RedRagToAnOrc
03-01-2006, 11:36 AM
RedRag's Guide to an Underused Unit
The Orc Witch-Doctor
(What's up, Doc?)
Playing a few fun games on a smurf got me thinking about often unused units or heroes, and how they can be used in ordinary Orc matchups to help out. It all stemmed from a game I played against Jack777, a Level 23 Human player on Twisted Meadows. In a bid to try something different, I improvised.
So what did I do? I went Far Seer/Alchy/Mass Casters. The idea was to negate any slow effects on the Grunts (which would beat Breakers) with the Spirit Walkers, along with potential summons, use Shamen for Lightning Shield on the Alchy which would then run round the back carrying a potion or two and act as a deadly meat shield, and use Docs for Stasis Traps so that I could plant a Lightning Shield or two on and let it wreak havoc amongst my opponent's army.
Well, it was extremely fun. But that's besides the point - it worked. Militia got tore up by Stasis and Lightning Shield, along with Chain Lightning from my FS and the casters' magic attacks. Towers were taken down easily. Footmen never stood a chance, and Rifles didn't seem to last much longer.
So how and when should you use a Witch Doctor? I'm going to briefly explain how Docs can be used in various matchups - the advantages as well as various strategies and techniques, and something a little new (and untested) that I dreamt up along the way.
The Witch Doctor
Orc versus Human
How do I use my spells in tandem with the other casters?
Orc versus Human is the best way to show how Docs can interact with other Orcish spellcasters. Human players, especially at early to middle Tier 2, have lots of low HP heavy armoured units just waiting to be taken, left over from Tier 1 creeping etc.
How do you take advantage of this? Well, Stasis Traps and Lightning Shield, as I already mentioned, is a fantastic combo, and here's how it works.
In a situation where you run up against a Human army, you'll probably either be creepjacking or have run into each other. If it's inside a base, it's a different matter, which I'll explain later. But outside of a Human player's base, you simply slap down a Stasis Trap or two (one in the middle of your opponent's army, one behind their back lines incase they run) and then wait for the stun to take effect. Stasis Trap is the longest stun in the game, standing at six seconds.
This stun gives you ample time to stick on a couple of Lightning Shields and place another Trap (the first trap that stuns detonates all others in its area of effect, so wait until the first one starts before sticking another down) leading to 20 (I think) damage per second being distributed over a pretty large area for the best part of 4 seconds. That's 80 HP off already. Chain Lightning takes off a bit more. If you have an Alchy, Acid Bomb, or a Lightning Shield on him, that's extra damage on those footmen.
Unless you opponent has a healing scroll at this point, (and in any case, magic attacks own heavy armour,) there isn't much they can do about the Footmen. Casters get beaten by your Walkers, with Disenchant, and Breakers get beaten by those Grunts, which aren't slowed any more and can therefore deal out significant damage.
Breakers switching the shields on to you? Either use them to your own advantage through micro or dispel them and continue to use other spells.
Spirit Link dissipates any focus firing by casters or Rifles, and this can be later helped by Healing Wards or Scrolls of Healing, which will replenish a fair amount of collective HP.
See how all this works in tandem?
Now, if you're attacking a Human player in their base, place Stasis Traps inside choke points and then repeat the Lightning Shield trick. With units' AI pathing system struggling to get them through, it'll mean that unless they are dispelled or switched, those units may take some considerable damage.
Orc Mirror
Uber Healing Ability For The Win!
So a lot of people freely admit that Orc mirror has a lot of Kodos in it. How much HP do Kodos have? One thousand. How much do Healing Wards heal per second? Two percent of total HP - so that makes 20HP/sec regen on those Kodos, multiplied of course by however many Wards you have down.
Therefore, coupled with Spirit Link, those Kodos can't really be focus fired, as the Healing Wards compensate for the damage spread across other units by Spirit Link.
Stasis Traps can be used once again to stun and focus, along with Ensnare or Lightning Shield to spread damage across an area and focus down units. Wolves and microed units can be purged, as can Firelords' Lava Spawns to prevent having to focus them.
Orc versus Undead
Sentry Wards and Stasis Traps in Abundance
Playing a Fiends player? On a map such as Turtle Rock, where choke points and narrow corridors play a large part, and Fiends are more commonly used by Undead players, Stasis Traps and Sentry Wards can be used in a similar manner.
