zealotjesus
01-01-2006, 3:53 PM
Help me find out how to make those kind of maps. B/c Im making 1. plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.. i REALLY need to know HOW.
/me groans n' mumbles a lot before leaving thread *
Google (http://www.google.com/search?q=special+forces+starcraft+map) is your friend. :angel: Or if you're trying to save time searching just go for SC.org (http://www.starcraft.org/maps/) or SEN (http://www.staredit.net/index.php?act=downloads&do=search), since they're specifically SC oriented. :smirk:
SuiCidAl-KiSmEt
01-02-2006, 11:07 AM
Sence you said plz... I guess I can spend the next couple minutes saying a bunch of... stuff.
I don't know what kind of Special Forces map your going to make, Ghost Special Forces, Zerg Special Forces, Something Special Forces... So I'll just say the basics.
Before you creat the terrain, decide how the map is going to be; how the enemy bases will be set up, how it would look like, any healing areas you want set up, etc...
You know in a special forces map, you select the unit you want to be with a civilion? Place becons and an unit selector somewhere on the map so they can pick their units. On top of the becon, make a location; example, If the player wants to be a hydralisk, place a hydralisk near the becon so they knew thats where they go to be a hydralisk, on top of the becon make a location named 'Select Hydralisk'.
EX. Triggers:
FORCES:
- FORCE 1 (Rename to Special Forces or something)
CONDTION:
-'Current Player' brings at 'least' '1' 'civilion' at location 'Select Hydralsik'
ACTION:
-Remove '1' Civilion at location 'Slect Hydralisk' for 'Current Player'
-Creat '1' 'Hydralisk' at 'Start' for 'Current Player'
-Preserve Trigger (If another player goes to this becon, the trigger can still be used more than twice.)
Now, sence they already have the unit they wanted, they would want to kill stuff. If you want players gain cash for kills the triggers are:
FORCES:
- FORCE 1
CONDITION:
- 'Current Player' kills at 'least' '1' 'any unit'
ACTION:
- Set score to 'exactly' '0' kills.
- Add '1' 'minerals' to 'current player' (You can change this to whatever)
- Preserve Trigger
Now that they got their unit, and are killing stuff, they get injured, creat a heal becon anywhere on the map. (Recommended in their base if they have one.)
FORCES:
- FORCE 1
CONDITION:
- 'Current Player' brings at 'least' '1' 'any unit' to location 'Heal Becon 1'
ACTION:
- Modify HP to '100%'
- Preserve Trigger
If you want to creat enemy ambushes...
EX.
FORCES:
- FORCE 1
CONDITION:
- 'Current Player' brings at 'least' '1' 'any unit' to location 'Ambush'
ACTION
- Creat '6' 'Hydralisk' at 'Near Ambush' with Properties [Burrowed]
- Order all men at location 'Near Ambush' for 'Force 2' 'Attack To' 'Ambush'
In that, when someone goes to a certain location, burrowed Hydralisk will pop-up and attack the player.
Go change the upgrade costs, unit properties, and upgrade and special ability setting to whatever you want so the game will work better.
Well, there's the basics...
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