View Full Version : 'Locks
Sikawtic
02-16-2006, 12:23 PM
I started a warlock, and am currently at level 10 with her...
I think they're pretty fun, the only thing that i can complain about so far... is the fact you can't name your minions, which sucks because both my minions pulled names that I don't particularily like (imp is Bizyap, VW is something like Ful'Mon)...
I'm probably going to go with Demonoly, with my extra points in affliction. Not sure yet...
Anybody else play lock? advice?
I have a low level warlock, and from what I've heard Affliction is the best for leveling so I've just gone with that.
I recommend looking at some of the stickies at the top of the official Warlock forum (http://forums.worldofwarcraft.com/board.aspx?fn=wow-warlock) for advice and talent builds.
There is a trick to renaming your minions. You can't choose the name but you can abandon your pet's name and when you resummon it, the game will pick a new random name. With the pet out just type /script PetAbandon(); but know that if you do this, you have to re-buy any pet tomes bought so far to re-teach your pet those spells.
xodkrm
02-16-2006, 7:11 PM
Locks are annoyingly good when youre fighting them, but they are boring to play as.
Sikawtic
02-17-2006, 9:57 PM
As opposed to??? I personally find locks quite fun.
xodkrm
02-17-2006, 11:58 PM
Compared to mages. I find mages really boring to level, but atleast they do crazy damage. Warlocks are just kinda...weird. And freaky. Its freaky to watch a small amount of my hp go down per "tick"...for a long time.
Incantrix
02-18-2006, 12:33 AM
I really enjoy doing AoE as a mage. Killing a dozen mobs about 4 lvls below me is sooo awesome. Also, being able to kite a lvl 61 elite indefinately (as long as i have mana) is kinda cool, because the cooldowns are long enough that I have to leap about like crazy to stay alive. With my warlock, I love being able to at lvl 7 handle two lvl 8 mobs simultaneously. I'm really looking forward to getting up in lvls and being able to get the other pets, and try to push the limits on how many i can handle at once.
I actually find melee types horribly boring to lvl. It's just my preference. I got a rogue to lvl 41 and a warrior to lvl 18, got tired of both. Just stabbing and smacking someone is boring to me. /shrug
Sikawtic
02-18-2006, 2:19 AM
The Voidwalker > Imp, at least at low levels. I'm enjoying using my VW as a meatshield lol.
kongurous
02-18-2006, 11:30 AM
The Voidwalker > Imp, at least at low levels. I'm enjoying using my VW as a meatshield lol.
As you get to higher levels... you'll find yourself using the succubus and imp more.
killer-penguin
02-21-2006, 6:12 PM
Compared to mages. I find mages really boring to level, but atleast they do crazy damage. Warlocks are just kinda...weird. And freaky. Its freaky to watch a small amount of my hp go down per "tick"...for a long time.
I have a 60 lock and a 60 mage (lock hu mage ud) And in all fairness I had more fun levelling the lock and I still have more fun playing it (too bad my main is my mage, thats the way the dice are rolled eh?)
In AV I can go 112-2 with ease and I can rock just about any class in 1v1 pvp. Locks own hardcore yoz lol.
xodkrm
02-22-2006, 12:06 AM
I have a 60 lock and a 60 mage (lock hu mage ud) And in all fairness I had more fun levelling the lock and I still have more fun playing it (too bad my main is my mage, thats the way the dice are rolled eh?)
In AV I can go 112-2 with ease and I can rock just about any class in 1v1 pvp. Locks own hardcore yoz lol.
Even vs the holy chuck norris?
Incantrix
02-22-2006, 2:23 AM
I'm thinking that locks might be one of the least gear dependant classes in pvp, as in, if you have mad skills and good reflexes, you can own all but the craziest-geared players. Someone tell me if i'm totally off the mark on that though. I do know that mages' dmg output is heavily impacted by their skill/split-second decisions. Whereas most classes' dmg output is not affected by taking dmg, if a mage gets hit, that often cuts his dps in half at best. If you're channeling a 3 second fireball, and get hit once or twice even, it goes to about 5 seconds to finish channeling. If you get hit consistently and quickly enough, you'll never get it casted. A hunter can pretty much just sit at range and continue unloading damage even if he gets hit a couple times. The only time his dmg is changed at all is when someone gets in his deadzone, and the only classes that do that naturally are rogues and warriors. Also, while it's true that a warrior's dps is zero until he gets to me, he has ways of getting close enough, and his dps still isn't affected by taking damage. Just imagine how much it would suck if getting hit increased the amount of time before your next swing by even half a second. However, the fact that I have to stay on my toes in order to do well in pvp is why I like my mage. It's probably why I like casters in general, since they can't afford to take hits as much as some other classes.
