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View Full Version : I have some q's that need to be answered.


Zaeyel
03-02-2006, 9:47 PM
1. Is there a way to edit terrain, like make it look totally different? How?
2. Is there a way to change the supply max? How?
3. Is there a way to take off the creep produce on the zerg*+ the requirements for creep?
4. Is there a way to make the title screen more of a video? How?
5. Is there a way to increase the map size limitation without a crash? How?
6. Is there a way to move the mini map and button area and stuff? How?
7. Is there a way to add a new race? How?
8. Is there a way to add options (nothing specific really). How?
9. Is there a way to make a building carry units? (prob done in a3)

Aqo
03-03-2006, 1:19 AM
1. Yes. I assume you mean make a new graphic for a terrain? You can use TileEdit. Just a warning though - I already tried to make a new terrain layer, and it really takes lots of time. Make sure you know what you're doing and that you're ready to spent hours of intensive work. Also, terrains increase your mod's size by a lot, around 12 extra megs per tileset; take that into consideration.
2. It's hardcoded, you need to hex edit SC for that.
3. Yes, use Arsenal III's unit editor or DatEdit. You need to change the AI actions of the unit for creep creation... just take a look at them, and you'll know what to do. For the creep placement requirement, that's a movement tag.
4. You mean imputing an animation for the loading screen? Nah. Impossible. pcx files can't hold that kind of data.
5. Maybe. You'll have to test all sizes yourself and see if they work :P But in general, no.
6. Probably, but I assume it'd require hex editing. If not, I'd like to be enlightened by future posters in this thread.
7. No.
8. What kind of options...?
9. You mean, like the bunker, or like a dropship? There's a big difference between the two containing mechanics.

King_Critter
03-03-2006, 1:22 AM
To number 1: I think there's grps of them all, though I'm not sure.

To number 3: I think you can do that somehow, I'm just not sure how.

To number 9: You can do part of it in A3, but the unit's don't show up in the building and there's no way to get them out. Stargraft and probebly Ice is needed.

StarModder
03-03-2006, 2:04 AM
5) Yes, there is, im not sure how, but this map attached is 254 by 254 and thats WAY over the limit in SC, however this map is protected so you will have to look at it in SC, oh and IDK if this helps you at all, but w/e.

U-238
03-03-2006, 5:09 PM
1. Yes you need to edit the terrain grps(You can find them in staredit)
2. Yes but only for those of us that can Hex the EXE
3. Yes use AIII
4. No sorry
5. No you can't increase the map size limit without H/E but you can play any sized map in starcraft. You just need to load a standard sized map first. Then load your other one.
6. Yees but again it requires H/E
7. Sortta, If you mean a full race then H/E is again a requierment but if you mean one or two units then you can definetly do that.
8. What do you mean?
9. Yep, just increase the space "Provided" in AIII to whatever you need (Max limit of 8 thought.)In order to get your units back out though you need MG to make the correct Buttons. Also you can have them fireing out of a building without H/E

Hope that helps
U-238

Confuzed_Person
03-03-2006, 6:02 PM
10) yea there is a way to make a new race, but ud either have to go into the hardcoded, or there could b a lot of Unused, and ud have to do every singe graphic. but to some ppl (like me) it is impossible to have that much patience.
and ud have to an extremly great modder, or jus lucky with some sense of wut ur doing:D

rubberd91
03-03-2006, 6:59 PM
7. Adding a new race. That's take a while. (see below)
8. I'm guessing you mean "adding new buttons".
You would need MemGraft. (but it's currently out of date with the newest version of SC)
9. Same thing and I think you need to do some programming as well.

DemonicArchon
03-03-2006, 10:42 PM
U-238 You sre, number 6 is hardcoded? Because i wanted to do something similar..I'm sure u can at least change it ..I just odn't know what it is in the mpq...

Aqo
03-04-2006, 3:09 AM
Err... why are everybody posting answers when I already did that myself?
As for what you all say on 1, no, you're wrong, terrain isn't stored in a *.grp format.
As for StarModder's reply, 254*254 is not "way over the limit of Starcraft", you must have been dreaming. SC allows map sizes up to 256*256. 254*254 is nothing special.
As for U-238's reply on 9, you can use numbers bigger than 8.
DemonicArchon - yes, the interface of that sort is all hardcoded.

StarModder
03-04-2006, 3:11 AM
Yes it is hard coded, just like when you want to change the text on the loading screen or change the positions of the menu buttons on the menu screen

oh shit, didnt notice that size in StarEdit, but i think that may be over 254 x 254, im not sure because its protected and i cant check because its protected.

Zaeyel
03-04-2006, 10:58 AM
lol u can always play it and then itll say the map size. Oh and i already new u could edit terrain in a3 tileset editor, i just wanna know how you would turn that into a bmp or something so that i could make it totally a different color. Is that poissible, it should be?

U-238
03-04-2006, 11:15 AM
Yea edit the GRPS!!!

Zaeyel
03-04-2006, 11:29 AM
uhhh..... how do i know what im editing when i edit them. Cuz they have weird fades and stuff. The terrain is under different formats other than the grps, Some is grps but like i said theyre weird fades.

U-238
03-04-2006, 11:37 AM
All I know is that you edit the grps. I've never actually edited them. I'll have to take a look and see.

Aqo
03-04-2006, 12:05 PM
Hello? Anyone? Mind reading my posts?

