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BARATO
12-20-2005, 1:04 PM
hello this is my first question in this forum, I started recently in modding starcraft. I used icecc only, and I can do some things, well, I could make a vulture that wen die, randomly, It stay in the map in flames for a while, and after it, explode normaly, but there is a problem, after the explosion, the fire stay on te ground for ever, and I want the fire on the ground after the explosion, but not for ever, only for a moment. How can make it? And how can make to apear a unit in flames for a moment when a firebat atack it?
Sorry for my english please!!!:D See you boys

Aqo
12-21-2005, 6:39 AM
For the vulture fire to disappear, go to the animation script of the fire you use and add an end animation script line after some wait.
For the firebat, use a target overlay or whatever it's called... like with attacks as ensnare.

BARATO
12-23-2005, 8:02 PM
Oh tanks you, I try to do this later. See you men.

BSTRhino
12-24-2005, 10:16 PM
AqoTrooper, I haven't actually heard of target overlays... I know that ensnare, plague and corrosive acid leave overlays on their targets, but I didn't realise that that property could be transferred to different explosion types.

Aqo
12-25-2005, 12:55 PM
AqoTrooper, I haven't actually heard of target overlays... I know that ensnare, plague and corrosive acid leave overlays on their targets, but I didn't realise that that property could be transferred to different explosion types.
Well, I'm not sure either, I didn't test it, just though it is logical :confused:

Even if it's not possible, Barato can still just do it like in the mod attached below.