View Full Version : Battlecruiser, Aircraft Carrier?
INcuBI-wolfgang
12-17-2005, 4:06 PM
Hey, i was wondering, could i have the abttlecruiser use its lasers, and then fighters launch from it? kinda like the protoss carrier, and give the toss carrier more interceptors.
i believe a unit cannot use two different attacks on the same unit type: it might be possible to use interceptors for ground and laser for air, though.
INcuBI-wolfgang
12-17-2005, 5:11 PM
or, maybe a sub unit, like a turret?
wait, BST's marine on TD used grenade launcher randomly, so maybe the battlecruiser could too.
Frums-smurF
12-17-2005, 6:45 PM
to do that you must know iceCC a bit.... than just add the __1e_condjmp code to it in the somewhere I'm to tired to tell you now!
SuiCidAl-KiSmEt
12-18-2005, 10:00 AM
You could make a unit use two diffreant attack at the same time, but using Interceptors could be a diffreant story.
You need to copy most of the Carrier buttons in MemGraft to the BattleCruisers and in Arsenal 3, have the Carriers Ai actions to the BattleCruiser's.
Here are some tutorials, http://www.smempire.org/tutorials/.
GrimTerror
12-18-2005, 1:51 PM
I learned a few things, but you'd need to learn IceCC to do it.
1 - You can use the "useweapon" code followed by it's ID to use any weapon, but no flingy will be produce so you'll just see a sprite on the target.
2 - You can also use 2 weapons on after the other by editing the Gnd or Air attack codes. After assigning a second weapon to a unit in Arsenal 3, you can the make a code like this
Attack25 1
wait 1
Attack25 2
That would fire the ground assigned weapon, then the air assigned weapon with a short puase in between...
But you don't have a clue what i'm talking about do you Wolfgang? You should be asking questions about how to use the advanced programs, instead of asking questions about what you can do with them. Sure, you might be able to make Battlecruisers launch Wraiths or give it multiple attacks, but until you learn how to use the programs that make it possible there's no point in asking.
INcuBI-wolfgang
12-18-2005, 2:01 PM
well, i cant learn that fast with no tutorials and people helping... i have a thread up on learning memgraph and retro, buut... no posters and its been 3 or 4 days.
GrimTerror
12-18-2005, 2:23 PM
You don't learn modding overnight. Try making mods along the way, it helps the learning experience. Like make a mod every time you learn a new program, that way you get first-hand experience of using it and can see what it does and how it works.
Funny you should mention tutorials though. A few of us seemingly agreed to start writing a few up, but i haven't heard anything about it recently. SC.Org's having a revamp soon, so maybe you'll find it then.
MidnightGladius
12-18-2005, 7:22 PM
Here's what you do: Give the Carrier the BC image overlay, but keep the iscript and AI scripts the same. Now, create an invisible subunit that shoots lasers. If it works correctly, the Interceptors will launch normally, and the BC image would appear to fire lasers normally.
GrimTerror
12-18-2005, 9:23 PM
MG he hasn't started to look at IceCC, Memgraft or Retro. Think of him as being me but without knowing basics on IceCC.
MidnightGladius
12-18-2005, 10:59 PM
Well, that kind of limits him to basically nothing.
GrimTerror
12-19-2005, 12:09 PM
I wouldn't say that. But like i said, he should learn the program before asking the question. Cuz just then, your reply didn't help cuz he can't use ICE/IceCC right?:P
MidnightGladius
12-19-2005, 2:20 PM
Well, Grim, you don't think how I think when it comes to modding... like I said in the channel yesterday, I tend to go off on wild tangents that stretch SC's engine to the breaking point :P
INcuBI-wolfgang
12-19-2005, 9:28 PM
this wasnt such a question, i was just wondering. see, i asked a question, now i might now ho to do that when i get the chance... in the mean time,... i need to get memgraph down.
DiscipleOfAdun
12-20-2005, 11:16 AM
Well, Grim, you don't think how I think when it comes to modding... like I said in the channel yesterday, I tend to go off on wild tangents that stretch SC's engine to the breaking point :P
Huh, I break the engine on a daily basis. Well, not every day. But, I am brutal to my SC. In otherwords, I cause it to crash almost everytime I use it. :)
GrimTerror
12-20-2005, 12:55 PM
Maybe you're just not modding as good as you used to Disciple. Getting a bit rusty maybe?:P
And MG, We'll need to do something to help you with those tangents. We'll be able to call it a disorder soon:)
rky_nick
01-09-2006, 8:44 AM
you can do this without editing, but its not as good.
requirements:1 bc, 2 locations, one island for storing aircraft, and one pc allied with the player with the bc
for player with bc
C:current player commands at least 1 bc
A:center location 'threatened area' on bc owned by current player at 'anywhere'
A:perserve trigger
C:foes bring at least 1 any unit to 'threatened area'
A:move units for 'the pc allied with the player with the bc' at 'aircraft storing island' to 'threatened area'
A:issue order to any units owned by 'the pc allied with the player with the bc'.Attack to 'threatened area'
A:perserve trigger
C:foes bring exactly 0 any unit to 'threatened area'
A:move any unit owned by 'the pc allied with the player with the bc' at 'threatened area' to 'aircraft storing island'
A:perserve trigger
wah lah.
(isnt tested)
(threatened area should be big)
(you can use arbitor to cloak the guys in the storing island if shared vision is on with the player and computer)
wow you can do alot with just triggers... *.*
MidnightGladius
01-12-2006, 7:15 PM
Yeah, but the entire point of this was to do it through modding, right?
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