Undead players love to Burrow-micro Fiends that they can't heal. Not only can you place a Sentry Ward to keep an eye on an opponent's base or find a Shade, it can also be used to True Sight Fiends out so that you can kill them.
Other people complain about how Undead bases are difficult to attack. Well, they are, but place a Stasis Trap nearby and lure a couple of units out to be stunned and killed. Ensnare helps with this as well, and the Traps last for a stunning 150 seconds so you only need to replace them once in a while.
Orc versus Night-Elf
My Latest Crackpot Strategy?
What beats Talons? Well, we know that Siege does, and AoE. But can't the Talons walk around the side and kill the Siege? Simply surround them with Traps and then let off Rockets (with Tinker) for additional stun, Pit Lord's (you heard me) Rain of Fire and Panda's Haze/Fire combo. Coupled with splash attacks from Siege, that is one heck of a damage dealer.
Sure, Dryads reduce the ability of your Docs to stun stuff, as Wards admittedly can be dispelled by Wisps or manual Abolish, but you'll have Siege and Raiders to deal with that, not least your heroes.
Two versus Two Combo?
Invisibility Harrass?
You read it right. Pair up with a Human player and try this out (untested so no guarantees!) - one player gets four Sorceresses and the other gets two Docs/two Shamen. Get other units as ordinary. Invis the Docs and Shamen and run them into your opponent's base (preferably Orc or Human).
Immediately, place one Stasis Trap between the mine and the main, and another one where the lumber workers are. Lightning Shield as many as possible and then run for it, and leave the Shield to do the work. Unless your opponents have some decent micro, they'll be forced to react and move quickly, giving you 4/5 seconds worth of Lightning Shield damage. Rinse and repeat and dent your opponent's economy big time.
So there you have it. Witch Doctors are, IMO, clearly underused. You have all these fantastic spells to use and so many windows of opportunity. All you need is some quick fingers for hotkeying and micro and you can really get the hang of it.
I know many of you may not agree, but the Witch Doctor is one of my favourite units, and I suggest that you all at least give it a try.
Thanks for reading, thoughts welcome. :)
The Orc Witch-Doctor
(What's up, Doc?)
Playing a few fun games on a smurf got me thinking about often unused units or heroes, and how they can be used in ordinary Orc matchups to help out. It all stemmed from a game I played against Jack777, a Level 23 Human player on Twisted Meadows. In a bid to try something different, I improvised.
So what did I do? I went Far Seer/Alchy/Mass Casters. The idea was to negate any slow effects on the Grunts (which would beat Breakers) with the Spirit Walkers, along with potential summons, use Shamen for Lightning Shield on the Alchy which would then run round the back carrying a potion or two and act as a deadly meat shield, and use Docs for Stasis Traps so that I could plant a Lightning Shield or two on and let it wreak havoc amongst my opponent's army.
Well, it was extremely fun. But that's besides the point - it worked. Militia got tore up by Stasis and Lightning Shield, along with Chain Lightning from my FS and the casters' magic attacks. Towers were taken down easily. Footmen never stood a chance, and Rifles didn't seem to last much longer.
So how and when should you use a Witch Doctor? I'm going to briefly explain how Docs can be used in various matchups - the advantages as well as various strategies and techniques, and something a little new (and untested) that I dreamt up along the way.
The Witch Doctor
Orc versus Human
How do I use my spells in tandem with the other casters?
Orc versus Human is the best way to show how Docs can interact with other Orcish spellcasters. Human players, especially at early to middle Tier 2, have lots of low HP heavy armoured units just waiting to be taken, left over from Tier 1 creeping etc.
How do you take advantage of this? Well, Stasis Traps and Lightning Shield, as I already mentioned, is a fantastic combo, and here's how it works.
In a situation where you run up against a Human army, you'll probably either be creepjacking or have run into each other. If it's inside a base, it's a different matter, which I'll explain later. But outside of a Human player's base, you simply slap down a Stasis Trap or two (one in the middle of your opponent's army, one behind their back lines incase they run) and then wait for the stun to take effect. Stasis Trap is the longest stun in the game, standing at six seconds.