I'm thinking that locks might be one of the least gear dependant classes in pvp, as in, if you have mad skills and good reflexes, you can own all but the craziest-geared players. Someone tell me if i'm totally off the mark on that though. I do know that mages' dmg output is heavily impacted by their skill/split-second decisions. Whereas most classes' dmg output is not affected by taking dmg, if a mage gets hit, that often cuts his dps in half at best. If you're channeling a 3 second fireball, and get hit once or twice even, it goes to about 5 seconds to finish channeling. If you get hit consistently and quickly enough, you'll never get it casted. A hunter can pretty much just sit at range and continue unloading damage even if he gets hit a couple times. The only time his dmg is changed at all is when someone gets in his deadzone, and the only classes that do that naturally are rogues and warriors. Also, while it's true that a warrior's dps is zero until he gets to me, he has ways of getting close enough, and his dps still isn't affected by taking damage. Just imagine how much it would suck if getting hit increased the amount of time before your next swing by even half a second. However, the fact that I have to stay on my toes in order to do well in pvp is why I like my mage. It's probably why I like casters in general, since they can't afford to take hits as much as some other classes.
Moonkin caster FTW. 1.3k output damage currently on Starfire, DPS in the 200ish range. And I'm not even epic geared yet. Plus, my armor's around 6.4k self buffed. And Oomkin is only a funny name. Know how to play it, and you can sustain the DPS for upwards of 2 minutes before being royally screwed... At least in my gear *Shrug*
Casters can't take hits. Heheh...
~Larry "Geno" Meyers
xodkrm
02-22-2006, 3:22 AM
Warrior's PVP set is total BS.
1400+ to hp....
Incantrix
02-22-2006, 2:49 PM
Moonkin caster FTW. 1.3k output damage currently on Starfire, DPS in the 200ish range. And I'm not even epic geared yet. Plus, my armor's around 6.4k self buffed. And Oomkin is only a funny name. Know how to play it, and you can sustain the DPS for upwards of 2 minutes before being royally screwed... At least in my gear *Shrug*
Casters can't take hits. Heheh...
~Larry "Geno" Meyers But what kinda of blue gear do you have? There are some pretty good rares out there too.
But what kinda of blue gear do you have? There are some pretty good rares out there too.
Blue ammy from Dire Maul (I think East) that gives +7 Int, +6 something else, and +1% chance to crit spells.
Eye of the Beast trinket giving 2% spell crit chance.
Right now, my offhand is the Cloud Stone (+10 Int, +10 Spirit, +10 Arcane resist), but soon it should be either something from MC (C'mon purple book!), or the Spellbound Tome, which is a blue drop off Raz Frostwhisper, and gives +17 Intellect, among other things.
Wearing a pair of blue boots that I got out of Dire Maul from a quest, as well. I don't recall the name of them, but they were from the chest in the library after doing the pylon quest. *Shrug* They worked better than greens I had, while giving some int.
My other gear is either Wildheart, or something I don't remember. My MH and Shoulder slots are both MC Epics (Sorceress Dagger with +22, Wild Growth Spaulders with +5 FR on them), and soon it should be more...
~Larry "Geno" Meyers
kongurous
02-23-2006, 7:03 PM
Warrior's PVP set is total BS.
1400+ to hp....
Lawbringer is total BS.
Less hearth time... :P
Incantrix
02-24-2006, 2:16 AM
Heh, they changed lawbringer so it doesn't do that anymore. But I find it absolutely hilarious that it was there in the first place. Its like Blizzard saying "this way, when you hide in your bubble, you can now cast consecration before hearthing away!"
xodkrm
02-24-2006, 11:49 AM
I looked for the item set on thottbot, but it doesnt say anything about hearthing.
