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Confuzed_Person
02-28-2006, 7:10 PM
I was wonderin, how do u make a effect done with ice, like wut BSTRhino did in Dragoon Doom with the zealot, where like the emp the zlot had does damage.:confused:

Holocaust
02-28-2006, 7:25 PM
Well if you want to do it exactly like BST did, you'll need IceCC >_>
The shockwave is simply a matter of the useweapon code.
The spin, use the turnccwise/turncwise code, How BST made the spin was quite interesting,
If you notice very carefully, the Zealot turns slowly and slightly in the opposite direction of when it's spinning before it spins with more force the other way, mimicing how if someone tried to attempted a spin in reality.

Basically, the code's like turncwise #, wait 1, turncwise #, wait 1, turncwise , wait 1, turncwise, wait 1, turncwise etc.......Then the useweapon code

The Damaging EMP was probably modified in Arsenal/III, by modifying a weapon so it's graphics would be the EMP, along with the splash, but without the spell

Also, when I said exactly like BST, I meant using it as a random attack

Confuzed_Person
02-28-2006, 7:27 PM
well, im not trying to micmic BSTRhino, but thxs

mongoose41
03-01-2006, 3:33 PM
The Damaging EMP was probably modified in Arsenal/III, by modifying a weapon so it's graphics would be the EMP, along with the splash, but without the spell
Actually it used the empl? explosion as an overlay and used a range 0 large splash weapon when it stopped spinning.

Holocaust
03-01-2006, 4:22 PM
Actually it used the empl? explosion as an overlay and used a range 0 large splash weapon when it stopped spinning.
Well I've never seen the script for the Zealot in D.D.
Both ways work just fine, it doesn't matter

DemonicArchon
03-01-2006, 9:46 PM
Well, not exactally...As far as my research goes, except for the turning(Haven't looked for it) can be done in ice..I have not ifgured out the random attack in ice yet. HOWEVER THERE IS A WAY...At least taht's what myresearch believes..otherwise..it wouldn't be there :P;)

BSTRhino
03-02-2006, 3:42 PM
I think Holocaust made an impressive guess considering he's never seen the script before. The shockwave is actually isn't part of the weapon, but it's hard to tell unless you look at the script.

Confuzed_Person, I would recommend getting used to IceCC if you haven't already, so that means just playing around with it and seeing what happens when you duplicate particular commands and change them and so on. Once you've got that worked out, you'll be able to understand how the Zealot's script done if you look at it.