View Full Version : Orc build order
Nedech
02-10-2006, 5:14 PM
Im switching to orcs from NE so i'd like to know their build order and some unit build-ups
xodkrm
02-11-2006, 1:12 AM
My usual build:
-Game Start-
Start making 2 peons
4 to goldmine
1 peon build altar
-
when first peon comes out of great hall,
build burrow
queue 1 more peon
-
second peon out,
build rax.
-
3rd peon out,
to wood (lumber) .
queue more peons.
-
when altar finishes, peon to scout.
when burrow finishes, peon to wood.
(any hero)
-
at 40 lumber, one peon build burrow.
-
when rax is finished, grunt.
-
grunt should come out with hero.
second burrow-building peon, queue shop.
-
when burrow finishes building, make more grunts.
When you get enough resources to upgrade without affecting
unit build, upgrade to tier 2.
-------
after this, its all different.
Based on map, team or solo, opponent race(s).
RedRagToAnOrc
02-11-2006, 5:50 AM
Orc versus Human: Altar, 4 peons to gold. First out builds burrow, second out builds Barracks. Next peon to gold then all others to wood. First back from wood scouts. Second burrow built asap. Grunts until 30 food with whatever hero you use, tech asap. Build burrows as necessary and make sure you get Raiders and Walkers.
Orc Mirror: On smaller maps, same build as against Human, but get Raiders, Kodos, Grunts and Demos. Larger maps, Altar and Burrow, then tech as soon as you have 190 wood, without Barracks or Burrow. Build Barracks next and then two Burrows asap. You should have two Grunts by the time you get your second hero (normally from Tavern).
Orc vs Ud: Same as versus Human build, creep to Level 2 on your FS and then harrass the UD to stop that pesky DK from levelling and get him to waste all his mana on Fiends. I find two Raiders/five Grunts/TC with stomp and then Wyverns to 80 food works well against Ghouls. Against Fiends, concentrate less on Wyverns and more on Bats, Raiders and Grunts. Lure the Ud out of his base, Net and kill. Rinse and repeat.
Orc vs Ne: Same as versus Human build, if you're going Tier 2 push with Grunts/Demos then add in a second Barracks and War Mill during tech and pick up your Naga/TC, then push hard to stop mass Talons. If not, and you're four-unit-mixing, I find that dual Besty works well at early Tier 2 and making sure that Night-Elf doesn't get Tier 2 buildings up.
madmarv
02-11-2006, 9:11 AM
In my openion, first of all GET ALL THE PEONS TO GATHER GOLD, then pick one of them to build an orc borrow and another to build a barracks, then train 4 peons one after another and make them all go to gather gold, when the second peon fineshed, pick 2 peons to lumbar, and thats for the start. when the 1st borrow fineshes build another one, and when fineshes building the barracks keep training grunts (till 5). also when you get enough lumbar build the altar. basically you must have 4 grunts and the 5th must come with the heroe at the same time, thus you go out of the camp with 5 grunts and a heroe as quickly as you can. regarding buildings, 2 or 3 orc borrows, 1 barracks, 1 altar as a beginning, then go upgrade.
Nedech
02-11-2006, 2:14 PM
Ok thanks everyone
xodkrm
02-11-2006, 2:59 PM
1 Beastery / 1 Rax
Raiders (1~3 defense upgrade)
Catapults (w/wo burning oil)
Blademaster (3walk, 3 crit, w/wo Orb of lightning)
Shadowhunter (3heal, 3 hex)
Spend lots of money on mana pots.
I usually use BM to kill the low armored units (eg: talons, KotG, ect.)
behind the enemy line.
Shadowhunter to heal the damaged raiders.
My favorite build against all races.
Note the fact that im more into 2v2.
Nedech
02-12-2006, 12:57 PM
Yeah that usually what i do but i use 1 rax, 2 beastery and 1 lodge, do i waste to much money then?
xodkrm
02-12-2006, 7:58 PM
Yes.
You will need a second mine to supply your hero(s)
with pot, and to get basic upgrades & units.
they have in-depth build orders over at wcreplays
mostly these days its 2 grunt tech builds.
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