The Talons came out, he got Master upgrade and a Tinker and I lost within three or four minutes.

Ouch.

thefazant
03-18-2006, 8:51 AM
maybe not towering every single game might be a good idea?

cole
03-18-2006, 9:26 AM
maybe not towering every single game might be a good idea?

It doesnt matter, NE beats orc 70-80% of the time because honestly NE>>>>orc. The orc has to Seeeeeeeeeeev=errrrrly outplay the NE just to win.

thefazant
03-18-2006, 11:25 AM
i think its more like 55-60%
its a bit imbalanced, but not that bad

cole
03-18-2006, 2:30 PM
i think its more like 55-60%
its a bit imbalanced, but not that bad

No it is that bad. Kinda how funny how arguably the best orc player grubby has like a win ratio of 1:99999999 vs NE. As he stated before "NE vs orc is like shooting blind fish in a barrel"

thefazant
03-18-2006, 2:33 PM
you only win 20% of youre games vs NE?
really, that has to do with yourself, not with the imbalance

cole
03-18-2006, 5:20 PM
you only win 20% of youre games vs NE?
really, that has to do with yourself, not with the imbalance

Vs players my skill level i wouldnt doubt it. I guarantee you, if a orc and a NE played 10 solo games, the ne would win at least 7 of them. If they were the same skill level.

a_p3rf3ct_circl3
03-18-2006, 6:29 PM
necromancer...
gotta have that skeleton army

thefazant
03-19-2006, 8:37 AM
Vs players my skill level i wouldnt doubt it. I guarantee you, if a orc and a NE played 10 solo games, the ne would win at least 7 of them. If they were the same skill level.
meh, when i played orc i had a 45 % win percentage vs ne, and that was at level 35 or smth

cole
03-19-2006, 9:40 AM
Well i usually win the most games in orc mirrors and orc vs ud, hu and NE are hands down my toughest MUs. Alot of people agree with me there. HU tier 2 is scary, and NE tier anything is mega scary.

xodkrm
03-21-2006, 7:06 PM
Scary is: Tier 2 Human 12footmen 8caster push.
O.0

Jonathan317
04-06-2006, 7:02 AM
Priest because of Heal

ice
04-06-2006, 10:26 AM
i like the shaman:) don't know why but he is cool:)

Holocaust
04-15-2006, 9:06 PM
Hmm, I really like the Necromancers and setting the Raise Dead to Autocast.
I just got WC3 last week and I've mostly been using Necromancers as the main units in my attack force, along with a few Meat Wagons, a couple of Frost Wyrms and a bunch of Ghouls for melee.
I also like the Sorceresses, for their Polymorph spells.
But my overall favorite is the Necromancer.

Yoda
04-16-2006, 10:35 AM
Hmm, I really like the Necromancers and setting the Raise Dead to Autocast.
I just got WC3 last week and I've mostly been using Necromancers as the main units in my attack force, along with a few Meat Wagons, a couple of Frost Wyrms and a bunch of Ghouls for melee.
I also like the Sorceresses, for their Polymorph spells.
But my overall favorite is the Necromancer.

Haha, the last game I played I had some fun innovating using necros. It was a very good, fun and long game even though I lost.

SpeedyWorm1
04-16-2006, 11:17 PM
I dont like the necromancer, because as soon as the other team finds out you have them, game over for you. My favorite is the Obsidian statue. Dont ask why, its just that you can heal 10 points to EVERY unit nearby, like once a second. That is SO useful during creeping, during assaults on bases, anytime. Not to mention unlimited mana for my lich and DK, gg other ppl

Nedech
04-17-2006, 4:38 PM
The stats only heal like 6 nearby units don't they? I might be wrong..

SpeedyWorm1
04-22-2006, 9:21 PM
no, stats have an AOE, but the actual number escapes me at the moment

GenocideAlive
04-23-2006, 1:45 AM
The reason it escapes you is because the amount they heal and its subsequent cost depends on the number of units it's actively healing. So there isn't just one number that describes the healing rate, there are upwards of four.

RavagedMind
05-06-2006, 12:13 PM
My favorite caster is definately the Witch Doctor because of the Stasis Trap... Man I just love setting ambushes.. :)

Basan
05-06-2006, 6:58 PM
My favourite caster? Hmm, that's a tuff call... *Ponders* but seeing from all the races and their usefulness, I'd probably put my wager faster on the Breaker. Fair HP and one heck of a default spell that always helps your side. :)

I'd have posted in here sooner but it evaded my senses and by the time I saw it wasn't that active to post upon. I just had to take this shot. :angel:

GenocideAlive
05-08-2006, 10:51 AM
Uhm, Basan...the Breaker isn't a caster, he's an anticaster. Notice how that if there are no spells being cast, he can't do anything. Notice how every other caster listed has a spell they can cast regardless of conditions.

Basan
05-08-2006, 4:08 PM
Uhm, Basan...the Breaker isn't a caster, he's an anticaster. Notice how that if there are no spells being cast, he can't do anything. Notice how every other caster listed has a spell they can cast regardless of conditions.

Heck, I'd just love to see Statues cast healing/mana refilling without friendly units nearby. :P
From that point onwards, I'd like to rest my case. :smirk:

PaleGrim
05-09-2006, 4:58 AM
I like the Obisidian Statue because it can heal UN units and restore their mana, then I can Transform it into a Destroyer which has pretty cool abilities. Ahhhhh... i just love seeing my enemys heroes with no mana....

thefazant
05-09-2006, 6:24 AM
Yeah Cuz Destroyers Have Mana Burn

mAnbimanimanimA
05-09-2006, 7:24 AM
Haha, I'd love if I could absorb mana from enemy heroes, lol

It would be a little tad imbalanced though ;<

Spyhawk
05-09-2006, 4:38 PM
Druid of the Claw...Bear form and heal...

Yoda
05-10-2006, 9:10 AM
Haha, I'd love if I could absorb mana from enemy heroes, lol

It would be a little tad imbalanced though ;<

They're already a tad imbalanced ;)

I just noticed that the banshees are as good as the DOTTs and Stats according to this list. Wow.

Basan
05-10-2006, 5:59 PM
And goin' with the flow here... n' decided to vote on my fav' from the list above. Sorc' won the day, in my tiny book. ;)

Daghdha
05-13-2006, 2:06 AM
I like the Druid of the Talon because of the Faerie Fire

ice
05-13-2006, 2:14 PM
hmm,i just <3 <3 the priest, mortar team with priests and knights are the fatal combination:D

so, my vote goes to the priest [auto-heal on everybody:P]

--ice

MatGeo
05-14-2006, 2:08 AM
I like the Necromancers because of the Raise Skeletons, my army grows with every foe I slay!

Yoda
05-14-2006, 6:38 AM
hmm,i just <3 <3 the priest, mortar team with priests and knights are the fatal combination:D

so, my vote goes to the priest [auto-heal on everybody:P]

--ice

Like the statue....? :)