Tranxiety
12-30-2005, 3:22 PM
So I'm working on this new..."less is more" paradigm where an incredibly fun game can be made from a very simple concept instead of being bogged down by tons of triggers and units and features(That isn't to say I didn't add frills, like colors and whatnot just for the heck of it).
So here's my first prototype.
Its a 4v4 on a 20x64 map(Don't worry you can play it even if you haven't played any game beforehand).
Basically you get a defiler, a dark templar, and a floating engineering bay. Its in installation so you can't land. Anyways, you have to keep your defiler and Engineering bay alive.
So the main things you can do are:
Move around your building
Kill your enemy defiler with your dark templar
plague your enemy dark templar with your defiler
Kill your enemy dark templar with your dark templar
Plague your enemy Engineering Bay
Its governed by 3 triggers.
1. Building dies, you die
2. Defiler dies, you die
3. Your opponents are all dead, you win.
So what do you guys think? I've done minor tweaking with mana and hit points but for the most part, and I think it works the way I wanted.
So here's my first prototype.
Its a 4v4 on a 20x64 map(Don't worry you can play it even if you haven't played any game beforehand).
Basically you get a defiler, a dark templar, and a floating engineering bay. Its in installation so you can't land. Anyways, you have to keep your defiler and Engineering bay alive.
So the main things you can do are:
Move around your building
Kill your enemy defiler with your dark templar
plague your enemy dark templar with your defiler
Kill your enemy dark templar with your dark templar
Plague your enemy Engineering Bay
Its governed by 3 triggers.
1. Building dies, you die
2. Defiler dies, you die
3. Your opponents are all dead, you win.
So what do you guys think? I've done minor tweaking with mana and hit points but for the most part, and I think it works the way I wanted.