This stun gives you ample time to stick on a couple of Lightning Shields and place another Trap (the first trap that stuns detonates all others in its area of effect, so wait until the first one starts before sticking another down) leading to 20 (I think) damage per second being distributed over a pretty large area for the best part of 4 seconds. That's 80 HP off already. Chain Lightning takes off a bit more. If you have an Alchy, Acid Bomb, or a Lightning Shield on him, that's extra damage on those footmen.
Unless you opponent has a healing scroll at this point, (and in any case, magic attacks own heavy armour,) there isn't much they can do about the Footmen. Casters get beaten by your Walkers, with Disenchant, and Breakers get beaten by those Grunts, which aren't slowed any more and can therefore deal out significant damage.
Breakers switching the shields on to you? Either use them to your own advantage through micro or dispel them and continue to use other spells.
Spirit Link dissipates any focus firing by casters or Rifles, and this can be later helped by Healing Wards or Scrolls of Healing, which will replenish a fair amount of collective HP.
See how all this works in tandem?
Now, if you're attacking a Human player in their base, place Stasis Traps inside choke points and then repeat the Lightning Shield trick. With units' AI pathing system struggling to get them through, it'll mean that unless they are dispelled or switched, those units may take some considerable damage.
Orc Mirror
Uber Healing Ability For The Win!
So a lot of people freely admit that Orc mirror has a lot of Kodos in it. How much HP do Kodos have? One thousand. How much do Healing Wards heal per second? Two percent of total HP - so that makes 20HP/sec regen on those Kodos, multiplied of course by however many Wards you have down.
Therefore, coupled with Spirit Link, those Kodos can't really be focus fired, as the Healing Wards compensate for the damage spread across other units by Spirit Link.
Stasis Traps can be used once again to stun and focus, along with Ensnare or Lightning Shield to spread damage across an area and focus down units. Wolves and microed units can be purged, as can Firelords' Lava Spawns to prevent having to focus them.
Orc versus Undead
Sentry Wards and Stasis Traps in Abundance
Playing a Fiends player? On a map such as Turtle Rock, where choke points and narrow corridors play a large part, and Fiends are more commonly used by Undead players, Stasis Traps and Sentry Wards can be used in a similar manner.
Undead players love to Burrow-micro Fiends that they can't heal. Not only can you place a Sentry Ward to keep an eye on an opponent's base or find a Shade, it can also be used to True Sight Fiends out so that you can kill them.
Other people complain about how Undead bases are difficult to attack. Well, they are, but place a Stasis Trap nearby and lure a couple of units out to be stunned and killed. Ensnare helps with this as well, and the Traps last for a stunning 150 seconds so you only need to replace them once in a while.
Orc versus Night-Elf
My Latest Crackpot Strategy?
What beats Talons? Well, we know that Siege does, and AoE. But can't the Talons walk around the side and kill the Siege? Simply surround them with Traps and then let off Rockets (with Tinker) for additional stun, Pit Lord's (you heard me) Rain of Fire and Panda's Haze/Fire combo. Coupled with splash attacks from Siege, that is one heck of a damage dealer.
Sure, Dryads reduce the ability of your Docs to stun stuff, as Wards admittedly can be dispelled by Wisps or manual Abolish, but you'll have Siege and Raiders to deal with that, not least your heroes.
Two versus Two Combo?
Invisibility Harrass?
You read it right. Pair up with a Human player and try this out (untested so no guarantees!) - one player gets four Sorceresses and the other gets two Docs/two Shamen. Get other units as ordinary. Invis the Docs and Shamen and run them into your opponent's base (preferably Orc or Human).
Immediately, place one Stasis Trap between the mine and the main, and another one where the lumber workers are. Lightning Shield as many as possible and then run for it, and leave the Shield to do the work. Unless your opponents have some decent micro, they'll be forced to react and move quickly, giving you 4/5 seconds worth of Lightning Shield damage. Rinse and repeat and dent your opponent's economy big time.
So there you have it. Witch Doctors are, IMO, clearly underused. You have all these fantastic spells to use and so many windows of opportunity. All you need is some quick fingers for hotkeying and micro and you can really get the hang of it.
I know many of you may not agree, but the Witch Doctor is one of my favourite units, and I suggest that you all at least give it a try.
Thanks for reading, thoughts welcome. :)