View Full Version : Graphics problems
mongoose41
03-01-2006, 3:24 PM
I am making this mod for terrans, and I made the valkyrie have a SCV launcher for it's ground weapon. However, whenever it attacks, it leaves multiple scv sprites underneath it, and when it attacks some more times, it crashes. I have attached the mpq. 2901
mongoose41
03-02-2006, 3:49 PM
Hello? Anyone?
StarModder
03-04-2006, 3:55 AM
I beleve i have figured out the problem, i noticed that the SCV's being fired are the same color that am, however the SCV's that get stuck under the Valkrye are the color of the opponet so, i think you put a code in ICE or IceCC that added a unit for a player other than the one controling the valkrye, im not sure if this is correct but i tryed.
mongoose41
03-05-2006, 12:22 AM
I beleve i have figured out the problem, i noticed that the SCV's being fired are the same color that am, however the SCV's that get stuck under the Valkrye are the color of the opponet so, i think you put a code in ICE or IceCC that added a unit for a player other than the one controling the valkrye, im not sure if this is correct but i tryed. Nein. I replaced the uraj sprite with the SCV grp, and did flingy stuff etc. It has nothing in the iscript pointing to it, but here's the decompile... 2931
U-238
03-06-2006, 11:55 AM
Found it! The weapon that you're using for the valk points to a flingy that points to a sprite which, in turn, points to an images.dat entry that was an unused. This images dat entry was supposedly used as the "tail end" of the lockdown missle. In other words it was to the missle what the afterburner is to the Wraith. However this part was removed. However it just so happens that I've been expierimenting with this as a semi-weapon and have found that(and this could quite possibly be the reason that Blizzard took this out) it doesn't dissapear.(Duh, no really?) Anyway the solution to this is quite simple. Goto the iscript and fing header 244 this will point you to where you need to edit under the "Init" animation take out the "goto" and put in an "end" then delete the other two scripts and fill in the Death Animation up top with a [none]. This should solve your problem. You see what was happening was that ever though your weapon used an SCV sprite it still was useing the animation from the old iscript entry. This is something that you need to watch out for. If you're going to create new weapons you need to give them thier own animation scripts. Otherwise they'll just inherit the old scripts that the previous image held. Anyway hope this helps.
U-238
P.S. Penguins? wth is up with that? I mean come on! Penguins???
mongoose41
03-06-2006, 3:55 PM
P.S. Penguins? wth is up with that? I mean come on! Penguins???I was going to give the firebat an ice thrower... plus many other things.
Well still. You'd think that if you're going to give the Terrans the name Penguins then you would have made graphics changes. Like converting all the firebats to Lil Blues
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