View Full Version : Cloaked Beacons?
ArmedMonkey
12-25-2005, 6:49 PM
I've seen it on a couple maps, but i can't remember which ones? it basically makes only the glowing part visible so that the beacon is unclickable... i know it has something to do with disabling the doodad state, but i can only make it unclickable as opposed to partially invisible..
After you enable the beacon, create a detector (such as observer) there for the human players, put a 'wait 0', and then remove the detector/s.
ArmedMonkey
12-26-2005, 9:02 AM
hm, so you actually have to put a detector there? i was looking somewhere else and someone was talking about sharing vision...
so it's disable.. wait 0.. enable ...wait 0 .. create detector... wait 0 .. remove detector?
LordOfNukes
12-26-2005, 10:01 AM
You can use Shared Vision but the detector thing is faster. There are some neat Shared Vision tricks you can use for this if you don't want people to see the beacons before they reach them, but usually a detector will suffice.
What LoN said, plus, you don't need so many waits, and don't need to disable, just:
enable
create detector
wait 0
remove detector
and you're done.
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