View Full Version : List of Disableable Units
SaLtMaN
12-30-2005, 1:06 AM
Does such a list exists of units that you can disable/make them unclickable? It would be quite useful to have one. But I'm wondering specifically about Zerg Eggs, if I can disable them without crashing Starcraft.
http://www.staredit.net/index.php?tutorial=279
Sorry about the technical difficulties. It should be up after a while.
SaLtMaN
12-30-2005, 10:18 PM
I don't need a tutorial on how to choose "set doodad state", I need a list of units that you are able to disable without having them crash starcraft. For Example: Bunkers are disableable, Zerg Eggs are not.
StealthyDeath
12-31-2005, 4:56 AM
The link frazz provided is actually the list of units that can be disabled. Unfortunately the linked page doesn't work.
Here's a list that I found on my hard drive, but I am not sure if all of them are correct since it is quite old.
-- Units --
- Terran Marine (includes hero one)
- Terran Ghost (includes all the hero ghost and even infested duran)
- Terran Firebat (includes hero one)
- Terran Siege Tank 'Tank Mode' (will still attack, includes Edmund Duke in 'tank mode,' siege mode will crash SC)
- Terran Science Vessel (includes the hero)
- Zerg Broodling (will always stay cloaked when disabled)
- Protoss Interceptor (will freeze and remain stuck in the air, carrier is still needed)
- Reaver Scarab (same as interceptor will freeze in the air but will eventually explode, fast reaction trigger might be needed to get this one to work)
- Zerg Egg (will always stay cloaked when disabled, Lurker Egg doesn't work and will crash SC)
- Nuclear Missile
All the following Power ups will disable and when disabled can no longer be picked up by SCVs and other peon units
- Khalis Crystal
- Uraj Crystal
- Psi Emitter
- Young Chrysalis
- Khaydarin Crystal
- Data Disc
- Mineral Chunk 1
- Mineral Chunk 2
- Vespene Orb 1
- Vespene Orb 2
- Vespene Sac 1
- Vespene Sac 2
- Vespene Tank 1
- Vespene Tank 2
- Flag (will not cloak)
-- Buildings --
- Terran Barracks
- Terran Bunker (Units already loaded into will still attack)
- Terran Supply Depot
- Terran Engineering Bay
- Ion Cannon
- Terran Factory
- Terran Machine Shop
- Terran Nuke Silo
- Terran Control Tower
- Overmind 'with shell'
- Protoss Assimilator (you can still harvest gas from it)
- Khaydarin Crystal Formation
- Stasis Cell/Prison
- Protoss Temple
- Unused Independent Starport (says its hallucinated when disabled even though its not, and if the owner clicks on it will say "your base is under attack" where it normally didn't)
The following Protoss Buildings require a pylon before they can be disabled, must be powered first.
- Protoss Observator
- Protoss Robotics Faucilty
- Protoss Citadel of Adun
- Protoss Gateway
- Protoss Cybernetics Core
- Protoss Templar Archives
- Protoss Forge
- Protoss Stargate
- Protoss Fleet Beacon
- Protoss Arbiter Tribunal
- Protoss Robotics Support Bay
- Protoss Shield Battery
- Protoss Cannon (can attack if enabled again)
-- Extra --
- Terran Beacon
- Zerg Beacon
- Protoss Beacon
- Terran Flag Beacon (I think if computer owned it may not randomly drop flags on it)
- Zerg Flag Beacon (same as above)
- Protoss Flag Beacon (same as above)
- Doors (disable and enable will toggle between open a close)
- Floor Hatches (disable and enable will toggle between open can close)
- Traps (disable and enable will toggle between activated 'will attack' and non-active 'won't attack'
SuiCidAl-KiSmEt
12-31-2005, 9:51 AM
Hey StealthyDeath, won't the triggers do diffreant effects for diffreant kind of players?
Example:
Disabling a becon owned by the computer player will only be disabled (unclickable but not cloaked).
Disable a becon for a human player, it would look cloak.
Everytime I want to have a computer have a cloak becon, I would give the becon to a human player, disable it and make It cloak, and then give it back the computer player.
SaLtMaN
01-01-2006, 5:17 PM
When you disable the computer unit, make an observer or something right by it owned by the human player so it can detect it, remove the observer after 1 second and the human player will lose vision and it will appear cloaked also.
And thanks alot for the list, very helpful.
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