Incantrix
02-24-2006, 1:39 PM
Like I said, they changed it.
Good job going with Moonkin Form. I remember testing it for one day and getting flamed by so many people I was forced to stop. Let alone I enjoy healing, although not in a PUG PvP situation. *player 230 yard away* *3 Warriors simultaniously crit you for 1k dmg each* *you die* *idiot noob 230 meters away is at 1/2 life out of combat* "HEAL ME WTF?!" etc. I learned my lesson against trying to purely heal in PUG BG's, the frusterating way.
In terms of your 'Lock, do you use the standard SM-Ruin build? If not, what one?
In tems of the classic Bubble + Hearth combo, they paid a heavy price for it. Sub-standard talent review for the win.
hehe, sorry for the random post out of no where, it happens :)
-rise
killer-penguin
03-01-2006, 12:35 AM
Blue ammy from Dire Maul (I think East) that gives +7 Int, +6 something else, and +1% chance to crit spells.
Eye of the Beast trinket giving 2% spell crit chance.
Right now, my offhand is the Cloud Stone (+10 Int, +10 Spirit, +10 Arcane resist), but soon it should be either something from MC (C'mon purple book!), or the Spellbound Tome, which is a blue drop off Raz Frostwhisper, and gives +17 Intellect, among other things.
Wearing a pair of blue boots that I got out of Dire Maul from a quest, as well. I don't recall the name of them, but they were from the chest in the library after doing the pylon quest. *Shrug* They worked better than greens I had, while giving some int.
My other gear is either Wildheart, or something I don't remember. My MH and Shoulder slots are both MC Epics (Sorceress Dagger with +22, Wild Growth Spaulders with +5 FR on them), and soon it should be more...
~Larry "Geno" Meyers
AHHHHHHHHHHHH Geno please tell me you didn't waste dkp on a sorc dagger. Please tell me that your guild doesn't deal in dkp. !!!!
IF they do you should have saved for a staff of dominance. Best druid weapon outside of aq/bwl (aq +122 heal dagger is just ridiculous)
AHHHHHHHHHHHH Geno please tell me you didn't waste dkp on a sorc dagger. Please tell me that your guild doesn't deal in dkp. !!!!
IF they do you should have saved for a staff of dominance. Best druid weapon outside of aq/bwl (aq +122 heal dagger is just ridiculous)
o.O Staff of Dominance for a Balance Druid? I can see that. But also, it's semi-reserved for Mages, as well. And since we have tons more mages in our guild than Druids, and we rarely, if ever, get a Mageblade drop, I decided to roll on that Sorc dagger.
By the way, my offhand is now a Fiery Runed Grimore. I get only slightly less +Damage and healing to my spells, but I make up for it in getting hellatious more intellect, which translates into crit percent for me ;)
~Larry "Geno" Meyers
killer-penguin
03-01-2006, 1:13 AM
o.O Staff of Dominance for a Balance Druid? I can see that. But also, it's semi-reserved for Mages, as well. And since we have tons more mages in our guild than Druids, and we rarely, if ever, get a Mageblade drop, I decided to roll on that Sorc dagger.
By the way, my offhand is now a Fiery Runed Grimore. I get only slightly less +Damage and healing to my spells, but I make up for it in getting hellatious more intellect, which translates into crit percent for me ;)
~Larry "Geno" Meyers
Man those mages are going to cry when you guys start running bwl and they get a stab at the claw of chrommagus/nef staff. The av book or the fire runed grimoire or the nefarion offhand + the mageblade are far superior to the staff of dominance which IS a druid weapon through and through.
Incantrix
03-01-2006, 2:07 PM
Ah, but Staff of Dominance looks so cool!
BWL? Hah. Yea, I won't see the light... Or darkness, I guess... Of that place for a good two or three months. Our guild's "decided together" that no classes will run BWL unless they have at least a good portion of their gear epics, or massive amounts of good blues from ZG... They also have to be the 'right spec' for the class (Read as: Druids, Priests, and Paladins are ALL healbots, no exceptions, Mages are all Frost / Arcane spec, no exceptions, Warlocks are all that weird 30 / 0 / 21 Ruin something spec... Which isn't bad, but yea... Oh, and all Hunters must have their epics before even thought about going, due to the fact that unless you have epics, you're not cool), or else they can't go.
