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Kingscrab
12-30-2005, 9:43 AM
So... I am making a UMS map with 4 teams.

P1 - Team One (human player: terran units)
P2, P3, P4 - Team Two (human players: terran units for all three players)
Comp P5, Comp P6, Comp P7 - Team Three
Comp P8 - Rescuable (Team Four?)

Here are my questions.
1) When i start a game by myself, (so i can test some triggers and stuff) why does it put me in the P2 slot and not P1? If i get another person to join, will it put that person as P3 or put him into the P1 slot? Essentially, do i need all four human players in order to test triggers for P1?

2) Will all the teams automaticly be set as enemies? (i want this to be the case) I assume Team 4 (the resuable comp player) cannot be an enemy.

Thanks!

Aqo
12-30-2005, 10:45 AM
1) Make sure you unticked the box saying 'random start location' for all of the teams.
2) Don't use Rescuable unless you really want the rescud units to have a different color. You rather use the 'give units to player' action. To set enemies, use the 'set alliance status' action. Players on the same force will only be allied if that box is ticked.

frazz
12-30-2005, 11:25 AM
I don't know why it's making you a different player. You can use triggers to set enemys.

Kingscrab
12-30-2005, 12:26 PM
1) Make sure you unticked the box saying 'random start location' for all of the teams. Yup. Did that. To set enemies, use the 'set alliance status' action. Players on the same force will only be allied if that box is ticked. Yes, but i mean, will the different forces automaticly be enemies unless i set a trigger to make it otherwise?

Aqo
12-30-2005, 4:18 PM
but i mean, will the different forces automaticly be enemies unless i set a trigger to make it otherwise?
Of course! what do you think Blizzard originally made forces for?

Basan
01-02-2006, 6:51 AM
Of course! what do you think Blizzard originally made forces for?

*Lol* :D

2) Will all the teams automaticly be set as enemies? (i want this to be the case) I assume Team 4 (the resuable comp player) cannot be an enemy.

And even though Aqo' made that remark, the team 4 (aka rescuable player) won't be considered a foe by the other PC AI team, but if you wanna go for the safe side of it, just make an alliance trigger that ensures it although it's not necessary (read, if the rescuable player will always keep that status over the game play). :)