The terrain itself isn't stored in the *.grp format. All that's stored there are sprites, like tops of trees in that terrain.
To edit the terrain, you need to use Camelot Systems's TileEdit.
If you're too lazy than to read the readme that comes along with the program, here's what you should do:

Open TileEdit.
Go to File > Open Tileset and open your *.cv5 file. For example, if you're editing the badlands terrain, your file would be "badlands.cv5".
Now you should have a long list of mega tiles, those include: Black, Main, Edge and Doodad.
The first Main (Main 1) is always the creep terrain that is generated by Zerg buildings. The rest are parts of the terrain.
If you want to change a mega tile, you need to select it, than press 'Export Group' (under the preview of the megatile).
You than get an editable *.bmp. Only edit that *.bmp, don't create your own.
When you're done editing, go back to TileEdit and press Import Group. This will override the old megatile with the new one. Save your changes, test it ingame when you're done.
In Arsenal III you can attend minitiles and choose for each minitile if it's walkable or not, and if it's buildable or not.

Note: Usually you'll need to edit both *.cv5 files of the terrain to see the changes.

Zaeyel
03-04-2006, 2:09 PM
Tileset Editor Notes:
--------------------

You have to extract the Tilesets that you want to edit on your own. I'm not including them with Arsenal III because it would really constitute copyright infringement (as most of the Tileset data is graphical in nature) and would take up at least 7mb. What you need to do is to extract the files listed below (using an MPQ Viewer), depending upon the tileset you want to edit. Once they are extracted, you have to select one of the files with the Tileset Editor (any one - doesn't matter which). Do the same thing when saving. If you're saving a new tileset, just type in any name you want. Be warned that it probably won't prompt you to overwrite the files when you're saving so make sure you back up anything before you save.

Right now the Tileset Editor can only modify the MegaTiles (the tiles displayed in StarEdit). There is a smaller portion of each tile known as a MiniTile (there are 16 per MegaTile). You can select any of the MegaTiles you want, and then edit the properties of each MiniTile there. What you cannot do is to replace the graphics of each MiniTile. For each of the 16 MiniTiles that each MegaTile has, you can select the MiniTile to be used, you can select the MiniTile type, and also whether it appears flipped or not in the MegaTile.

The next version should support MiniTile graphical changes, as well as the addition of new Mini- and MegaTiles. I also will try to add in some sort of editor to change the StarEdit groupings of MegaTiles.

Note that not all your changes will appear when you patch StarEdit - some tilesets have duplicate copies which are only used in StarEdit that you may want to replace as well.


Tileset File List:
-----------------

Ashworld:
tileset\AshWorld.cv5
tileset\AshWorld.vf4
tileset\AshWorld.vr4
tileset\AshWorld.vx4
tileset\AshWorld.wpe

Badlands:
tileset\badlands.cv5
tileset\badlands.vf4
tileset\badlands.vr4
tileset\badlands.vx4
tileset\badlands.wpe

Desert:
tileset\Desert.cv5
tileset\Desert.vf4
tileset\Desert.vr4
tileset\Desert.vx4
tileset\Desert.wpe

Iceworld:
tileset\ice.cv5
tileset\ice.vf4
tileset\ice.vr4
tileset\ice.vx4
tileset\ice.wpe

Installation:
tileset\Install.cv5
tileset\Install.vf4
tileset\install.vr4
tileset\Install.vx4
tileset\install.wpe

Jungle:
tileset\Jungle.cv5
tileset\Jungle.vf4
tileset\Jungle.vr4
tileset\Jungle.vx4
tileset\Jungle.wpe

Space Platform:
tileset\platform.cv5
tileset\platform.vf4
tileset\platform.vr4
tileset\platform.vx4
tileset\platform.wpe

Twilight:
tileset\twilight.cv5
tileset\twilight.vf4
tileset\twilight.vr4
tileset\twilight.vx4
tileset\twilight.wpe
------------------------
That there is the readme, IT SAYS NOTHING ABOUT EXPORTING TILES.
Now if that isnt clear enough for u then, i dont know what is!
I DO NOT HAVE AN OUTDATED VERSION BECAUSE I DLED IT AT STAREDIT.NET
now stop saying people arent listening to u, cuz i am and u rnt helping.
IF ANYTHING you could tell me that i have an out dated version and tell me to dl a3 again.
BUT I THINK NOT!!!!?

Aqo
03-04-2006, 4:08 PM
I have no clue what you're talking about. How was I supposed to guess you have an outdated version? And even than, couldn't you just open the program and play with it until you figure out what to do?

And what are you so angry about anyway? Didn't I give you the answer last post?

Zaeyel
03-04-2006, 7:11 PM
lol, just trying to put expression in my posts... lol

mongoose41
03-05-2006, 12:43 AM
1)Shadowflare changed the colour of the terrain. see attached.

U-238
03-06-2006, 3:29 PM
U-238 You sre, number 6 is hardcoded? Because i wanted to do something similar..I'm sure u can at least change it ..I just odn't know what it is in the mpq...

Oh shoot, Sorry Demonic, If you still want the answer then yes it IS H.C. I know because I've done it before.

Zaeyel
03-06-2006, 7:59 PM
aWeSoMe, how? Thatd be awesome if u gave a tutorial on it cuz i bet most people think its hard coded... but thats up to u :D

DemonicArchon
03-06-2006, 8:13 PM
What he's saying is that it is hardcoded, but he hex-edited the exe, and made it possible.

U-238
03-07-2006, 12:39 PM
Yea, and it be hard now because I only found it when I was screwing around. Also it half depends on the engine too. As the panel is only a data relay. In other words it shows as if its up top but the engine still reads as if its on the bottom. Thus all you're doing is loseing more screen space.

DemonicArchon
03-07-2006, 9:12 PM
I'm guessing there is another variable. Since there's a variable about the loacation, I'm sure there's one to tell the engine where it is. Just a guess however.

U-238
03-08-2006, 5:17 PM
The location of the offset for where the "read" location is, is in the engine.