Yea, being a Moonkin, I don't think I'll be going anytime soon. Nor will about half of our Druids, two others being Feral, and one other (Who has no clue how to play it) being a Moonkin, as well. Hell, our Shadow Priests threw a tizzy about it... But eh. Gotta live with the fact that you're not playing the way the game wants you to play! Or wait... Is that how the 'guild who agreed' wants you to play... Hmmm...
But yea, no epics from BWL for a few weeks. I'll take my massive +Int dagger / Offhand, thanks.
~Larry "Geno" Meyers
P.S. If SoD dropped for me, I'd roll on it, had I not had either OH or MH... But the fact is that when it's dropped so far, mages, Druids, and Priests not going for Benediction have been able to roll on it... And rumor has it that 'Locks might roll on it as well, if they don't have any decent gear. So yea. Plus, my points in the system suck, due to the fact that I've had to burn points on rolling for my Cenarion gear >.<;
killer-penguin
03-02-2006, 3:53 PM
Geno I don't know what to say.
Giving a staff of dominance to mages (read: lootwhores) is probably the worst thing you can do in the long run because no mage will use it for longer than he has to. Mages/Locks are the only 2 caster types that won't routinely change out their weapons for different situations in combat (ie: mana regen etc) You'll never see a mage unequip his benediction to switch to a +heal staff for that big ass +heal bonus on a greater heal. So once the mages all get the mageblade and decent offhands you won't see any mages going anywhere near that piece of crap.
Beyond that. I don't think you realize just how easy molten core is to get on farm status. Although a few of the encounters have been 'buffed' MC is still a relatively easy instance, I'd go so far to say that 5manning ud strath is harder than 40 manning molten core. Especially with the insane ammount of indepth strategies out there for molten core and blackwing lair. (To illustrate a new guild on my server formed named 'sharks with lazers pew pew' and they were able to clear all of mc from start to finish in just under a month, 2 months later they started doing Blackwing Lair and had it down in 42 days. Not because they are good, but because they know how to pickup other strategies and execute them.
Trust me, the mages in my guild (some of em) all picked up the Staff of Dominance and they are all crying about the big hole in their dkp now months later when the rest of us have a good 100 or so more points then they do.
What I'm trying to say here I guess is Staff of Dominance = Druid Weapon.
Although Finkles is hella fun for droods too.
Incantrix
03-03-2006, 3:19 AM
I'd have to agree about MC. The only major barrier against farming it is being able to get 40 people to all be on at the same time regularly. My guild is really good, its just that we rarely can field more than 20 people at any one time. For a while we were allied with some other guilds, and did have MC (except Rag) on farm status, before we left the alliance. However, sometimes getting 40 people is pretty hard, or at least getting 40 people that you trust to follow orders and pay attention.
<Insert one of many jokes about the PUG status of WoW>
It's all about trust, baby!
AB was probally the worst for PUG's, as people were warped there. For MC at least you pick and choose (mostly), but damned if AB will give you a break when it comes to pubbies. :(
killer-penguin
03-07-2006, 5:02 PM
I'd have to agree about MC. The only major barrier against farming it is being able to get 40 people to all be on at the same time regularly. My guild is really good, its just that we rarely can field more than 20 people at any one time. For a while we were allied with some other guilds, and did have MC (except Rag) on farm status, before we left the alliance. However, sometimes getting 40 people is pretty hard, or at least getting 40 people that you trust to follow orders and pay attention.
Start recruiting ...
Incantrix
03-08-2006, 2:31 PM
Working on it. Its just that most of the current skilled players who alrdy know how to raid have been taken by all the other guilds.
killer-penguin
03-12-2006, 4:16 AM
Working on it. Its just that most of the current skilled players who alrdy know how to raid have been taken by all the other guilds.
So start running ten man instances, and pick the decent players out of them and recruit em. No one said completing end game content was easy.
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